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Pearl Abyss CEO Vetoes October Patch Changes, Orders CCP to Listen to Players

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Seoul, Reykjavík

In a stunning turn of events following the public outcry over many EVE Online players being treated as “unwilling collateral damage,” Pearl Abyss CEO Robin Jung has ordered freshly-acquired CCP Games to suspend a “balance pass” previously scheduled to be released in October. “Pearl Abyss is committed to engaging with the player community and reviewing player feedback, for without players, we as developers would be out of a job. This culture extends throughout all of Pearl Abyss and our subsidiaries and we will not tolerate poor decisions that threaten the health of the player communities we have worked so hard to cultivate.”

Seeking to reassure investors during a quarterly shareholders’ meeting, Jung expressed dismay at CCP’s lack of public relations expertise. “It is utterly embarrassing for a company to refer to some of its own players as ‘unwilling collateral damage,’ and it is for that reason that I reluctantly invoke the veto power established in Article Six.”

Article Six of the “Acquisition Agreement Concerning Pearl Abyss and CCP Games” outlines the procedure by which Pearl Abyss, as the majority owner of CCP Games, can suspend the “creative independence” established in Article One of the same document. Notably, this invocation of the veto power can only be exercised through unanimous agreement of the Pearl Abyss Board of Directors, indicating that Jung did not issue the declaration unilaterally—and likely over the objection of CCP.

Under normal circumstances, Article One governs the unique relationship between Pearl Abyss and CCP Games, in which the former allows the latter to develop pre-established IPs such as EVE Online with full creative independence. However, as Jung explained to shareholders, Article Six provides the boundaries within which that creativity must abide. Furthermore, it supplies Pearl Abyss with a great amount of flexibility for how to handle emergent breaches of creative conduct, with remedies ranging in seriousness from ordering a simple review of policy to outright removing CCP developers, employees, or executives from the company.

In this case, Jung—and the Pearl Abyss Board of Directors—selected a relatively light sanctions package. In a statement issued by the Chairman of Pearl Abyss, Dae-Il Kim, “The Pearl Abyss Board of Directors hereby unanimously orders CCP Games to suspend the release of the ‘October Balance Pass’ until further notice, to establish player-led focus groups to analyze, review, and propose amendments to the ‘October Balance Pass’ as currently published, and to issue an immediate apology for insulting a significant portion of the player population. At the heart of this order, we expect CCP to listen to its playerbase.”

Despite what some observers in Reykjavik are calling a “heavy-handed” response disproportionate to the offense, Jung struck a forgiving and optimistic tone. “CCP Games has much to learn about how to properly treat players. We can either choose to see them as a piggy bank or walking wallets, or as living, breathing people who share in the creative storytelling and development of our games. It is a long and arduous process but I remain confident that CCP will continue to learn and grow in this regard.”

Leaks: EVE Login Issues Are Live Tests For CCP New Policy Against Player Backlash—Turn Off Jita, Market

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Reykjavik – The “Burn Jita” riots have long been recognized as a triumph by EVE Online players against unpopular CCP practices. During the riots, players traveled to the Jita trade hub and continually bombarded an in-game structure until the lag was so unbearable that CCP had to reverse on a range of issues. Today, however, according to leaked CCP documents, and in light of player outrage over the October Balance Pass, CCP has been testing an innovative idea—cutting players off from Jita completely.

The leaked email, supposedly written by Hilmar Veigar Pétursson, titled “Greed is Good But Revenge is Better,” was confirmed through anonymous channels within CCP and independently verified with the CSM. This revelation indicates that CCP had communicated the new policy to the CSM at a prior date, though it was not confirmed if the memo had been drafted in a previous form at the time of the CSM summit in early September, or if a new draft had been issued following player outcry to the October Balance Pass.

The memo marks a shift in CCP’s policy when interacting with the player community.

“I want to begin by thanking everyone who had to handle the childish screams of our players after the announcement of the changes in October. At the same time, I want you to know that I have been working with our server technicians and executive producer to ensure that we will retain full control of our game. During the week of September 24, we will be testing out a new concept—shutting down Jita. This will send a message to the buffoons that we will not tolerate being forced to change our development plans and schedules. They are all about to become ‘unwilling collateral damage.’ Now, our first few tests may seem game-wide, but we’ll make some small iterative passes to limit loss of access to Jita.”

Responses to the e-mail from CCP and the CSM, represented through CCP employees quoting them, were largely positive.

