Home Blog Page 4

CCP Games To Make Eve Online Female Friendly – Community Level Bonuses for Active Female Participation Announced

7

In a recent forum post, CCP Elamef Laer outlined plans to increase the friendliness of Eve Online to female players and to increase their participation in the budding virtual space simulator overall. At this stage, passive bonuses that cover player fleets are the starting point and CCP Games will be monitoring and making further changes as necessary.

A snapshot of the post can be seen below.  The system is currently active on the game’s test server “SISI”, and thousands of players have already been hard at work testing it out.

  • In an effort to increase the participation of female players in active fleets, for every verified*** individual active and participating in the fleet, the fleet will gain a passive buff per participant. Bonuses do NOT apply to capital ships, fighters, and capital-sized modules. Bonus attributes will appear in the same manner as command bursts with a new icon to reflect this specific fleet bonus.
  • 1.1% Bonus to base speed and velocity of all ships.
  • 0.5% Bonus to all subcapital weapon damage.
  • 0.5% Reduction in activation cost of energy and hybrid turrets.
  • 0.5% Bonus tracking and falloff of all turrets.
  • 0.75% Bonus to drone speed, tracking, and damage. 
  • 1.75% Bonus to velocity and explosion radius of all missiles.
  •  A diminishing returns system is in place to prevent a fleet with excessive numbers of female players from overpowering an equally sized, but lacking, opposing fleet.
  • Bonuses at this stage are marginal and designed to encourage a diverse and vibrant fleet composition without impacting player activity in a significant manner. 
  • CCP appreciates the difficulty that players may experience in pursuit of obtaining the above bonuses, but we are confident players are industrious enough to gain the conditions necessary to receive them. 

***To prevent player exploitation of this new bonus mechanic, the bonuses will only be applied once a CCP employee, ISG representative, CSM member (in good standing), or other approved representative verifies the account holder as a female player via webcam and/or receives a copy of a valid governmental document at CCP’s sole discretion. Random spot checks of players are to be a requirement to combat fraudulent bonus acquisition. Any player currently generating a bonus outlined above or in future changes in line with the new CCP Policy is required to have a working webcam, and/or said governmental document to hand and be willing to submit to a short notice verification check or risk losing their account.

As to be expected, Eve Online number crunchers have identified that having 7 female players in the fleet is the most effective, any more sees an insignificant additional bonus per extra participant due to the diminishing returns system in place. 

Fleet doctrines are being formulated to take this new advantage into account. Pandemic Legion has already announced “Bring your mom to fleet” player drives with monetary rewards for those who can bring in bonuses for the alliance. Low-Security Space mafia group, SnuffedOut, has announced a similar drive “Female Friendly Fridays” where only the Fleet Commander has voice and chat privileges alongside the female players.

Of the four remaining females playing Eve Online since the most recent departure, demand is going to be high, to say the least. The MMORPG scene has been devoid of female players for some time now. And CCP Games are to be venerated for their efforts by society at large.

CCP Games under fire as 20% of female player base leaves Eve Online in a single month

18

Data released this month by the developer of Eve Online, CCP Games, to their parent company Pearl Abyss revealed 20% of the female player base left the game. This has stirred the concerns of feminists and advocacy organizations globally. The game struggles to retain female players and the developer is scrambling to stem the tide of leavers. (of the female kind of course)

Data revealed this massive reduction in the July game health report to Pearl Abyss shareholders. Female player numbers have been a near constant for a number of years prior to this sudden drop.

Community Manager “CCP Swift” confirmed the data’s accuracy on the game’s popular subreddit /r/eve 

“It is a sad day that I have to confirm that the data is accurate, last month one of the five female Eve Online players left the game. CCP Games is committed to player retention, and we are in emergency meetings to quell this exodus.”

A commenter on the same post revealed that they were the player who left and cited “Lack of Hello Kitty Skins being a major component of their decision”. Players echoed this sentiment and demanded changes be made to bring back this lost player immediately. Protests are being organized in-game and out to deal with this latest spate of bad news by many.

We will keep you apprised as the situation develops.

The impending collapse of Eve Online is a cause for concern among government agencies and cybersecurity organizations

7

Picture: Unknown Government Agency – MMORPG Player Containment Department

High PLEX prices and increasing community discontent amongst Eve Online players are becoming a major concern for international cyber security agencies and government internal security departments. Fears of hobbyist militia leaders, scam artists, dedicated financial system breakers, programmers, and AI machine learning experts may leave the contained gameplay environment of Eve Online and escape into the wider public world. 

