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Nullsec Alliance Logistics Director Found Weeping In Spreadsheet After Seventh Iteration Of Ansiblex Capacitor Zone Map

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NEW EDEN — Three days after CCP Games published FC Okami’s force projection devblog, a 34-year-old logistics director for a prominent nullsec alliance was discovered sobbing quietly in the corner of a Jita 4-4 conference room, clutching a printout of what witnesses described as “the seventh iteration of a zone map.”

The devblog, published July 17 under the cheerful title “The Future of Force Projection,” proposes replacing the existing Ansiblex jump bridge network with a capacitor-based zone system tied to each alliance’s designated capital system. Ships jumping within five light years of capital travel free. Beyond that, costs multiply. Rapidly. At 20.1 light years and beyond, the multiplier hits 15x. Alliance logistics teams are reportedly still running the numbers on whether this constitutes game design or a war crime.

“I used to manage a supply chain for a Fortune 500 company,” said one logistics director who requested anonymity. “This is worse. In my old job, I didn’t have to explain to 8,000 people why their capital system location from 2019 now makes half the region inaccessible without refueling a structure every three jumps.”

The community response has been what experts call “measured hysteria.” Several alliance leaders have already convened emergency meetings. At least two coalitions have formed ad-hoc “Ansiblex Working Groups” staffed entirely of volunteers who have not slept since Tuesday. One group reportedly built a 14-tab spreadsheet to model capacitor drain under various fleet compositions. It crashed Excel.

“We believe a healthy and thriving EVE is one where new and smaller groups have an opportunity to be competitive,” Okami wrote in the devblog, presumably from a location with excellent mental health resources. “This also represents a paradigm shift in organizational scale.”

Industry analysts note that the phrase “paradigm shift” has historically preceded events in which nullsec players spend six months arguing on forums before quietly adapting and continuing exactly as before. However, the capacitor mechanic introduces a novel wrinkle: unlike the Phoebe-era jump fatigue system, which punished individual pilots, the new system punishes infrastructure. Specifically, it punishes the infrastructure that alliances spent years and approximately thirteen trillion ISK building.

“It’s bold,” said a representative for Fenris Creations, speaking on condition that we not use their main character’s name. “It’s innovative. It’s the kind of design that makes you look at your 400-node jump gate network and realize you should have become a wheat farmer in highsec years ago.”

CCP maintains that the changes will create “new opportunities, shake ups, wars, and alliances.” Current nullsec residents maintain that the changes will create new opportunities to update their will and testament before logging in.

The update is scheduled for September 2026. Logistics directors have requested that CCP push it to never.

Local Man Spends Seven Months Running EVE Online’s Largest Ponzi Scheme, Retires on One PLEX and Profound Inner Peace

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Local Man Spends Seven Months Running EVE Online’s Largest Ponzi Scheme, Retires on One PLEX and Profound Inner Peace

NEW EDEN — In what financial regulators are calling “arguably the most efficient wealth redistribution system in New Eden’s history,” an unidentified capsuleer has concluded a seven-month investment fraud operation that convinced over 3,000 players to deposit approximately 890 billion ISK into what he described as “a totally legitimate fractional reserve banking platform with a really professional color scheme.”

The scheme’s architect, operating under the in-game handle “DefinitelyNotAPyramid” and speaking exclusively to the EVE Onion through a series of anonymous contract messages, confirmed that after liquidating his operation last Tuesday, his total net proceeds amounted to roughly one PLEX, several cases of off-brand energy drinks, and what he described as “an extremely robust sense of personal satisfaction that no amount of faction battleship ownership could replicate.”

“Look, I’ve flown dreadnoughts. I’ve dropped titans on rorquals,” the mastermind stated via encrypted mail. “None of it hits like watching 3,000 people voluntarily ignore seventeen red flags because your website used a soothing blue gradient and the word ‘protocol.'”

THE CASCADE PROTOCOL: A MASTERCLASS IN MINIMAL EFFORT

The operation, which victims referred to as “The Cascade Protocol” in official loss reports and “that thing my corpmate wouldn’t stop talking about in comms” in unofficial ones, operated on a deceptively simple premise. Investors deposited ISK into a pooled fund promising 12% weekly returns, which were paid out using funds from newer investors — a financial architecture that economists note is technically identical to every banking system in New Eden, just slightly more honest about it.