“To be quite honest, I don’t know why we didn’t think of this in the first place,” wrote CCP Falcon, lead community organizer, “When the screeching gets so bad we have to change our patches, why don’t we just kick them where it hurts and shut down Jita?”

CCP Rise, who had amended the October changes in an attempt to ameliorate wormhole players, wrote, “Finally! Dealing with those idiots was a complete waste of time! Also, Jin’Taan wanted me to tell everyone he loves these new policies. Has everyone read his kickass INN article?”

Responding to CCP Rise, Hilmar wrote, “Yes I did! It’s good to see a CSM with some balls. Make sure he gets a position next year even if you have to fudge some numbers.”

Although the current tests were too successful in that the entire game was affected, according to CCP back channels, additional iterations will be made so that the only system affected will be Jita along with the wider Forge regional market. Nullsec alliances, already alerted to the policy through their CSM representatives, have created a bartering economy through the contract system to insulate them from reliance on Jita. A player coalition of wormholers, highsec carebears, and lowsec groups is allegedly forming to protest the changes, but without a Jita to “burn,” it is unlikely they will be able to sway CCP policy.

Security Contractors Required for Caldari Prime: Materials Acquisition and Ishukone Corporation Open New Round of Bidding

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Caldari Prime, Luminaire

With Mordu’s Legion Command announcing a drawdown of forces on the disputed world of Caldari Prime, Materials Acquisition and Ishukone Corporation are now accepting bids from private security firms to take up the mantle of neutral peacekeeping. Many enthusiastic alternatives to Mordu’s Legion have already submitted preliminary proposals.

Speaking for at-large entrepreneur Sansha Kuvakei, True Slave35482IS-KOR stated, “Sansha’s Nation is uniquely suited for widespread pacification of planetary environments. The Nation has a proven track record of resilience, even in the face of Empyrean efforts to prevent the dissemination of employment opportunities to New Eden. Imagine a world without conflict, without poverty, without disease. This is what Sansha’s Nation offers to the people of Caldari Prime.”  

“If you ask me,” Korako Kosakami stated through holovid projection, “The Guristas are the only organization in the cluster with the manpower, know-how, and military excellence to meet the criteria for these contracts. After all, how many contractors can boast outsmarting the Wiyrkomi Peace Corps, destroying one of their convoys, and even hijacking one of their supercarriers? Besides, I’ve already got guys planted in the joint operations on the surface.”

After mysteriously appearing within the Scope’s fluid router network, a series of high-pitched beeps and mechanical noises flooded the studio in Luminaire. Scope science consultants eventually decoded the mysterious transmissions as belonging to a Rogue Drone Hive. “AI good for Caldari Prime. Harvest planet for resources. Make more drones.” Normally a contract made by non-human AI would be rejected outright by Materials Acquisition and Ishukone Corporation, but the Rogue Drone contract is reportedly the only one that does not require compensation in the form of ISK.

Other bids were made by Angel Cartel, Serpentis Corporation, Blood Raider Covenant, and even the enigmatic Triglavians, though their contract was difficult to decipher and has not yet been made public.  

Although the details of the future of Caldari Prime may be uncertain, with so many enthusiastic contractors already engaged in a bidding war, the people of Caldari Prime will be able to rest easy knowing that their security concerns will be amply met. No matter which entity Materials Acquisition and Ishukone Corporation agree upon, all potential contractors clearly possess the capabilities to fill the vacuum left behind by Mordu’s Legion.


EVE Online Players Suffer Major Lag as CCP Physically Transports Servers to South Korea Following Pearl Abyss Acquisition

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“This acquisition will be excellent for CCP, for our games, and especially our players,” Hilmar Veigar Pétursson, CEO of CCP Games, said cheerfully as he patted the server hardware sitting next to him on an Icelandair flight to Seoul the morning of September 9, 2018. Speaking to reporters on Saturday, EVE Online’s slowest time of the week, Péturrson assured those gathered that any disruptions in service for CCP’s hit sci-fi MMORPG would be barely noticeable.

That was before the CCP team missed the connecting flight to Seoul in London’s Heathrow Airport.

“I’m not sure we are going to make it,” Hilmar said impatiently as the CCP Dev Team slowly snaked its way through Heathrow’s byzantine queues and transportation services, laden with backpacks of their office belongings from Reykjavik while carrying or pushing server equipment. Looking back over the caravan of polo-clad staff and employees, Pétursson muttered to reporters, “It may not have been a good idea to do an office move at the same time as a server transfer.”