Meeting notes and correspondence has made their way in brief amounts to hacker forums and message boards. Noted are the increasing fears that the overzealous and dedicated player base may escape their contained hobby and bring their espionage, scams, programming, and financial skills among other concerning activities into the global environment to great destruction.

CCP games, the developer of Eve Online, has apparently been tasked over the last two decades of containing “problematic” citizens across the world into a contained environment where their talents can be implemented without harm to society at large. However, this seems to be slowly failing and is near total failure.

Unpopular gameplay changes, subscription price rises, stagnant content, and persistent absence of Hello Kitty ship skins are having a major impact on player satisfaction and retention in the popular MMORPG Eve Online. Although recent Faction Warfare in-game changes have reinvigorated the player base to a degree, there are doubts of how effective small changes will be in the future of the game.

Noted example in one of the reports: one player has been implicated in the complete collapse of financial markets in the cryptocurrency spheer (LUNA, SOL are named) as well as the entire country of Sri Lanka. The exact modus is still being investigated but the cause has been narrowed down to this one individual who recently canceled their subscription prior to the events in the real world.

The CIA has recently started dedicating staff to playing the game and generating activity to slow down the decline of the community base. Eve Online bots are rivaled to none, and implementations in the real world would have devastating consequences for all, so naturally, the CIA has been purchasing them as well to keep their creators engaged and ingame.

“The expertise of Eve Online players is astounding, but their psychology is sadly not compatible with the world at large. The players must be contained at all costs” Commented an in-depth crisis report by an unnamed United Nations agency.

Asset Safety Revamp Coming Soon

0

I recently sat down with a CCP spokesperson to discuss their latest endeavor. CCP has struggled with the wave of people unsubscribing and as they put it, “gloating on Reddit about it no less”. There was also mention of the desire to sell ships directly to customers but the “community” was up in arms because the ships weren’t “player built”.

We had spent hours coming up with this plan to have the player base riot in Jita. How does the player base expect us to stay in business if people continue to leave and the loudmouths on Reddit stop us every time, we try to make a buck, DO YOU KNOW THEY DON’T EVEN PLAY ANYMORE!” AT this point the spokesperson was out of their chair, hands waving in the air. Then a calm came over them and still standing there staring at nothing a smile came over their face and said “That’s when it hit us, the perfect solution. We call it the Asset Safety Solution. Over the years people have left the game and naturally, their things end up in asset safety. What good is it doing anyone sitting in asset safety? You and I both these people are never coming back; we have made sure of that. Then there are the whales, they have all this disposable income and they want to be in ships. We have also made it so hard to build supers that even the whales have a difficult time purchasing these ships. So, we will bring the ships to the whales and the community can’t say a thing because we didn’t produce them out of thin air. From now on if you haven’t retrieved your assets within two months, they become the property of CCP and we will auction them off to the highest bidder. It’s a win, win, win, we stay in business, whales get the best ships to fly and the rest of the masses have ships in space so they can stop complaining. We will even throw a bone at the wormholers who are always saying we don’t think of them enough. With the release of the Asset Safety Solution patch, we will be adding asset safety to all citadels in Wormhole space. This will be the greatest update to Eve the player base has ever seen! We will be hailed as HEROES! THE PEOPLE WILL REJOICE AND CHANT CCP! CCP! CCP!”

The spokesperson left the room continuing the chant and was heard all the way down the hall.

Desperate Bait Attempt by WINGSPAN

0

In compliance with Texas Law and Customer Service V requirements, renowned shipping professional and YouTube’s fourth best commentator, Chance Ravinne (WINGSPAN TT) announced sale of the CEO role for WINGSPAN Delivery Services to Zeratul Sheppard for the astronomical sum of 31,000,000 ISK. This transition marks the formal end of an era largely acknowledged to have ended in 2020.

Emotional responses were positive, as hundreds celebrated the long-term contributions of this Eve Online luminary, and at least 31 pilots chimed in to blame Chance Ravinne for luring them into Eve Online.

But, This is EVEtm – there is always more to the story than meets the eye.

Note, if you will, the following chart from the September 2022 MER:

In comparing the climb of Sleeper Component volumes beginning in 2020 with Chance Ravinne’s zKillboard history, a direct correlation between increased J-Space ratting and reduced Chance Ravinne activity becomes clear.

Inside sources confirm that WINGSPAN Delivery Services agents have increasingly expressed frustration that something approaching 65.9% of wormhole systems are empty, with 31% of the remainder full of botters multiboxers running fleets of Dreads or RR Praxis, and a paltry 3.1% of systems populated with the solo ratters and explorers making up the majority of WDS munitions delivery customers. Some Delivery Agents have even resorted to High-Sec ganking, ships without cloaks (!!!), and a few are reported to have strayed more than 2100m from the B274 in a desperate attempt to make quota.

