With the recent changes to assault frigates and cruisers, CCP has turned its ship design focus onto a ship class everyone has been begging for: The Assault Corvette. After calling in a few favors and pulling some strings, I have received the planned specifications for these new ships, and as always, I am passing on this news straight to YOU!
As with most things EVE, Caldari comes first. Here’s what I know about the Spoonbill, the Caldari Assault Corvette.
Spoonbill:
Assault Corvette bonuses (per skill level):
15% bonus to Kinetic Light Missile damage
10% bonus to Insurance Payouts
Role bonus:
50% reduction in CPU usage for Civilian Modules
Begins with two Tritanium in cargo hold
Can fit Assault Civilian Modules
A Caldari ship with kinetic missile damage, how innovative! Speaking of innovation, let’s see how the Gallente Corvette fairs.
Ixion:
Assault Corvette bonuses (per skill level):
15% Small Hybrid Turret damage
10% Reddit karma
Role Bonus:
Begins with an Exotic Dancer in the cargo hold
15% reduction in TiDi effects
Can fit Assault Civilian Modules
Interesting, no doubt useful in larger battles with the reduction to TiDi. Let’s see what the glorious Amarr empire has to show us, shall we?
Preventer:
Assault Corvette bonuses (per skill level):
100% Laser Strobe effect
Energy Nosferatu, Stasis Webifier, and warp scrambling visual effects are 10% brighter and 5% more distracting
Role Bonus:
Enemy ships targeted by Energy Nosferatu effects now have a 15% more annoying low capacitor warning sound.
10% more gold plating
Can fit Assault Civilian Modules
Surely some non-disruptive gameplay ideas in that one. And now last but certainly not least, the Minmatar Assault Corvette.
Hoenir:
Assault Corvette bonuses (per skill level):
13% Small Projectile Turret damage
10% more rust
Role bonus:
50% chance of falling apart upon undocking from station
5% chance of being buffed in a future patch
Can fit Assault Civilian Modules
All in all, I believe these new ships will be a wonderful addition to the hangars of New Eden, and no doubt a valuable tool for alliances to use in the future. Unfortunately, we have no idea what new modules will fall under the “Assault Civilian” designation, but I have no doubt they will be over-analyzed months before they’re implemented, like all modules should be.