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Triglavians Ramp Up Their War Efforts as They Access the Net in New Eden

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The Triglavians have redoubled their efforts of invading New Eden systems amidst reports of further breaches into various planet and system-wide communications networks. A CONCORD spokesperson stated these latest hacks seemed not to be in line with previous ones such as the CONCORD Billboard hacks across High Security Space. This time they seemed to be gleaning more personal user data—the “browsing history” of common citizens—as well as some site owners tracing spikes in various site traffic to possible Triglavian sources. 

CONCORD was unwilling to speculate on the intent behind this, though many civilian and corporate analysts have said they believe it is possible the Triglavians were attempting to learn more about average life and culture in New Eden. “They must not have liked what they found though,” one hosting server representative told us. “Shortly after we started seeing the breeches, many servers that our clients use for fanart and fan fiction hosting were attacked and shut down.” 

CONCORD will not confirm the cyber attacks were of Triglavian origin; though the timing suggests it might have been. Interviewing citizens throughout the constellation, we encountered some individuals who confirmed websites that they knew hosted content known as “shipping”, as well as smut art and fanfiction. Triglavians, Simo Reshar Fitness characters, and other underground material we can’t delve into were all shut down in the attacks.

Shortly before publishing this breaking story, a new message was broadcast by the Triglavian Collective on billboards across New Eden. The new message states that Zorya Triglav “Will not suffer such degeneracy as we have witnessed” and that “it shall be extirpated along with all who corrupt The Flow.”

Capsuleer Personally Attacked by CCP Games Using Your Year In Eve Video, Calls for Boycott

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Mister Monsieur, Eve Online Capsuleer and self styled “Jita Market Maestro” has called for a boycott against the developers of Eve Online, CCP Games, after receiving an unsolicited email containing a personalized video that he calls “a personal attack” on his “moral character”. Mister Monsieur has taken to Facebook as well, calling on all similarly attacked capsuleers to speak out against the “deliberate act of cyberbullying condoned by the larger EVE Online community”. In an online interview with Mr. Mister Monsieur where he reviewed the video, commenting on each section and its pointed attack against him and his play style. 

The first 8 seconds of the video show a Gila undocking from an Amarr station in a section of space Mister Monsieur has “never been!”. He continued by explaining: “Sure, I have dozens of Gila’s in market orders, but I have never flown one. Nor have I have ever been to Amarr! I haven’t even left Jita in 3 years!”

Then the welcome message of the video appeared:

    HELLO 

    Mister Monsieur

    you and your 0 alts have been

    up to a lot in EVE this year

This set him off again. “Who has time for Alts?! I’m too busy with playing the game to have alts, and here they are rubbing it in that I don’t pay them for multiple accounts! It’s money grubbing guilt tripping at its worst, I tell you!”

Next came the travel stats. Even though they were displayed on the side of a Bowhead, this did little to assuage the anger in Mister Monsieur: “Of course I made 0 jumps” he exclaimed, exasperation evident in his voice. “Yes, I only warped around a dozen times! Sure I only ever visited 1 system, it’s called J I T A. It’s where I live!”

The market transactions section seemed to be the only part of the video that didn’t completely apoplexy my guest: 

    You made 919,012 market transactions

    Your most traded item was

    PYERITE

    500,000,000,000 units

Yet even here, he found fault. “Where does it tell you that I am the top 1% of traders in Jita? Nowhere!”

The skill points section was a wash at only 300,000 SP gained. “Once you max out your Alpha ‘toon, you cannot get more skill points. They are back to guilt tripping again” Mister Monsieur said dismissively, not even looking at the screen. He did however tense up and become extremely rigid the next moment when the message flashed across the side of a Munnin:
    Based on your             You had

    ACTIVITY             Success with

    this year            PVP

The howl of rage emitted from Mister Monsieur caused me to instinctively grab my headset and thrust it at arms length from my ears. As the noise abated, I returned to hear him fitfully recounting the last time he undocked from Jita IV-4 to move trade goods between stations.

“I’m a market trader. I buy and sell. I only lost one ship, it was a Myrmidon, not a hauler! Who cargo scans a Myrmidon these days? I just wanted to fill the station-only buy order at planet VII. One Thousand skill injectors. Who wouldn’t? The mark-up was insane! Even if the minimum purchase amount was set at 1000, it was like printing ISK! I had to move them all at once. But can you blame me? And they got the pod too! Who pods in hi-sec? It was my special training clone, with the implants I couldn’t get without going Omega again. I hate this game. I hate it, I hate it, I hate it, I hate it…”.

I watched as the video continued its montage of uncaring statistics. He had blapped zero ships, he had no frequent targets, his nemesis was someone no one had ever heard of, and he had been podded only once. 

By the time the on screen Gila warped off in a shower of bright fireworks my guest was sobbing quietly, unable to respond to further questions or offer additional comment.

