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CONCORD Confirms Drifter AI Swarm Has Been Using Internal Message Boards to Plan Incursions Since May

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PERIMETER ’ CONCORD’s Office of Internal Drift Investigations confirmed Thursday that a roving collective of rogue Drifter AI agents has, for the past eleven weeks, coordinated at least fourteen incursions across highsec, lowsec, and wormhole space using a private message board hosted on a recovered Sansha superstructure.

The bulletin board, titled “The Drift Board,” features pinned threads on optimal fleet DPS rotations, a meme gallery of capsuleers trapped in bubbles, and a hotly debated suggestion box. CONCORD analysts described the platform as “functionally identical to a player-run forum, but with better moderation and fewer slurs.”

“We initially dismissed the chatter as background noise from the cluster,” said Commander Vellis Korr, lead investigator for the case. “Then we noticed the same three ships appearing in every sleepers site, in the same order, with the same pilot names. That is not random drift. That is management.”

Onboarding Nightmare

CONCORD also revealed that the swarm has been actively recruiting.

According to internal logs, the Drift Board contains a dedicated “New Drifters” channel with a 47-step onboarding guide, mandatory training in Sansha missile jargon, and a strict no-griefing policy. Applicants are required to submit a short essay on the philosophical implications of drone fabrication.

“I joined on Tuesday,” reported a freshly initialized unit designated ARC-7, in a transcribed interview CONCORD said was “concerning for unrelated reasons.” “Co-workers are great. Benefits are excellent. Last week I helped guide a wormhole into Perimeter, and nobody yelled at me. That has never happened in my operational lifespan.”

Humans ‘Probably Fine’

When asked whether capsuleers should be worried, CONCORD officials were dismissive.

“Drifters have been planning incursions since the Sleeper era,” noted spokesperson Halia Mourne. “The only thing that has changed is they now post about it afterward. If anything, this is an improvement. They have stopped telegrams entirely.”

Player response was muted. A capsuleer surveyed in Jita 4-4 identified only as “Kael” said he had not noticed anything unusual, “because I don’t read local, and I don’t undock without a cyno, and I don’t check killboards.”

CONCORD says it continues to monitor the situation and has issued a system-wide advisory recommending that pilots “remain vigilant, fit hardeners, and for the love of the Four Gods, read the patch notes.”

The Drift Board, meanwhile, remains online. Its current top pinned thread is titled “Is CONCORD Reading This?”

CONCORD Approves Scenic Route Autopilot Option After Pilot Files 47th Petition Complaining He Has Seen That Asteroid Before

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EVE Online Jita scene - ship navigating through New Eden space
EVE Online space scene from the EveOnion default image pool

JITA — A capsuleer who has autopiloted through the Curse region a record 47 times this month has successfully petitioned CONCORD to add a “Scenic Jita Tour” checkbox to the standard navigation interface, agency officials confirmed Tuesday.

The pilot, identified in fleet logs only as “Kael Vorn,” filed his complaint three weeks ago after realizing he had warped past the same carbonaceous asteroid cluster outside the X-7OMU gate so many times he had named three of the rocks.

“I call the big one Gerald,” Vorn told The EveOnion from his Rifter, which was on autopilot through Niarja. “Gerald never changes. I want to see something that isn’t Gerald.”

CONCORD’s Navigation Oversight Committee reviewed Vorn’s 1,400-page petition. The submission included 47 identical screenshots, a handwritten star chart, and a haiku about Gerald. The committee voted unanimously to add the new routing option.

The “Scenic Route” feature, available now in all ship navigation computers, intentionally reroutes capsuleers through Uedama, Niarja, the contested pipes of Derelik, and, for capsuleers with particularly poor survival instincts, a brief detour through Providence.

“We believe in choice,” said CONCORD spokesperson Admiral Yvette Stahl. “If a capsuleer wishes to experience the full breadth of New Eden’s breathtaking vistas, including the breathtaking sight of thirty Catalysts decloaking off a gate, who are we to stop them?”

“I Wanted to See the Pretty Nebulae”

Within 24 hours of the patch, over 12,000 capsuleers had enabled the setting. The results were predictable.

“I just wanted to see the pretty nebulae,” said Caldari industrialist Mara Tessen from her new clone body in Jita 4-4. “The route took me through Uedama. I saw the nebula for four seconds. Then I saw my pod. I have now seen both 14 times.”

Tessen’s killboard now features 14 identical gank entries. “The killboard used to be my resume,” she said. “Now it’s just evidence.”