Thus, the plot becomes clear, especially in light of the fact Chance Ravinne remains on the board, and reportedly holds a substantial quantity of highly valuabletm WDS corporate stock.

WINGSPAN Delivery Services is using the announcement of Chance Ravinne’s “retirement” as CEO to bait solo ratters and explorers back into J-Space in order to expand munition delivery opportunities, and thus the value of Chance Ravinne’s stock holdings while serving to recruit unsuspecting players into near-slavery with promises of a 31 ISK annual salary.
WINGSPAN TT’s retirement is bait – rat and explore alone in J-Space to prove me wrong, or send 31,000,000 ISK to EVE Onion News.

“IRL” First Mentality Killing EVE Online

3

In a recent investigative report EVE Onion found that more and more corporations are catering to the casual players of gaming. If you take a look at the r/evejobs board you will find that most of the corporations looking for members are using phrases like “Real Life comes first” or “Caters to IRL”.

As the average age of the EVE Online player continues to trend upward so does their focus away from the game. Spouses, children, jobs, education, and “gym time” are all competing for their precious hours of the day. This has led to capsuleers having to choose between feeding their babies when they cry or logging in for that red pen strategic operation they’ve been looking forward to all day.

We at EVE Onion believe this is the root cause of EVE’s decline in recent years. People are choosing real life over space pixels. Spreadsheets in space are being set aside so people can have meaningful interactions under the guise of “family time” or “one in a lifetime moments”.

We want to be the first news agency to say what CCP Games and the hardcore gamers of EVE Online won’t say. STOP CARING SO MUCH ABOUT THE OUTSIDE WORLD!
You heard us right. File for divorce, put the kids up for adoption, let the dog forage for food, and for Bob’s and Zorya’s sakes just get on unemployment or fake a disability. EVE Online needs dedicated gamers who are willing to go the extra mile and just live life one downtime to the next.

If you can’t commit then quit should be the motto coming from every EVE Online loving player that still finds the money or time to login!

Eve Online Developer Bans Andrew Tate Citing Safety Concerns of the Four Women Who Play the Game

1

Eve Online developer CCP Games has followed suit with many other online platforms and officially banned decisive public personality Andrew Tate from playing Eve Online. CCP games in a press release emphasised the need to protect the very few female players who play Eve Online from any possible reason to leave.

As of publishing there are a total of four female players who currently play Eve Online, down from five after a disgruntled player left the previous month. The most recent Leaver departed the game in protest, citing long term reluctance of CCP Games to introduce Hello Kitty themed cosmetic items.

For the past year female player numbers have been tracked alongside the monthly economic report, and up-till last month the number was a constant, no new female players, and no drop. The sudden 20% drop caused outcries of concern from the player base who demanded drastic action to quell the virtual female ghost town that is New Eden.

Some players reacted badly to the ban, citing improvements Andrew Tate’s persona brought improvements to player hygiene and leadership skills in larger alliances and power blacks.

Andrew Tate has commented on the ban and released a statement.

“Why would I even play such a sausage-filled virtual hotbox? Spreadsheets in space are for beta male manchildren who have never felt the embrace of the female body. I don’t even have an account anyway so how can I be banned? What next? A Roblox ban?”

Eve Online gameplay so dull anti-botting measures cannot distinguish real players from bot players

6

A group of researchers watch in-game footage of 15 characters mining an asteroid for half an hour. After some time one researcher turns to the others and comments; “Which one is a real person?”. It turns out all of them were.

A leaked CCP Games internal memo has recently made its way out into the public to the great dismay of Eve Online players. Eve Online, to the general public, usually garners visions of backstabbing, soviet era espionage, grand schemes, and massive space battles.

Players of the MMORPG usually salivate at the constant internal drama and potential financial collapse of their beloved online game’s publisher, however counter-intuitive it may seem to outsiders. The love-hate symbiotic relationship between publisher and player base  would make any PHD Psychologist shiver with interest.

But this time, the players are eerily silent on social media and their usual online gathering spots. Very little mention can be seen anywhere of the latest leak dubbed “Smart Rock Simulator” but the few willing to discuss the memo can do little but quel shame in their findings. What grande knowledge would make one of the most volatile gaming communities to remain silent over you may wonder.

The leaked memo blandly titled “Counter-botting in a bot simulator environment. Where to go now for effective detection where the player’s optimal behaviour is bot behaviour?” does seem to mean anything to an outsider but to an Eve Player the message is a blinding truth, to play Eve Online, you need to act like a bot, and the players have perfected this to the point where CCP Games and their anti-automation programs cannot distinguish player from bot.