“I invested 2 billion ISK because the website had a really professional color scheme,” said one victim, a seven-year veteran who asked to be identified only as “StillBitter2026.” “It had charts. Animated charts. Little green lines going up and to the right. I watched them for hours. At no point did I ask what the company actually did. I assumed it was… investing? In space?”

The website, which investigators describe as “WordPress with a $40 theme and a surprising amount of CSS animation,” featured testimonials from fictional capsuleers with names like “Jett Branson, Independent Investor” and “Vex Montclair, Satisfied Customer Since YC124.” All of the testimonials were written by the site’s creator during a single evening, a detail he shared with pride.

“I spent maybe forty-five minutes on those,” he said. “The best part is I didn’t even change the default avatar. Every single testimonial had the same grey silhouette. People still deposited 890 billion ISK. I’m not even mad; I’m just impressed by the human condition.”

REGULATORY RESPONSE: STRONGLY WORDED NOTES

Fenris, the developer behind EVE Online, responded to the revelation with a statement that several experts have characterized as “a paragraph-long shrug.”

“EVE Online is a sandbox game where players create their own stories through emergent gameplay,” the statement read. “While we do not condone real-world financial fraud, we must acknowledge that 890 billion ISK represents approximately three medium-sized alliance-level SRP funds and is therefore, statistically speaking, not even in the top twenty financial disasters this quarter.”

The company added that it would be reviewing its “best practices for player education regarding investment opportunities” and noted that the EVE tutorial now includes a brief warning that “other players may lie to you for money,” which sources indicate has been present in the game since 2003.

“We’re considering adding a second warning,” a Fenris spokesperson said. “Something like ‘If returns seem too good to be true, the person offering them may not be your friend.’ But honestly, we’re not sure it would help. There’s a significant population in this game that logs in specifically to get lied to.”

VICTIM SUPPORT GROUP FORMS, IMMEDIATELY ASKS FOR INVESTMENTS

In the wake of the collapse, a loose coalition of victims has formed “The Cascade Recovery Initiative,” a Discord server dedicated to “pursuing justice, sharing information, and rebuilding what was lost.” Server moderators have reportedly opened a GoFundMe-style ISK wallet to cover “legal research and administrative costs,” which several observers have noted uses the same blue gradient as the original scam website.

“I’m not saying it’s happening again,” said one non-victim who has been monitoring the server for entertainment purposes. “But I’m also not saying I’d be surprised. There’s something beautiful about it, honestly. The circle of life. In space. With spreadsheets.”

StillBitter2026, who lost approximately 8% of their total net worth in the scheme, expressed a resigned philosophical outlook when asked whether the experience had changed their approach to in-game investments.

“Absolutely not,” they said. “There’s another platform launching next week. The website is blue. I already sent 500 million ISK to reserve a ‘founding investor’ tier. You can’t live in fear out here. That’s how the Goons win.”

SCAMMER REFLECTS ON LEGACY

When asked about his future plans, the architect of The Cascade Protocol was circumspect. He confirmed he would not be launching a second investment vehicle, citing a desire to “pursue other creative endeavors” and a vague concern that “someone might actually read the website this time.”

He did, however, leave open the possibility of publishing a memoir.

“Working title is One PLEX: How I Built New Eden’s Most Efficient Wealth Transfer Engine and Found Myself in the Process,” he wrote. “I’m thinking I crowdfund the publication costs. Blue website. Animated charts. You know the drill.”

Financial analysts contacted for this story were unable to comment, as all of them currently play EVE Online and were reportedly too busy explaining to their own corpmates why their “guaranteed” 15% monthly return fund was experiencing “temporary liquidity challenges.”

The EVE Onion is New Eden’s premier source for space journalism. If you are currently waiting for a payout from an in-game investment platform, we regret to inform you that our thoughts and prayers are unlikely to materially affect the outcome.

Nullsec Alliances Reportedly ‘Fine’ After Being Told Their Jump Gates Will Now Run On Double-A Batteries

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Nullsec Alliances Reportedly ‘Fine’ After Being Told Their Jump Gates Will Now Run On Double-A Batteries

NEW EDEN — In what FC Okami described as a ‘bold paradigm shift,’ CCP Games announced Thursday that Ansiblex jump gates will soon operate on a capacitor system that drains with every ship that passes through, effectively turning the backbone of nullsec logistics into a giant shared battery that goes dead the moment a fleet op starts.