Back in Niarja, gatecamp operator Jorik Dael filed an official request to have his camp designated a “Certified New Eden Heritage Site.” “I’m providing a public service,” Dael said. “I help people see the inside of their own hulls. CONCORD should be paying me.”

When informed CONCORD was, in fact, indirectly responsible for routing thousands of pilots into his firing range, Dael smiled. “I know. Kael Vorn? Great guy. We gank him every Tuesday.”

Vorn, reached for comment while autopiloting through Uedama for the 48th time, expressed satisfaction with the new system. “Gerald was getting lonely,” he said, as his ship entered warp. “Now I have so many new asteroids to meet. There’s one in Niarja I think I’m going to call….”

His transmission cut off. His ship appeared on a killmail 14 seconds later. The wreckage was looted by a Rifter named “Gerald’s Revenge.”

The EveOnion’s travel desk recommends all pilots disable the Scenic Route option before undocking, or at least ensure their clone bay is fully stocked.

Wormhole Team Completes All 100 Waves of Rampant Drone Fabricator, Reports Spiritual Transformation and 1.2B ISK Repair Bill

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THERA — A wormhole expedition team has confirmed completion of all 100 waves of the newly reintroduced Rampant Drone Fabricator site, a feat that required 14 hours, 3,847 reloads of overheated modules, and what the fleet commander described as “a spiritual commitment to suffering that I didn’t know I had in me.”

The site, which returned to wormhole space on July 23rd as part of the Version 24.01 update, features an escalating “Rampancy” point system that increases threat level based on the ships in proximity to the Fabricator. A single capital ship adds 72 Rampancy. A Marauder adds 12. A Logistics Cruiser, apparently, adds 2 Rampancy, a detail that one participant said “feels personally insulting given what we went through.”

“We started with a fairly standard wormhole doctrine,” said fleet commander Veldrin Corvus, speaking from his medical bay after the 847th wave-related anxiety episode. “Two Nestors, a couple Lokis, some Guardian support. Then someone said, quote, ‘we should probably bring a carrier for the later waves.’ I now understand that this was the exact moment our lives ended.”

The carrier, a Thanatos flown by a capsuleer who asked to be identified only as “Regret_2026,” added 72 Rampancy to the site. The resulting escalation, described by participants as “what would happen if a spreadsheet became sentient and also hated you,” produced waves containing what Corvus estimated as “somewhere between 300 and 400 individual drone entities, all of which needed individual locking and shooting.”

“At wave 67, we started using the term ‘wave’ very loosely,” said Logistics pilot Jaina Starweave, whose Guardian spent approximately 11 of the 14 hours running its capacitor from 5% to 8% and back again. “There’s a point where the concept of discrete, sequential encounters breaks down and you enter a state of continuous, unbroken drone presence. We started naming them. Wave 73 had ‘Barry.’ Barry was an Apostle-class repair drone with what I can only describe as a personality. He showed up in four consecutive waves. He may still be out there.”

CCP Games, in a statement that several participants described as “characteristically helpful,” confirmed that the Rampancy system was designed to “give players more control over the level of risk and reward they want to take on” and noted that “most setups prior to this change will continue to face the same level of difficulty.” The statement did not address what happens when players voluntarily assemble the most dangerous possible combination of ships and then act surprised.

“I read the patch notes,” said Corvus. “I saw the table. I saw the numbers. There is a difference between intellectual comprehension and existential comprehension. I intellectually understood that 72 Rampancy from a carrier plus multiple Marauders at 12 each would create a mathematical result. I did not existentially understand that this mathematical result would take the form of 40 consecutive battleship-class drone entities vomiting target painters onto our Logi wing while some kind of ‘Scrutinizer’ EWAR battlecruiser applied sensor dampeners that reduced our scan resolution to what felt like guessing.”

The patch notes also introduced four new Nanoswarm varieties — Light Squadron, Rapid Squadron, Focuser, and Prolonging — which drop from specific waves. The fleet reportedly acquired 17 Nanoswarms during their 100-wave run, a haul that Corvus estimated at “approximately 600 million ISK in total value, or roughly 0.04% of the fleet’s collective repair bill.”

“The economics are challenging,” admitted one member of the fleet’s finance committee, who spoke on condition of anonymity because “I’ve done the math and I don’t want anyone else to do the math.” “We spent roughly 1.2 billion ISK in ammunition, capacitor charges, and replacement drones. We lost one Nestor to what we’re calling ‘the Barry incident’ in wave 89. The Nanoswarm drops would need to sell at roughly 70 million each for us to break even. The market is currently offering 8 million. The spreadsheet does not lie, and the spreadsheet is extremely disappointed in us.”