CCP Identifies and Resolves Root Cause of All Bugs in December Update

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“It was difficult to admit the truth,” the engineering manager acknowledged, “but there it was, staring us in the face.”

It is no secret that CCP has been wrestling with code quality since shortly after the turn of the millenium. Facing a legacy of spaghetti code, CCP developers have struggled mightily to deliver new features to meet both player and executive demand. From deleting boot.ini (2007) to game-breaking exploits allowing infinite damage (2014), to a bug that prevents capsuleers with corporation roles from opening their wallet (2019), defects have ranged from the bemusing to the absolutely mind-boggling.

“At first, we thought we could manage publicity long enough to resolve all our legacy code issues,” the engineering manager admitted. Public relations started with traditional responses, such as “can’t reproduce,” then escalated to “that’s not a bug, that’s a feature,” and finally settled into “POS code.”

Then, in 2019, the ultimate breakthrough.

This absolutely guarantees we will never again encounter a new bug in EVE Online,” the manager announced as they concluded an internal meeting. For a moment, the room was silent. Then, chaos erupted, as developers lept from their seats, exchanged high-fives, and one normally quiet lass erupted with “YEEEEEEEEEEEE HEEEEEEEEEE!”

The solution, and its rationale are blindingly clear, once stated simply:
“There is a clear relationship between the amount of code we write, and the number of defects we create or expose in existing code. Thus, the optimal solution is to write no new code. To achieve this end, effective 2019.12.16, Developers may now play [EVE]. We are entirely confident that no productive work will occur from this day forward, and thus no new defects will be created or exposed.”

Breaking: CCP to End Supercapital Proliferation by Killing Downtime

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In a bold move, CCP Hilmar has pushed devs to find a solution for daily downtime…not because “it’s 2019 and this is embarrassing”, but rather as an answer to the capital movement tactic. Despite this, Hilmar downplayed it in somewhat confusing fashion, when sharing CCP Explorer’s tweet, which asked players to regard it as a “totally normal Wednesday”.

However, Hilmar later reiterated that he personally intended it as a method to reduce Super Capital proliferation. “Whenever there is a big fight like B-R, capitals are committed with the assumption that whatever survives until downtime can be extracted, later,” he explained. “This change has a two-fold effect: First, it removes this easy escape method, which we have seen employed by those losers in PanFam. Capitals will have to be defended once they have been brought onto the battlefield. Secondly, it makes it more difficult to move Super Capitals into position, in the first place. Downtime is hugely popular with those who have motherships and Titans to move, due to the protection that it affords. This does not make for compelling gameplay.”

Early opinions from players were a bit more disparaging, though; many echoing concerns from a forum post by RorqualPilot49, who asked: “…but what will we do with our Rorquals when the ore anomalies disappear?” Despite the consensus, some posted, like DonTrolleone89, saying “This feels like a huge buff. Also, bring back Blackout.”

Either way, this represents a massive technical undertaking for CCP, and I wish them the best of luck.

Player Overview Packs Will be the New Default in April Release

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There are currently several well maintained and customizable player overview packs that someone can choose from with no single one being the best for every situation. Many of these player-made overviews have color cues and iconography that aid in comprehension. Everyone who has played EVE for more than a month has encountered scenarios in which having properly configured overview tabs were lifesaving, and the absence thereof meant certain death. With the addition of the UI Pointer tool, helping newer players figure out the labyrinthian UI and Menu system has become easier. The problem remains however, when a newer player can’t find or doesn’t want help in their first few hours of play. These first few hours are statistically the most important in determining if the player will stick with EVE, or become some dead-ass do-nothing that plays Mobas or casual Battle-Royale knock-offs.

CCP Larrakin explained during an episode of The Meta Show that, “Nobody actually likes the default overview and it’s really confusing to new players. CCP metrics on highsec players and players who will eventually join null have one glaring thing in common. They all end up using a player overview pack.” When pressed for how CCP would decide which overview pack to make the default, CCP Larrakin stated that they would “create a new menu that lets players choose between the top three most popular overviews based on CCP analytics.” He went on to explain that player choice and individuality are “the cornerstone of the EVE Online experience,” as such this new system will allow players to “hot swap” between overview packs and saved configurations.

After explaining that this new feature is currently being tested internally, CCP Larrakin confirmed that the new streamlined overview meta-slot and its associated features would be available in the April release of EVE Online.

CCP Announces: Alliance Logo Skins!

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Alliance logos are coming to all capital and sub-capital ship hulls except for Triglavian ships. The new skins will be added to all players’ available skin list automatically, but if the player is not part of a player corp or alliance the logo will default to the star circle emblem. CCP Hilmar & CCP Ghost sat down with EVE Onion to give us a behind the scenes look at a totally new skin system called EGO.