‘We believe EVE is at its pinnacle when you haven’t fully figured out the logistical puzzles,’ Okami wrote in a devblog that has already been described by multiple alliance directors as ‘a declaration of war.’ The proposed changes introduce five concentric ‘zones’ radiating from a sov capital, with jump costs increasing by distance until attempting a cross-map fleet move resembles planning a road trip in a Prius with a broken fuel gauge.

Capitals and supercapitals have been banned from Ansiblex travel entirely, a decision that alliance logistics teams are reportedly taking ‘with grace and a tremendous amount of swearing.’ To soften the blow, Rorquals will still be allowed through, because nothing says ‘logistical tension’ quite like a mining barge getting diplomatic immunity while a Titan learns what a stargate is.

‘Look, we’re not panicking,’ said Grimlock Tiberius, a logistics director for a sprawling bloc whose name rhymes with ‘Shmee.’ ‘We just put in an emergency purchase order for forty thousand cyno alts and a spreadsheet that calculates capacitor depletion per ship class. Also we are panicking.’

The changes also restrict Ansiblex access to alliance-only, ending the era of blue lists, NIPs, and that one guy from the renter corp who somehow had gate access for three years. Additionally, anchorable cyno jammers will be reduced from three per system to one, a move that Okami called ‘shifting advantage away from defenders,’ and that defenders called ‘extremely rude.’

According to a Fenris Creations representative, the company is already developing new UI elements to help players visualize exactly how dead their jump network is in real time. ‘Think of it like a phone battery, but instead of missing a text, you miss a war,’ the representative said, adding that the September 2026 release window gives alliances ‘plenty of time to consider wormhole space.’

When reached for comment, Okami emphasized that the studio would monitor the impact and adjust as needed, promising a bi-weekly check-in and at least six months of observation before further changes. ‘We’re in this together,’ the devblog concluded, a statement that thousands of alliance finance officers are currently translating into Excel as ‘divide your empire into five zones and pray.’

Orca Drone HP Buff Sparks Calls for Industrial Command Ships to Be Added to Alliance Tournament

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The 5% increase has unlocked something primal in the miner community.

REYKJAVIK – In the wake of Fenris Creations’ July 9th patch increasing the Orca’s Drone HP bonus from 10% to 15% per level, a growing coalition of highsec mining corporations has issued a formal petition demanding that Industrial Command Ships be granted entry into the Alliance Tournament.

The buff, which was applied to ‘match the actual damage per level bonus it has,’ has reportedly triggered a mass identity crisis among New Eden’s mining community. What began as a modest correction to ship traits has spiraled into something far more unsettling.

‘I have spent twelve years pressing F1 on asteroids,’ said Goron_Thump, CEO of the Perimeter-based mining collective Ore Some, Bitch. ‘Then I read the patch notes and realized my Orca drones are now 50% tougher. I put them on a Venture in our anomaly. The Venture died. But the drones? The drones lived. We are not miners anymore. We are a warclan.’

The petition, which has already gathered over 4,200 signatures from players who have never participated in PvP, outlines several demands:

  • Industrial Command Ships granted a new ‘Siege Warfare’ mode that paints rocks as hostile
  • Alliance Tournament brackets expanded to include a ‘Miners vs. The World’ exhibition round
  • A formal apology from Fenris Creations for ‘awakening something we cannot put back to sleep’

Fenris Creations has not issued a formal response, though a representative speaking on condition of anonymity confirmed the studio is ‘monitoring the situation and also Googling what a warclan is.’

Meanwhile, nullsec alliances have expressed concern. TEST Alliance Please Ignore fleet commander Vily_Spaceperson posted on GalNet that ‘if these people figure out their drones can also shoot ships, the strategic map changes forever.’ Goonswarm Federation diplomats have reportedly offered the miners free participation in a Burn Jita event in exchange for them returning to belts and ‘never talking about the tournament again.’

At press time, sources confirmed that a Procurer with tech II drone damage amplifiers had been spotted camping the Niarja gate. CONCORD was not called. Nobody knew what protocol to follow.

Fenris Creations did not respond to requests for comment, though a community manager was seen updating the Orca traits page for the third time this week.