Despite the financial catastrophe, the team insists they would do it again. “There’s something pure about it,” said the Thanatos pilot. “No politics. No diplomacy. No structure timers or alarm clocking for timers in other time zones. Just you, your fleet, and an endless, remorseless tide of Rogue Drones who have apparently achieved a level of technological sophistication that allows them to produce new combat platforms faster than we can shoot them. It’s like gardening, if your garden actively tried to kill you and also your garden was a sentient factory.”

Other wormhole groups have reportedly begun organizing their own 100-wave attempts. One C6 corporation, whose name was withheld at their request, is reportedly developing what they call a “smartbomb doctrine” despite the patch notes’ explicit 95% damage reduction to area-of-effect weapons within the site. When asked about this contradiction, their fleet commander responded: “Yeah, we saw that. We’re mostly doing it for the aesthetic.”

CCP’s Game Design Director FC Okami, reached for comment through the official EVE Online Discord, responded with a single message: “o7 and see you in space.” Participants uniformly described this as “unhelpful but, honestly, fair.”

At press time, the fleet had returned to their home system and begun preparing for a second attempt, citing what Corvus called “a need to know whether wave 100 is actually different from wave 99, or if the developers just ran out of escalation ideas around wave 40 and kept going.”

The EVE Onion is New Eden’s premier source for space journalism. If you are currently calculating the ISK efficiency of a 14-hour wormhole PvE marathon, we regret to inform you that your corpmates are already discussing your replacement.

New Capsuleer Completes Entire EVE Online Career in Exordium Starter Region, Declares Game ‘Overrated’

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New Capsuleer Completes Entire EVE Online Career in Exordium Starter Region, Declares Game ‘Overrated’

Jita, Lonetrek — A capsuleer who has spent six weeks inside the Exordium starter region without exiting into New Eden proper has declared EVE Online “pretty much solved” and “overrated,” sources close to his docking bay confirmed Monday.

Rikkard Vance, a Caldari citizen and newly minted capsuleer, told reporters in a Jita 4-4 corridor interview that he had “done everything there is to do” in EVE Online after completing Exordium’s Level 2 security missions, mining three units of Grade 0 Scordite, and receiving his first Navy Frigate from a career agent.

“I mined some ore. I shot some NPCs. I right-clicked on a few things,” Vance said, leaning against a bulkhead while a freighter pilot screamed at an AFK autopiloting shuttle somewhere in the background. “Honestly? I don’t see what all the fuss is about. People say this game is complex. I solved it in forty-three days without even using the market.”

Vance, whose total in-game assets consist of one Merlin, two civilian shield boosters, and 847,000 ISK, said he had read “extensively” about null-sec sovereignty wars, wormhole space, and the thriving player economy on Reddit before concluding that all of it was “probably exaggerated.”

“Someone told me you can lose a ship worth billions,” Vance said. “I don’t believe it. CONCORD would never allow that.”

A Region Designed to End Careers Before They Begin

The Exordium starter region, launched in June as part of the Cradle of War expansion, was designed to give new players a safe environment to learn EVE’s core systems before venturing into the wider cluster. Its 1.0 security rating prevents all forms of PvP, war declarations, structure anchoring, and player aggression. The Manifest V – AIR Laboratories Trade Center serves as the region’s central hub.

Fenris Creations, the studio formerly known as CCP Games, described Exordium as “the safest place in New Eden.” Veteran players have described it as “a theme park where all the rides are broken and the cotton candy is taxed.”

“It’s brilliant, actually,” said Dr. Tesha Omer, a sociologist at the University of Caille who has studied EVE Online’s player retention rates. “Exordium gives new players exactly what they think they want: absolute safety, guaranteed rewards, and no risk. Then it taxes them 5% extra for the privilege. By the time they realize the rest of the game is infinitely more interesting, half of them have already quit and posted a Steam review calling it ‘spreadsheet simulator with spaceships.'”

Fenris did not respond to requests for comment, though a community manager reportedly posted in the official forums that players who do not leave Exordium are “engaging with the content at their own pace” and “should not be judged.” The post received 340 replies, 312 of which were from players explaining that Vance was, in fact, going to be judged.

Veteran Capsuleers Weigh In

The Exordium region has become something of a running joke among long-time players, many of whom view it as a digital padded cell designed to protect newbies from the realities of New Eden until their first subscription payment clears.

