Eve Online gameplay so dull anti-botting measures cannot distinguish real players from bot players

6
8151

A group of researchers watch in-game footage of 15 characters mining an asteroid for half an hour. After some time one researcher turns to the others and comments; “Which one is a real person?”. It turns out all of them were.

A leaked CCP Games internal memo has recently made its way out into the public to the great dismay of Eve Online players. Eve Online, to the general public, usually garners visions of backstabbing, soviet era espionage, grand schemes, and massive space battles.

Players of the MMORPG usually salivate at the constant internal drama and potential financial collapse of their beloved online game’s publisher, however counter-intuitive it may seem to outsiders. The love-hate symbiotic relationship between publisher and player base  would make any PHD Psychologist shiver with interest.

But this time, the players are eerily silent on social media and their usual online gathering spots. Very little mention can be seen anywhere of the latest leak dubbed “Smart Rock Simulator” but the few willing to discuss the memo can do little but quel shame in their findings. What grande knowledge would make one of the most volatile gaming communities to remain silent over you may wonder.

The leaked memo blandly titled “Counter-botting in a bot simulator environment. Where to go now for effective detection where the player’s optimal behaviour is bot behaviour?” does seem to mean anything to an outsider but to an Eve Player the message is a blinding truth, to play Eve Online, you need to act like a bot, and the players have perfected this to the point where CCP Games and their anti-automation programs cannot distinguish player from bot.

CCP Games is essentially struggling to deal with automated player accounts and has run into the issue that it cannot tell the difference between a player and a bot because the gameplay in the MMORPG is so boring and repetitive that a bot essentially behaves like a player should and vice versa.

On the surface it’s not a big deal, most gameplay is pretty repetitive across many games but to Eve Online players, who already have to deal with “Internet Space Spreadsheet Simulator” it is another blow to their overinflated egos and the community is just ignoring the latest bout of painful truth. 

6 COMMENTS

  1. I honestly could see this happening, considering there is an entire alliance dedicated to killing bots and they can’t tell the difference. They just kill indiscriminately and call you a “bot or bot aspirant.”

  2. I played eve for years and I liked it. I would get into one thing on it and then the Devs would nerf it then I would get into something else and the Devs would nerf that.

    Then I realised they were funneling all the PVE to areas where people would PVP in order to give PVP players more stuff to kill

    The more risk more reward aspect was fun and exciting however it got to the point where there was huge risk for very little reward and I thought screw this I just wanna mong and chill sometimes and I can’t even do that because the game is being made more and more difficult artificially by Devs. The more they get involved and tweak things the the more their player base drops.

    The simple answer to stop mining being botted is make it a mini game that’s not too difficult to do but would be a nightmare to script for.

    Make it pay more so it’s not a waste of your time.

  3. My cybernetic implants can’t process this truth. I’ll try rebooting myself.
    Ok, better now. It’s actually nice to hear that so many players are currently performing at optimal gameplay.

    • Not satire, ex player that played for years, I only have a few memories that are clear, rest is just a blur of being brain-dead mining and the likes. Not the only game that does this either

Comments are closed.