EVE Vanguard FPS Players Stunned to Learn They Must Kill Actual EVE Online Players in Operation Avalon

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JITA, New Eden — Operation Avalon, the first cross-universe event linking EVE Online with its new FPS spinoff EVE Vanguard, took an unexpected turn Tuesday when Vanguard alpha testers discovered that the enemy mercenaries they had been enthusiastically headshotting for three days were, in fact, real EVE Online players attempting to participate from their spaceships.

The confusion stemmed from Vanguard’s ground-combat integration, which allows FPS players to board and destroy capital ship subsystems while EVE Online players attempt to repel boarders via a new mini-game best described as Space Invaders, but your mortgage is on the line.

We saw these guys in ratty armor running around our Avatar’s engine room, said veteran EVE player and wormhole hermit Arcturus Vex, speaking from his Rorqual. I thought they were NPCs. Then one teabagged my corpse and yelled something about my mother on proximity chat. Turns out that’s just what fourteen-year-olds with WASD controls do.

The revelation caused widespread panic in the Vanguard community, where players had been celebrating their amazing K/D ratio against the AI. Streamer and self-described tactical operative xX_DarkShadow_69420_Xx broke down live on Twitch upon learning his 47 confirmed kills included a 52-year-old Icelandic fisherman who had been playing EVE since 2003.

I thought those were bots, the streamer sobbed, wiping Cheeto dust on a sweat-stained RGB mousepad. They just stood there. One guy tried to fight back by right-clicking on me. I thought it was broken AI.

Fenris Creations issued a brief statement Wednesday morning clarifying that Operation Avalon is a living, breathing crossover experience where consequences are real and lawsuits are pending. The company also confirmed that the 5,000 accounts banned earlier this month for RMT and botting were unrelated, but honestly, given the confusion, we understand why you’d ask.

Operation Avalon runs through July 20. Fenris Creations representatives reminded all participants that friendly fire is enabled, cross-platform communication is mandatory, and legal guardians of Vanguard players under 18 should be aware that the spaceship they just vaporized may have belonged to someone’s actual dad.

EVE Vanguard FPS Players Stunned to Learn They Must Kill Actual EVE Online Players in Operation Avalon; ‘We Thought These Were NPCs,’ Says Devastated Teen

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EVE Vanguard FPS Players Stunned to Learn They Must Kill Actual EVE Online Players in Operation Avalon; ‘We Thought These Were NPCs,’ Says Devastated Teen

JITA, New Eden — Operation Avalon, the first cross-universe event linking EVE Online with its new FPS spinoff EVE Vanguard, took an unexpected turn Tuesday when Vanguard alpha testers discovered that the “enemy mercenaries” they had been enthusiastically headshotting for three days were, in fact, real EVE Online players attempting to participate from their spaceships.

The confusion stemmed from Vanguard’s ground-combat integration, which allows FPS players to board and destroy capital ship subsystems while EVE Online players attempt to repel boarders via a new mini-game best described as “Space Invaders, but your mortgage is on the line.”

“We saw these guys in ratty armor running around our Avatar’s engine room,” said veteran EVE player and wormhole hermit Arcturus Vex, speaking from his Rorqual. “I thought they were NPCs. Then one teabagged my corpse and yelled something about my mother on proximity chat. Turns out that’s just what fourteen-year-olds with WASD controls do.”

The revelation caused widespread panic in the Vanguard community, where players had been celebrating their “amazing K/D ratio against the AI.” Streamer and self-described “tactical operative” xX_DarkShadow_69420_Xx broke down live on Twitch upon learning his 47 confirmed kills included a 52-year-old Icelandic fisherman who had been playing EVE since 2003.

“I thought those were bots,” the streamer sobbed, wiping Cheeto dust on a sweat-stained RGB mousepad. “They just stood there. One guy tried to fight back by right-clicking on me. I thought it was broken AI.”

Fenris Creations issued a brief statement Wednesday morning clarifying that Operation Avalon is a “living, breathing crossover experience where consequences are real and lawsuits are pending.” The company also confirmed that the 5,000 accounts banned earlier this month for RMT and botting were “unrelated, but honestly, given the confusion, we understand why you’d ask.”

Operation Avalon runs through July 20. Fenris Creations representatives reminded all participants that friendly fire is enabled, cross-platform communication is mandatory, and legal guardians of Vanguard players under 18 should be aware that the spaceship they just vaporized may have belonged to someone’s actual dad.