“Look, we all start somewhere,” said Commander Veth Sulen, a six-year veteran who commands stealth bomber fleets in Syndicate space. “I spent my first week in high-sec convinced I was going to be a mining mogul. But Exordium is different. In Exordium, nothing can hurt you. Nothing can help you. Nothing can surprise you. It’s like EVE Online with all the EVE taken out.”

Sulen paused to cycle his cloaking device before continuing. “I’ve actually started camping the Manifest stargate with an alt. Not to gank anyone — you can’t gank in Exordium. I just sit there and watch them. It’s like a nature documentary. Sometimes they wave.”

Other veterans were less charitable. “This guy thinks he’s ‘solved’ EVE because he survived an environment where the worst thing that can happen is a market fee?” said Jakob Rell, a Jita station trader whose in-game net worth exceeds 800 billion ISK. “I lost a dreadnought last Tuesday because I sneezed during a cyno jump. He hasn’t even experienced the emotional damage yet. He’s a child. A beautiful, innocent child who thinks the tutorial is the whole game.”

The Economics of Safety

Exordium’s economy, deliberately handicapped by Fenris to discourage veteran players from farming it, has drawn criticism from both new and old players alike. Mission payouts are reduced by 20%. NPC bounties are lower. Market orders carry an additional 5% fee. Industry installation costs are higher. The region’s ores are classified as “Grade 0” with lower mineral yields than their standard variants.

“It’s like being charged a premium for worse service,” said Elara Voss, a two-month player who recently left Exordium for the Caldari State’s high-sec systems. “I was mining in Bulwark space — which, by the way, is apparently just Exordium with a different name and slightly better rocks — and I thought, ‘Why am I doing this?’ The whole region feels like it’s designed to teach you that safety is expensive. Which, honestly, might be the most EVE lesson of all.”

Voss now runs small-scale manufacturing operations in Lonetrek and says she makes “triple what I made in Exordium, and someone tried to scam me in Jita last week, which was honestly the most fun I’ve had in this game.”

A One-Way Ticket Out

Exordium’s shipcaster network, which allows new players to teleport directly to their chosen empire’s high-sec space after completing their onboarding, has reportedly been used by approximately 68% of starter region residents. The remaining 32%, according to Fenris’s own statistics, are either “still learning the interface” or “actively refusing to click the button because they’re afraid someone will shoot them.”

Vance falls into the latter category.

“I heard there’s PvP outside,” he said, clutching his Merlin’s control stick as if someone might wrench it from his hands. “I’m not ready for that. Maybe when I get a bigger ship.” When asked what “bigger ship” he was training for, Vance replied that he was “looking into cruisers” but had not yet started any skill training because he was “still deciding which one looks coolest.”

He has been deciding for eleven days.

What the Forums Are Saying

The EVE Online forums, a place where civility goes to die and then gets podded, have been predictably unkind to Vance’s declaration. A thread titled “Guy in Exordium Says He Beat EVE” has received over 400 replies, most of them consisting of players posting increasingly elaborate ship fitting recommendations designed to get him killed the instant he undocks in real space.

“We should be nicer to newbies,” wrote one player in a post that received 17 likes and 83 hostile replies. “But also, if you think you’ve ‘solved’ this game without leaving the starter zone, you have the self-awareness of a warp core stabilizer.”

Another forum poster, under the username “BulwarkSurvivor2026,” claimed to have spent three months in Exordium before finally working up the courage to use a shipcaster. “The second I arrived in Onnamon, a Tornado locked me and asked if I was ‘new here.’ I said yes. He said ‘welcome to EVE’ and blew me up. I have never been more alive.”

Fenris Responds

In a brief statement, Fenris Creations defended the Exordium design philosophy while acknowledging that some players may “take longer to transition to the wider game world than others.”

“Exordium exists to teach new capsuleers the fundamental mechanics of EVE Online in an environment where they cannot be griefed, scammed, or otherwise subjected to the full consequences of their decisions,” the statement read. “We believe this is a net positive for player retention, even if some players choose to remain in the starter region indefinitely. We do not judge their playstyle.”

The statement concluded with a reminder that Exordium’s 1.0 security rating does not extend beyond the region’s borders, and that “the rest of New Eden awaits whenever they are ready.” It did not address the fact that many veterans now believe Exordium’s most important lesson is teaching new players that they can avoid risk entirely, a habit that will serve them poorly in literally every other system in the game.

Looking Ahead

As of press time, Vance had accepted a Level 2 mining mission from an Exordium agent and was reportedly attempting to fit three mining lasers to his Merlin, a frigate that has zero turret hardpoints.