In order to better accommodate the move and to provide as little disruption to EVE Online as possible, twenty percent of the server architecture was left behind. A senior CCP server technician, speaking on condition of anonymity due to the sensitive nature of the Pearl Abyss acquisition, stated, “We believed that twenty percent would be sufficient, considering the traditionally low player turnout on weekends and the numbers of players who had reported they were unsubscribing and uninstalling our client over the last few days.”

Expecting that the lower player population would translate into less stress on the servers, the remaining twenty percent was designed to primarily accommodate Jita station traders, players using the autopilot feature, and to support the monetary transactions on the EVE Online website. When players began activating modules, undocking their ships, and transferring items between hangars, however, the remaining architecture began to cascade in failure.

Players immediately noticed the slowdown in service. The r/Eve subreddit was especially active in voicing disappointment, with many users lamenting they might “have to go outside.” Players purportedly from Australia, on the other hand, believed the lag to be a new game feature designed to equalize latency.

At the gate, the CCP team let out a collective sigh of traveler’s disappointment as they watched their British Airways flight depart for Seoul. After taking nearly half a day to navigate through Heathrow, the team was exhausted. Server equipment and office supplies were heaped in the waiting area while CCP staff worked to book the next earliest flight to Seoul, though British Airways was unprepared to accommodate such a large party on any flights for some time.

CCP Falcon attempted to take to the forums to address user concerns, but his responses were delayed by up to thirty minutes or more. CCP Guard, who had been carrying server equipment under both arms and had subsequently disappeared behind the stacks of equipment, could not be reached for comment. When pressed on when he believed the servers would be back online, Péturrson declined to answer directly.

“All acquisitions have unexpected situations and we just need to be patient,” Péturrson said as he opened his smartphone to a surface vessel shipping company’s website.

 

Have you or a loved one been affected by lag in EVE Online? We would love to hear from you! Tweet us @EVEOnionNews

 

Faction Warfare Representative Ignored at CSM Summit: “Big Announcement” Interrupts Faction Warfare Balance Presentation

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The Faction Warfare Representative of the Council of Interstellar Management (CSM) was reportedly interrupted on the morning of September 6, during the Council’s morning session. Speaking on condition of anonymity due to a Non-Disclosure Agreement (NDA), the elected Faction Warfare official shared that a “big announcement” derailed a carefully prepared presentation on the state of Faction Warfare and solutions to re-invigorate the neglected game feature.

“I had made a Powerpoint presentation complete with charts, graphs, and spreadsheets,” the Representative stated, “All of which, I was going to use to underline the importance of implementing timer rollbacks, removing citadels from FW space, and revamping the new-player experience in the militias.”

After shaking off a short bout of nervousness and stepping up to the meeting chamber’s podium, the Representative had barely begun explaining the loyalty point tier system when CCP CEO Hilmar Veigar Pétursson entered the room and brushed the Representative off towards a chair to the side.

Although the NDA prevents the Representative from divulging too many of the details of Petursson’s announcement, he stated, “It basically began with Hilmar making a so-called ‘big announcement,’ acting like it was the most serious thing in the universe. All that happened, it turns out, was that CCP was purchased by a Korean company called ‘Pearl Abyss.’ At first, I thought it would be one of those ‘I’m going to keep this short’ announcements, but instead, he had the audacity to start taking questions from the other CSM members!”

The questions fielded by CSM members ran a gamut of issues, none of which were directly related to Faction Warfare, according to the CSM Representative. “You have Steve Ronuken talking about financials, ‘The Judge’ asking about how developers would be affected, and Jin’taan saying he was excited that he would finally get to wear cat ears. It was insane!”

The CSM Representative went on to say that important issues that were scheduled for the time—including but not limited to—suspect timers for neutrals sliding FW gates, revisiting station lockout, and increasing the tier rewards to provide system-wide industry bonuses tied to system upgrade level, were completely unaddressed. After the meeting, the CSM Representative tried to regain control of the floor but to no avail.

“Everyone was too preoccupied with the acquisition to discuss Faction Warfare mechanics.” Breaking down into tears, the Representative concluded, “You have mass exoduses across all militias and Faction Warfare collapsing into disrepair. This was finally going to be the year that Faction Warfare got a balance pass! And Hilmar ruined it!”

Pétursson could not be reached for comment.

The Name War of 2018

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Today, major alliance leaders sat down with CCP and decided to finally start doing something in the game again. To go along side the new recruitment program recently introduced, there would be war to draw in new players. This decision was unanimously made. However, conflict quickly erupted over what name the war should have. Many names were proposed, with several being drowned out in the escalating madness of the conference room.