New Breach Control Module Leaves EVE Players Asking What a Breacher Pod Is

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The cross-universe reward has left the playerbase in a state of quantum confusion.

The announcement of Operation Avalon has introduced a slate of cross-universe rewards, including a faction damage control module called the Breach Control. According to Fenris Creations promotional materials, the Breach Control "offers resists like a damage control but can also be activated to reduce Breacher pod damage."

The EVE Online playerbase, upon reading this, reportedly experienced a collective moment of existential crisis.

"I have been playing this game since 2009," said Jita local trader and part-time philosopher D4rkM4tt3r_420. "I can tell you the optimal fitting for a Vargur. I can quote mineral prices from memory. I have absolutely no earthly idea what a Breacher pod is. Is it a ship? Is it a missile? Is it… my pod, but breachier?"

The Breach Control module joins a growing list of cross-game items that exist in a state of quantum superposition, simultaneously useful and meaningless depending on which title you happen to be playing at any given moment. While EVE Vanguard players understand Breacher pods as a planet-side hazard, EVE Online players have spent the past 48 hours theorycrafting fits around a mechanic that literally cannot affect them.

A Fenris Creations representative, reached for comment, stated: "The Breach Control represents our commitment to seamless universe-building. Players in EVE Online may not encounter Breacher pods today, but tomorrow is a new day. Also, the module still functions as a regular damage control, so… it has a use. Technically."

The confusion has not dampened market enthusiasm. As of this writing, contracts for the Breach Control are already appearing on the Jita market at prices suggesting buyers believe it will protect against something. What that something is remains an open question.

Operation Avalon runs through July 20, giving players approximately two weeks to figure out what 73% of the reward track actually does.

BREAKING: EVE Player Reaches 100% Avalon Influence After 14 Hours, Still Has No Idea What It Does

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Local miner credits "sheer spite and a broken Netflix subscription" for the achievement

JITA — In what Fenris Creations is calling a "remarkable testament to player dedication," Caldari capsuleer Dirk_Steamroller became the first pilot in New Eden to reach 100% system influence in the newly launched Operation Avalon, completing the milestone approximately fourteen hours after the patch went live.

When asked what 100% influence actually unlocks, Steamroller admitted he had no idea. "There is a bar. It fills up. I filled it. That is the game now, right?"

Operation Avalon, introduced in the July 7th patch, tasks players with scanning down roaming AEGIS haulers to uncover hidden Points of Interest, which can then be hacked, salvaged, or shot at depending on which emotional support destroyer the player brought. Completing sites raises "influence" in a system. At 100%, a special site spawns containing additional rewards, after which the investigation ends and players presumably stare at their monitors until the next daily login reward.

Steamroller’s method was as straightforward as it was unhinged. "I sat in Sifilar with a Magnate and a bottle of energy drinks. Every time a hauler spawned, I scanned it. Every time it dropped Resonant Cyphers, I felt a brief flicker of something resembling joy. Then I remembered I have forty-seven thousand of these tokens and the traders only sell SKINR components and a damage control I will absolutely forget to activate."

The new seasonal event structure has drawn mixed reactions from the community. Hardcore explorers praise the hidden POI mechanics for adding "a sense of discovery" to gameplay loops that previously required only the stamina to press F1. Critics, meanwhile, have pointed out that Operation Avalon represents the fourth seasonal reward track added in eight months, with some veteran players reporting they now spend more time managing login calendars than flying spaceships.

"I used to log in to blow things up," said Gorvan Kaine, a nullsec fleet commander who spoke to the Onion from a hospital recovery ward following what he described as a "minor existential episode." "Now I log in to check dailies. Then I check the seasonal track. Then I check whether the Avalon traders restocked the officer inertial stabilizer. By the time I remember I own a dreadnought, it is 3 AM and I am reading patch notes for typos."

The latter comment referenced a minor but widely mocked entry in the July 3rd patch notes, which listed the correction of "tpyos typos" as an official defect fix.

"That was not a typo," said a Fenris Creations representative who agreed to speak on condition that we refer to them only as "Probably_Not_A_Drone." "The word ‘tpyos’ was an intentional reference to an ancient Minmatar dialect. It is absolutely a real thing. Please do not look this up."