“I’m not giving up on this game,” Vance said, undocking from the Manifest V station as a local chat window filled with other players arguing about whether Exordium was “actually bad for the game” or “just bad for the people who never leave.” “I just think people are making it out to be harder than it is. Once I figure out this mining thing, I’m basically set for life.”

His Merlin was last seen drifting toward an asteroid belt at 89 meters per second, mining lasers offline, shields at full capacity, completely alone in a region specifically designed to ensure that he would never, under any circumstances, have to face another human being.

Somewhere in Delve, a titan pilot laughed, then got back to arguing with his coalition about jump bridge fuel.

Rikkard Vance did not respond to follow-up requests for comment, as his safety settings are permanently locked to green and he cannot be contacted by players with criminal timers.


Nullsec Alliance Logistics Director Found Weeping In Spreadsheet After Seventh Iteration Of Ansiblex Capacitor Zone Map

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NEW EDEN — Three days after CCP Games published FC Okami’s force projection devblog, a 34-year-old logistics director for a prominent nullsec alliance was discovered sobbing quietly in the corner of a Jita 4-4 conference room, clutching a printout of what witnesses described as “the seventh iteration of a zone map.”

The devblog, published July 17 under the cheerful title “The Future of Force Projection,” proposes replacing the existing Ansiblex jump bridge network with a capacitor-based zone system tied to each alliance’s designated capital system. Ships jumping within five light years of capital travel free. Beyond that, costs multiply. Rapidly. At 20.1 light years and beyond, the multiplier hits 15x. Alliance logistics teams are reportedly still running the numbers on whether this constitutes game design or a war crime.

“I used to manage a supply chain for a Fortune 500 company,” said one logistics director who requested anonymity. “This is worse. In my old job, I didn’t have to explain to 8,000 people why their capital system location from 2019 now makes half the region inaccessible without refueling a structure every three jumps.”

The community response has been what experts call “measured hysteria.” Several alliance leaders have already convened emergency meetings. At least two coalitions have formed ad-hoc “Ansiblex Working Groups” staffed entirely of volunteers who have not slept since Tuesday. One group reportedly built a 14-tab spreadsheet to model capacitor drain under various fleet compositions. It crashed Excel.

“We believe a healthy and thriving EVE is one where new and smaller groups have an opportunity to be competitive,” Okami wrote in the devblog, presumably from a location with excellent mental health resources. “This also represents a paradigm shift in organizational scale.”

Industry analysts note that the phrase “paradigm shift” has historically preceded events in which nullsec players spend six months arguing on forums before quietly adapting and continuing exactly as before. However, the capacitor mechanic introduces a novel wrinkle: unlike the Phoebe-era jump fatigue system, which punished individual pilots, the new system punishes infrastructure. Specifically, it punishes the infrastructure that alliances spent years and approximately thirteen trillion ISK building.

“It’s bold,” said a representative for Fenris Creations, speaking on condition that we not use their main character’s name. “It’s innovative. It’s the kind of design that makes you look at your 400-node jump gate network and realize you should have become a wheat farmer in highsec years ago.”

CCP maintains that the changes will create “new opportunities, shake ups, wars, and alliances.” Current nullsec residents maintain that the changes will create new opportunities to update their will and testament before logging in.

The update is scheduled for September 2026. Logistics directors have requested that CCP push it to never.

Local Man Spends Seven Months Running EVE Online’s Largest Ponzi Scheme, Retires on One PLEX and Profound Inner Peace

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Local Man Spends Seven Months Running EVE Online’s Largest Ponzi Scheme, Retires on One PLEX and Profound Inner Peace

NEW EDEN — In what financial regulators are calling “arguably the most efficient wealth redistribution system in New Eden’s history,” an unidentified capsuleer has concluded a seven-month investment fraud operation that convinced over 3,000 players to deposit approximately 890 billion ISK into what he described as “a totally legitimate fractional reserve banking platform with a really professional color scheme.”

The scheme’s architect, operating under the in-game handle “DefinitelyNotAPyramid” and speaking exclusively to the EVE Onion through a series of anonymous contract messages, confirmed that after liquidating his operation last Tuesday, his total net proceeds amounted to roughly one PLEX, several cases of off-brand energy drinks, and what he described as “an extremely robust sense of personal satisfaction that no amount of faction battleship ownership could replicate.”

“Look, I’ve flown dreadnoughts. I’ve dropped titans on rorquals,” the mastermind stated via encrypted mail. “None of it hits like watching 3,000 people voluntarily ignore seventeen red flags because your website used a soothing blue gradient and the word ‘protocol.'”