 

  • The New War—due to the fact that one hasn’t happened in so long that even the most minor of skirmishes that occured is old news at this point.

 

  • The Everyone War—was instantly called out for being “dumb” and “if everyone was involved, the servers would erupt into a ball of fire” which the idea of the servers imploding intrigued CCP briefly, but they knew it would not occur.

 

  • The Post-Provi War—which was forgotten almost immediately after something else was brought up, much like the region itself.

 

  • Dino D-Day—which actually gained some traction until someone realized there was a video game named that, and couldn’t be used due to copyright reasons.

 

I suggested “That thing that happened in 2018” but while informative, just wasn’t catchy or flashy enough to draw attention.

Phones rang; intel channels were flooded; and Discord servers were pinged; as everyone with their own idea of what to call the war rallied anyone that would follow them, as the great Name War of 2018 began. A war fought among ideas, and not corporations or alliances. While some of the tight-knit groups stayed together, a lot of the larger alliances had members across multiple different factions in the Name War.

Fleets clashed constantly as newcomers arose and others faded away; like witnessing the pure essence and history of EVE boiled down into a very short, nerdy span of time. At one point, it did seem like it was everyone vs everyone, and yet the man that suggested the Everyone War name sat by himself in a corner, running L4 missions.

Recently, Talking in Stations published a show dubbing the war the “Trinosaur War”, most likely causing a swing powerful enough that the name will stick. CCP is glad that the Name War is for the most part over, so they can focus their advertising power to draw in new players with promises of war and new recruit bonuses. But, with all things EVE, the war will be temporary and unpredictable, and there’s always a chance something will be flipped to Goons.

 

Not Purple? Shoot it!

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Streamfleet recently presented a well-hyped Boys vs Girls PvP battle endorsed by CCP Games, and spearheaded by EVE Online luminaries Manic Velocity and Rahne. The in-game battles proceeded as expected, and were widely streamed; but don’t miss Reload’s edited version on YouTube if you missed it live.

 

Round 1: Cruisers begin after Fleet Commanders spend several minutes reminding everyone to wait for the count down. The repeated chant “Spread Webs! Spread Webs!” finally devolves to “Web Something…” The commands are full of the double entendre so typical of EVE online: “Smoke them in the arse!” “Get on top of the primary!” Discipline breaks down, fleet combat transitions to a score of 1v1 fights, and progodlegend’s stream gets angry because “you approach too much.” A little salt, and plenty of gf in local.

 

Round 2: Destroyers highlight is discovery of a new mechanic. “(elo) Did you burn away with manual piloting?” “Yeah, yeah, yeah.” “That’s emergent gameplay, right there!”

 

Round 3: Kitchen sink is most notable for Korki’s classy exclamation, “I raped it!” and Frank the Bank eloquently bemoaning his friend’s untimely end, as he cries out in grief-filled anguish: “LEAVE ME FRIEND ALONE.”

 

Bonus Round: Manic Velocity vs Rahne is a classic case of the KISS (Keep It Simple, Streamer) principle, as Rahne destroys Manic by simply sending drones to attack his VNI, while Manic spends his time attempting to defang her VNI. Move along, nothing else to see here, folks.

 

The fights are good fun, and the banter is witty, but the real battle here isn’t happening in-game at all. The real battle is in the marketing, and that’s not simply an excuse to point out Manic Velocity’s collection of outstanding gifs for the event, although they’re epic.

Let’s take a look at the marketing, shall we?

Let New Eden decide the battle of the sexes.

The Girls and Boys of EVE Online forget all alliances and loyalties and fight for the pride of their Gender!

Capsuleers all across New Eden are being invited to join their Captains

and fight for the bragging rights in the first ever Gender battle of EVE.

In the blue corner, we have the boys – “Nine Inch Males” – Lead by Manic Velocity, the man with the most punchable face in New Eden.

In the red corner, we have the girls – “Waifus with Knifus” – Lead by Rahne, lover of squirrels, (bad) karaoke and (bad) dancing.

What could be wrong with this? Everyone knows Manic and Rahne are good buddies. Even Mrs. Velocity approves. It’s just good clean fun, right?

What about persons who identify as Genderqueer, Non-Binary, and the like? Where do you stand if you’re neither blue nor red, but a lovely shade of white or purple? What if labeling yourself as “boy” or “girl” makes you want to just go mine in High-Sec? Who do these people get to shoot in the face? Why are these persons excluded from the PEW PEW?! Sure, persons of all gender identifications were welcome on either team, but it’s one thing to be a welcome guest, and another to have a place of your own.