CCP Games is essentially struggling to deal with automated player accounts and has run into the issue that it cannot tell the difference between a player and a bot because the gameplay in the MMORPG is so boring and repetitive that a bot essentially behaves like a player should and vice versa.

On the surface it’s not a big deal, most gameplay is pretty repetitive across many games but to Eve Online players, who already have to deal with “Internet Space Spreadsheet Simulator” it is another blow to their overinflated egos and the community is just ignoring the latest bout of painful truth. 

Bruhhhhhhhhhhhhhhhhhh

1

Aspen (AP) – As you know, after the latest megadump, Progodlegend has been cruisin for dank pow. He’s shredding the slopes with crunchy steez, and impressing snow bunnies with totes gnarly double stomps. Not surprisingly, our bro has been feeling pretty good after that taco bail in EvE Online, where he held a yard sale in front of all the gapers and lifties. One day, the broski felt a funny vibration in his swag pants, and a warm fuzzy feeling filled his soul. Only one person has his secret digits, and that is his good buddy Vily (pronounced WIL-EE)!

“Bruh…” Progod said, listening intently as Vily tuned him on some groovy deets, “Bruh…” Progod tossed his chatter board aside, and ran as quick as he could into the nearest log cabin, where they were serving warm choco milk with shots of hard apple cider. Progod plugged in his laptop, and stared at the amazing message from GM CranberryVodka. “Bruhhhhhhhh…”

“Good news! Your alliance has been salvaged.

A CONCORD squad specializing in deep-space asset recovery has recently recovered the fossilized remains of an alliance from a debris field in nullsec.

While the alliance suffered catastrophic damage, CONCORD agents were able to bring it back to a serviceable condition through use of experimental quantum space-time re-stabilization technology (a closely guarded CONCORD secret).

Close examination of the debris revealed that you were a member of the TAPI alliance before its untimely extinction. In accordance with CONCORD protocol 357.C regarding salvage of Capsuleer owned assets, your TAPI has been returned to its former standing.

-Sincerely, your friendly neighborhood CONCORD police squad.”

Piggles couldn’t believe it, and he quickly logged into EvE Online to see for himself, “Bruhhhhh….” Everything was back just the way it had been, with the griefer Goons nicely contained in 1DQ. The Tower of Legends stood tall in the floodplains of T5Z, and all the brave pawns were obediently waiting for Dunk Dinkle to sacrifice them upon an altar to the vanity of Gobbins. Suddenly, a plan of strategic brilliance began to foment in the deepest recesses of his mind. As he watched the brave noobies jump into 1DQ, pgl wrote Vily and Gobbins a quick message, “Broskis, we should unanchor all the Keepstars, and don’t tell NC. I’m gonna hit the slopes.”

A Group of People Disguised as Catalysts Broke into a House to Smash Lego figures

0

Controversy has arisen from the EVE community as a group of non-aligned pilots that specialize in High-sec ganking took matters too far; they decided to break the online wall to make their own justice for an event that seemed innocuous. 

The battle of the bricks was supposed to be a fun time between Capsuleers, Star Citizen players, and the odd bitter vet. It was the perfect storm for a fulfilling family-friendly activity where the only thing that mattered was how ambitious you were and what ship model you chose. 

It all changed last Monday evening when a group of pilots wanted to take their playstyle outside of the game, taking the event as a nice opportunity that miners are never safe not even in real life. The events transpired in the residence of the player identified as El’Miner, a famous player brought to the spotlight thanks to his Skiff Losemail becoming a common meme among Capsuleers.

El’Miner decided to participate in the even doing by remaking his iconic Skiff with an old Lego set they had lying around, being a bitter vet wouldn’t stop him from participating in such a nice event unfortunately, things changed as later in the night a group of 10 unknown people broke into his home, the security cameras installed let us see that they were wearing crude cardboard cutouts of the infamous Gallente destroyer ship, the Catalyst, and it seemed like their customs were painted using cheap spray paint.

These individuals proceed to smash El’Miner’s Lego Skiff to pieces using iron hammers, not leaving a single piece unbroken, then they proceeded to sit down on the ground until law enforcement came to the scene, according to their testimonials they “Didn’t want to flee from CONCORD as it would be an exploit”. All of their tools were left on the scene and according to our journalists the hammers had a piece of paper taped to them that read “Neutron blaster II”.

Fortunately, El’Miners and their family were out eating dinner at a local restaurant and the alarm system made a quick effort on alerting law enforcement of the home invasion, El’Miner will be pressing charges, and the only comment he made was to suggest a psychological evaluation be made to those involved in the bizarre incident.