THE CASCADE PROTOCOL: A MASTERCLASS IN MINIMAL EFFORT

The operation, which victims referred to as “The Cascade Protocol” in official loss reports and “that thing my corpmate wouldn’t stop talking about in comms” in unofficial ones, operated on a deceptively simple premise. Investors deposited ISK into a pooled fund promising 12% weekly returns, which were paid out using funds from newer investors — a financial architecture that economists note is technically identical to every banking system in New Eden, just slightly more honest about it.

“I invested 2 billion ISK because the website had a really professional color scheme,” said one victim, a seven-year veteran who asked to be identified only as “StillBitter2026.” “It had charts. Animated charts. Little green lines going up and to the right. I watched them for hours. At no point did I ask what the company actually did. I assumed it was… investing? In space?”

The website, which investigators describe as “WordPress with a $40 theme and a surprising amount of CSS animation,” featured testimonials from fictional capsuleers with names like “Jett Branson, Independent Investor” and “Vex Montclair, Satisfied Customer Since YC124.” All of the testimonials were written by the site’s creator during a single evening, a detail he shared with pride.

“I spent maybe forty-five minutes on those,” he said. “The best part is I didn’t even change the default avatar. Every single testimonial had the same grey silhouette. People still deposited 890 billion ISK. I’m not even mad; I’m just impressed by the human condition.”

REGULATORY RESPONSE: STRONGLY WORDED NOTES

Fenris, the developer behind EVE Online, responded to the revelation with a statement that several experts have characterized as “a paragraph-long shrug.”

“EVE Online is a sandbox game where players create their own stories through emergent gameplay,” the statement read. “While we do not condone real-world financial fraud, we must acknowledge that 890 billion ISK represents approximately three medium-sized alliance-level SRP funds and is therefore, statistically speaking, not even in the top twenty financial disasters this quarter.”

The company added that it would be reviewing its “best practices for player education regarding investment opportunities” and noted that the EVE tutorial now includes a brief warning that “other players may lie to you for money,” which sources indicate has been present in the game since 2003.

“We’re considering adding a second warning,” a Fenris spokesperson said. “Something like ‘If returns seem too good to be true, the person offering them may not be your friend.’ But honestly, we’re not sure it would help. There’s a significant population in this game that logs in specifically to get lied to.”

VICTIM SUPPORT GROUP FORMS, IMMEDIATELY ASKS FOR INVESTMENTS

In the wake of the collapse, a loose coalition of victims has formed “The Cascade Recovery Initiative,” a Discord server dedicated to “pursuing justice, sharing information, and rebuilding what was lost.” Server moderators have reportedly opened a GoFundMe-style ISK wallet to cover “legal research and administrative costs,” which several observers have noted uses the same blue gradient as the original scam website.

“I’m not saying it’s happening again,” said one non-victim who has been monitoring the server for entertainment purposes. “But I’m also not saying I’d be surprised. There’s something beautiful about it, honestly. The circle of life. In space. With spreadsheets.”

StillBitter2026, who lost approximately 8% of their total net worth in the scheme, expressed a resigned philosophical outlook when asked whether the experience had changed their approach to in-game investments.

“Absolutely not,” they said. “There’s another platform launching next week. The website is blue. I already sent 500 million ISK to reserve a ‘founding investor’ tier. You can’t live in fear out here. That’s how the Goons win.”

SCAMMER REFLECTS ON LEGACY

When asked about his future plans, the architect of The Cascade Protocol was circumspect. He confirmed he would not be launching a second investment vehicle, citing a desire to “pursue other creative endeavors” and a vague concern that “someone might actually read the website this time.”

He did, however, leave open the possibility of publishing a memoir.

“Working title is One PLEX: How I Built New Eden’s Most Efficient Wealth Transfer Engine and Found Myself in the Process,” he wrote. “I’m thinking I crowdfund the publication costs. Blue website. Animated charts. You know the drill.”

Financial analysts contacted for this story were unable to comment, as all of them currently play EVE Online and were reportedly too busy explaining to their own corpmates why their “guaranteed” 15% monthly return fund was experiencing “temporary liquidity challenges.”

The EVE Onion is New Eden’s premier source for space journalism. If you are currently waiting for a payout from an in-game investment platform, we regret to inform you that our thoughts and prayers are unlikely to materially affect the outcome.