 

FOR BOB’S SAKE PEOPLE, THIS IS YC 120!!!

It’s time for a do-over, Streamfleet.

It’s time to make a place for our friends who identify as neither girl, nor boy.

It’s time for a third way.

Genderqueer persons of New Eden, rise up! Train your Bomb Deployment to IV, and demand Battle of the Sexes II: Red, Blue, and Purple!

Cyno UP, my genderqueer friends! JUMP JUMP JUMP! No need to cloak, you are free to fly in plain sight now! Let fly the bombs at Red and Blue, and come what may! Overheat your drones, and anchor on Logi! Not Purple? Shoot it!

Help us, Bomber’s Bar, you are our only hope!

 

EVE Speedrun Canceled at GDQ

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Popular charity event Games Done Quick recently concluded its SGDQ event, raising just over $2 million for charity. For those not in the know, Games Done Quick is a charity livestream that brings in various video game speedrunners to complete video games in a speedy manner while viewers make donations for charity. However, there is often controversy at such events, such as the exclusion of certain runners and games, and this year is no different.

EVE Online was slated to be played at the event in front of a large audience, but was cancelled soon after the stream began. No exact reasoning was given to the runner, but speculation of the war starting up, and people actually doing something in the game for once, made the RNG too unpredictable, and the speedrun wouldn’t be completed in a reasonable period of time.

“The run was going to be a 100% map exploration” said a disheartened Jermino93, who was going to run the game, “but now people are actually undocking supers; it’s like a whole other game now. It’s as if you practiced version 1.0 of a game, and the developers patched to version 3.3 overnight. My entire route will have to be remade, now.”

He goes on to explain how his route took into consideration the average amount of player activity per system, types of ships active, and security status, among other values. It was a lot easier to map these things out due to how predictable EVE has become. That’s all been shaken up. “I’ve never had this happen before” says Jermino93, amazed at how radically different the game is now.

Not all hope is lost, however. Jermino93 says he has plans for a different type of speedrun come the next GDQ event. “I’m doing my best to reduce RNG for a speedrun to get one billion ISK from scamming in Jita. GDQ should approve this run because they’re real familiar with money-related scams,” were his last words before being escorted off of the GDQ event grounds, along with me and everyone he had spoken to that day.

Stimpacks! by CCPCo!

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After considerable positive feedback concerning the reduction in Jump Fatigue, CCP has officially renounced the new plan. “In the next few days,” says CCP Falcon, “a new item will be available in the PLEX store that will reduce the blue timer created by Jump Fatigue. A stimulant for capsuleers to keep them going for the long haul.”

To be sold individually—and in bundles—these “stimpacks” will enable more rapid capital movement. “Like coffee for truckers,” one dev was quoted. “We hope Stimpacks will allow more rapid hauling for freighters and enable players to engage in capital brawls further from their null fortresses.”

When issues of balance and inequality favoring so-called “wallet warriors” were brought up, CCP stated they plan to up Jump Fatigue timers again, balancing out the reduction offered by these stimpacks.

FRT exec Noraus has been praising the news on Reddit, calling it “a long-time coming that CCP delivers on this hotly debated topic.”

Save Our Galaxy, It’s The Only One We’ve Got!

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One look at the recent MER released from CCP Games, and you can clearly see that asteroids in some regions of the galaxy are on the verge of extinction; at least that’s what some New Eden space environmentalists would have you believe. The New Eden space protection advocacy group, Guardians Of Our Galaxy (GOOG) released a shocking paper this week detailing some highly theoretical armchair science on the rapid depletion of the respawning asteroid belts throughout New Eden. They claim that material can only respawn so many times before the code that is responsible for the construction of these belts becomes too “worn out”. They theorize that this galaxy can only “spawn” a set number of belts. “The galaxy was built to have an end. The citizens of New Eden hasten our very demise by needlessly hyper-mining these belts for the purpose of greed.” The paper goes on to say “The Goons, the PanFams, and the GOTGs need to be stopped! If they won’t do it on their own, then we or even Mother Galaxy will be forced to step in.”

We reached out to CCP Games to verify these claims, that one day our galaxy will leave us high and dry of respawning asteroid belts, but we received only one reply: “42”.

In an effort to get a religious leader’s take on this paper, we reached out to Max Singularity, the Space Pope, who had this to say: “It is in our best interest as humankind that we take in our greatest pleasures that space has to offer. Women, Men, booze, Pope Coins, and even explosions.”

This writer agrees with the Space Pope’s sentiments and hopes GOOG is wrong.