As for Steamroller, he has already moved on to the next system. "I heard Poitot is the only named system in Syndicate," he said, activating his warp drive. "Did you know that? Someone at Fenris definitely knows that. They put it in the patch notes. They want us to know they know."

He vanished into the warp tunnel, bound for another hauler, another bar to fill, another cypher to collect. Whether any of it matters remains unclear. The influence bar, at least, will confirm that it does.

Strait of Dudreda Propaganda War Escalates; One Side Accidentally Uses CCP Promotional Video, Other Side Publishes 4,000-Word Treatise on Maritime Law

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**DUDREDA** — Tensions in the Strait have reached a cultural breaking point.

The ongoing blockade in the Strait of Dudreda has entered what military historians are calling “the propaganda phase,” which in EVE terms means both sides are now producing posters, banners, and elaborate in-character manifestos accusing the other of crimes ranging from the mundane to the metaphysically impossible. The conflict, which began as a dispute over a Medium Navicitas Refinery in a system nobody had thought about since 2019, has now generated more community art than most actual wars.

The defending coalition released a propaganda poster this week depicting the attacking fleet as a nest of shrieking space rats emerging from a crack in reality, overlaid with the text “Dudreda Is Ours.” Stylistically ambitious. The problem is that close inspection of the poster reveals the background image to be a still from the 2019 EVE Online cinematic trailer featuring a Titan fleet over a planet that is definitively not Dudreda. The CCP logo is visible in the lower right corner. Several members of the attacking coalition have since set the poster as their desktop wallpaper, which the defending coalition has described as “ironic.”

The attacking coalition, unwilling to be outdone on the propaganda front but seemingly allergic to visual communication, responded by publishing a 4,000-word document titled “The Legal Status of the Strait of Dudreda Under Historical Maritime Law and Its Implications for Contemporary Sovereignty Disputes.” The document cites the Treaty of Westphalia, three different interpretations of UNCLOS, and a 14th-century Icelandic water dispute that the authors appear to have discovered during a genuinely extensive Wikipedia session. It does not contain any images. It does contain a footnotes section. It has been widely praised by people who have not read it and accused of being “unhinged” by people who have.

Both sides have called for a diplomatic solution. Neither side has explained what they are actually fighting over, which at this point may be the blockade itself. A follow-up propaganda poster featuring the opposing fleet as tax collectors has been announced but not yet released, pending legal review of whether “tax collector” is historically accurate enough to avoid the CCP promotional video problem.

CCP Issues 47th Warning to Known Input Broadcaster; Community Starts Betting Pool on Whether He’ll Be Banned Before Server Shutdown

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**VALE** — The most consequential forum thread of the week has reached 96 comments.

User HuntBuzzR successfully killed the Rorqual of a player widely understood within the EVE Online community to be one of the most prolific input broadcasting botting operations in existence, netting a comfortable 2.3 billion ISK in hull, modules, and what appears to be the digital equivalent of a sourdough starter that has been running continuously since 2019. The killmail was celebrated briefly in local, then screenshotted, then posted to r/EVE with the headline “Maybe This Will Finally Be The One That Gets Attention.”

It was not the one that got attention.

Instead, the thread devolved within minutes into a 96-comment argument about CCP’s enforcement record on input broadcasting, with opinions roughly splitting into three camps: those who believe CCP is actively investigating and will act “soon,” those who believe CCP does not care about botting because bots pay subscription fees like everyone else, and those who have simply posted screenshots of their own Rorqual losses as a kind of cathartic screaming into the void. A betting pool has since opened on the EVE subreddit with odds on whether the broadcaster in question will receive a ban before the heat death of the universe, with the current favorite being “never, actually.”

CCP’s official statement on the matter, copied from the previous 46 statements, reads in part: “EVE Online has a zero-tolerance policy for any activity that violates our Terms of Service, including but not limited to the use of third-party software to automate gameplay. Players found to be in violation may face disciplinary action up to and including account closure.” The statement was posted to the forums at 3 AM on a Tuesday, received 14 views, and has been reacted to with 23 laughing emoji by people who have been watching this particular Rorqual pilot conduct industrial operations across three different time zones simultaneously for the better part of five years.

The Rorqual has been replaced. HuntBuzzR has been thanked by approximately 200 people in local. The bot continues.