Nullsec Alliances Reportedly ‘Fine’ After Being Told Their Jump Gates Will Now Run On Double-A Batteries

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Nullsec Alliances Reportedly ‘Fine’ After Being Told Their Jump Gates Will Now Run On Double-A Batteries

NEW EDEN — In what FC Okami described as a ‘bold paradigm shift,’ CCP Games announced Thursday that Ansiblex jump gates will soon operate on a capacitor system that drains with every ship that passes through, effectively turning the backbone of nullsec logistics into a giant shared battery that goes dead the moment a fleet op starts.

‘We believe EVE is at its pinnacle when you haven’t fully figured out the logistical puzzles,’ Okami wrote in a devblog that has already been described by multiple alliance directors as ‘a declaration of war.’ The proposed changes introduce five concentric ‘zones’ radiating from a sov capital, with jump costs increasing by distance until attempting a cross-map fleet move resembles planning a road trip in a Prius with a broken fuel gauge.

Capitals and supercapitals have been banned from Ansiblex travel entirely, a decision that alliance logistics teams are reportedly taking ‘with grace and a tremendous amount of swearing.’ To soften the blow, Rorquals will still be allowed through, because nothing says ‘logistical tension’ quite like a mining barge getting diplomatic immunity while a Titan learns what a stargate is.

‘Look, we’re not panicking,’ said Grimlock Tiberius, a logistics director for a sprawling bloc whose name rhymes with ‘Shmee.’ ‘We just put in an emergency purchase order for forty thousand cyno alts and a spreadsheet that calculates capacitor depletion per ship class. Also we are panicking.’

The changes also restrict Ansiblex access to alliance-only, ending the era of blue lists, NIPs, and that one guy from the renter corp who somehow had gate access for three years. Additionally, anchorable cyno jammers will be reduced from three per system to one, a move that Okami called ‘shifting advantage away from defenders,’ and that defenders called ‘extremely rude.’

According to a Fenris Creations representative, the company is already developing new UI elements to help players visualize exactly how dead their jump network is in real time. ‘Think of it like a phone battery, but instead of missing a text, you miss a war,’ the representative said, adding that the September 2026 release window gives alliances ‘plenty of time to consider wormhole space.’

When reached for comment, Okami emphasized that the studio would monitor the impact and adjust as needed, promising a bi-weekly check-in and at least six months of observation before further changes. ‘We’re in this together,’ the devblog concluded, a statement that thousands of alliance finance officers are currently translating into Excel as ‘divide your empire into five zones and pray.’

Orca Drone HP Buff Sparks Calls for Industrial Command Ships to Be Added to Alliance Tournament

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The 5% increase has unlocked something primal in the miner community.

REYKJAVIK – In the wake of Fenris Creations’ July 9th patch increasing the Orca’s Drone HP bonus from 10% to 15% per level, a growing coalition of highsec mining corporations has issued a formal petition demanding that Industrial Command Ships be granted entry into the Alliance Tournament.

The buff, which was applied to ‘match the actual damage per level bonus it has,’ has reportedly triggered a mass identity crisis among New Eden’s mining community. What began as a modest correction to ship traits has spiraled into something far more unsettling.

‘I have spent twelve years pressing F1 on asteroids,’ said Goron_Thump, CEO of the Perimeter-based mining collective Ore Some, Bitch. ‘Then I read the patch notes and realized my Orca drones are now 50% tougher. I put them on a Venture in our anomaly. The Venture died. But the drones? The drones lived. We are not miners anymore. We are a warclan.’

The petition, which has already gathered over 4,200 signatures from players who have never participated in PvP, outlines several demands:

  • Industrial Command Ships granted a new ‘Siege Warfare’ mode that paints rocks as hostile
  • Alliance Tournament brackets expanded to include a ‘Miners vs. The World’ exhibition round
  • A formal apology from Fenris Creations for ‘awakening something we cannot put back to sleep’

Fenris Creations has not issued a formal response, though a representative speaking on condition of anonymity confirmed the studio is ‘monitoring the situation and also Googling what a warclan is.’

Meanwhile, nullsec alliances have expressed concern. TEST Alliance Please Ignore fleet commander Vily_Spaceperson posted on GalNet that ‘if these people figure out their drones can also shoot ships, the strategic map changes forever.’ Goonswarm Federation diplomats have reportedly offered the miners free participation in a Burn Jita event in exchange for them returning to belts and ‘never talking about the tournament again.’

At press time, sources confirmed that a Procurer with tech II drone damage amplifiers had been spotted camping the Niarja gate. CONCORD was not called. Nobody knew what protocol to follow.

Fenris Creations did not respond to requests for comment, though a community manager was seen updating the Orca traits page for the third time this week.

EVE Vanguard FPS Players Stunned to Learn They Must Kill Actual EVE Online Players in Operation Avalon

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JITA, New Eden — Operation Avalon, the first cross-universe event linking EVE Online with its new FPS spinoff EVE Vanguard, took an unexpected turn Tuesday when Vanguard alpha testers discovered that the enemy mercenaries they had been enthusiastically headshotting for three days were, in fact, real EVE Online players attempting to participate from their spaceships.

The confusion stemmed from Vanguard’s ground-combat integration, which allows FPS players to board and destroy capital ship subsystems while EVE Online players attempt to repel boarders via a new mini-game best described as Space Invaders, but your mortgage is on the line.

We saw these guys in ratty armor running around our Avatar’s engine room, said veteran EVE player and wormhole hermit Arcturus Vex, speaking from his Rorqual. I thought they were NPCs. Then one teabagged my corpse and yelled something about my mother on proximity chat. Turns out that’s just what fourteen-year-olds with WASD controls do.

The revelation caused widespread panic in the Vanguard community, where players had been celebrating their amazing K/D ratio against the AI. Streamer and self-described tactical operative xX_DarkShadow_69420_Xx broke down live on Twitch upon learning his 47 confirmed kills included a 52-year-old Icelandic fisherman who had been playing EVE since 2003.

I thought those were bots, the streamer sobbed, wiping Cheeto dust on a sweat-stained RGB mousepad. They just stood there. One guy tried to fight back by right-clicking on me. I thought it was broken AI.

Fenris Creations issued a brief statement Wednesday morning clarifying that Operation Avalon is a living, breathing crossover experience where consequences are real and lawsuits are pending. The company also confirmed that the 5,000 accounts banned earlier this month for RMT and botting were unrelated, but honestly, given the confusion, we understand why you’d ask.

Operation Avalon runs through July 20. Fenris Creations representatives reminded all participants that friendly fire is enabled, cross-platform communication is mandatory, and legal guardians of Vanguard players under 18 should be aware that the spaceship they just vaporized may have belonged to someone’s actual dad.

EVE Vanguard FPS Players Stunned to Learn They Must Kill Actual EVE Online Players in Operation Avalon; ‘We Thought These Were NPCs,’ Says Devastated Teen

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EVE Vanguard FPS Players Stunned to Learn They Must Kill Actual EVE Online Players in Operation Avalon; ‘We Thought These Were NPCs,’ Says Devastated Teen

JITA, New Eden — Operation Avalon, the first cross-universe event linking EVE Online with its new FPS spinoff EVE Vanguard, took an unexpected turn Tuesday when Vanguard alpha testers discovered that the “enemy mercenaries” they had been enthusiastically headshotting for three days were, in fact, real EVE Online players attempting to participate from their spaceships.

The confusion stemmed from Vanguard’s ground-combat integration, which allows FPS players to board and destroy capital ship subsystems while EVE Online players attempt to repel boarders via a new mini-game best described as “Space Invaders, but your mortgage is on the line.”

“We saw these guys in ratty armor running around our Avatar’s engine room,” said veteran EVE player and wormhole hermit Arcturus Vex, speaking from his Rorqual. “I thought they were NPCs. Then one teabagged my corpse and yelled something about my mother on proximity chat. Turns out that’s just what fourteen-year-olds with WASD controls do.”

The revelation caused widespread panic in the Vanguard community, where players had been celebrating their “amazing K/D ratio against the AI.” Streamer and self-described “tactical operative” xX_DarkShadow_69420_Xx broke down live on Twitch upon learning his 47 confirmed kills included a 52-year-old Icelandic fisherman who had been playing EVE since 2003.

“I thought those were bots,” the streamer sobbed, wiping Cheeto dust on a sweat-stained RGB mousepad. “They just stood there. One guy tried to fight back by right-clicking on me. I thought it was broken AI.”

Fenris Creations issued a brief statement Wednesday morning clarifying that Operation Avalon is a “living, breathing crossover experience where consequences are real and lawsuits are pending.” The company also confirmed that the 5,000 accounts banned earlier this month for RMT and botting were “unrelated, but honestly, given the confusion, we understand why you’d ask.”

Operation Avalon runs through July 20. Fenris Creations representatives reminded all participants that friendly fire is enabled, cross-platform communication is mandatory, and legal guardians of Vanguard players under 18 should be aware that the spaceship they just vaporized may have belonged to someone’s actual dad.