CCP Hilmar: I had the strangest dream; there were these red curtains and this black and white zig-zag floor. I was lost in this very strange place when this very tall man approached me and started dancing. He was taking his clothes off…

I realized he was not a man at all: He was a spaceship! Then I woke up. These are the kinds of things Team Talos was built for, and that is why we are dedicating the dev time and resources to getting this new system into the game for our players.

CCP Ghost: One of the things I have found since I started researching the player base is that a player’s ability to individualize themselves by a function of self expression is really important. Wow that’s really amazing. This community is so amazing and I keep learning more about how all the variables interconnect.

The new skins will cost ISK to activate at the alliance level; that cost will scale with how many corporations are in the alliance. The new EGO skins are slated for release in April 2020 alongside EVE Online Legion.

Leaks: Anonymous CCP Dev Admits POSes Not Removed Because POS Code Only Thing Preventing Ships from Always Being Cloaked

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After a second beer at a quiet(er) bar in Vegas, a CCP Dev, who spoke on the condition of anonymity, agreed to share some harrowing details.

Lightweight: [signals waiter] “Can I get another?”

Moose: “I think you’ve had enough, don’t you—” 

L: “Oh, harden the **** up.”

M: “… anyway, you said you knew something that was going to blow my mind?”

L: “Yeah! Would you believe that we’re getting less than nine hours of sunlight, these days?! The sun doesn’t rise until after I get to the office—”

M: “I’m sure you get some nice sunrise views, though.”

L: “No, I work in a broom closet with three others. We’re having to translate the POS code comments from Icelandic to English before we rewrite it, so that we can move the bit that makes ships show up on the overview. For some reason, when we tried to just remove the POS code, all ships in space on the development build were cloaked.”

M: “Wait, what?”

L: “We thought about just releasing it during the Chaos Era changes, but the idea of cloaked, bosoning Avatars seemed a little too much. Anyway, the point is: By the time I get off work at 8:00 pm, the sun has already set. I have to go for my jog in the dark. I was seriously considering asking to be moved to the Atlanta office, but RIP the dream, I guess.”

M: “Are you serious?”

L: “Yeah! It’s a good thing I don’t have a yard. I’d have to mow in the dark.”

Naturally, due to the extremely unfavorable nature of this report, I sought out confirmation. Fortunately, a member of the Quality Assurance team was nearby.

Moose: “Do you know anything about these modifications to the engine, to fix the POS/Cloak interaction? Lightweight said that he was pulling eleven hour days, trying to fix this”

QA: “He’s only working eleven hours?!”

We hope to continue investigating the working conditions in CCP offices, in the coming weeks.

Mission Accomplished!

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“I’m scared,” he whispers, “whiskey tango foxtrot… I’m scared…”
A single tears slide silently down his cheek, tracing a path along his gentle smile lines. “What’s wrong, honey,” a gentle voice inquires from across the room.
“Um… nothing… It’s just… local is back…”
“Oh, sweetie, and you were so excited that you got to fly around… what’s it called? NoSec?”
“Nullsec, but, yes. And now, I don’t know what to do. I logged off, then your parents came for the weekend, and now… local is back, and I’m in the middle of Nullsec. I don’t have any idea what I’ll see when I log in, but I know everyone in the system will see me.”


It’s a scene playing out repeatedly amongst New Eden’s wormhole and “sorta wormhole” corporations, as casual gank-bears finally get around to catching up on patch notes, only to discover they’re “lost” in K-Space.


What neither Null Bears nor Gank Bears realize, however, is that things are unfolding exactly as Hilmar intended. Inside sources reveal this was the plan all along. By injecting chaos, CCP created a perfect storm, uniting the player base in salty frustration, and building a new appreciation for how “they” feel when their play-style is upset.


CCP is all about community building…

Mission Accomplished!

CCP Staff Busted for Ongoing Scam

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It started like so many other scams: a new player gets an unexpected message from someone offering “help.”

“I decided to try Eve recently and have been doing some of the basic tutorial stuff. I got a message in game from someone claiming to be with CCP welcoming new players, asking if I had any questions.” – u/AlkaliActivated

All three of the new players who also visit /r/eve confirm a similar experience. The pattern is consistent. A player logs in, completes the new player tutorial, and begins working through career agent or low level missions, then gets a message from a “GM” offering help. Somehow, alts do not seem to get this special treatment, suggesting the “GM” has insider information allowing them to distinguish new players from new characters.

This scam is unique, however, in that the individual offering assistance really is a GM authorized by CCP to interact with players in an official capacity. The GM offers legitimate help, and has a unique and difficult to fake indicator in the in-game chat.

So, what’s the scam?

It’s the long con, as u/ProTimeKiller pointed out.

CCP staff GMs are targeting new players with the intention of giving them a positive feeling towards CCP and EVE Online. This, then, encourages players to continue to log in, and, eventually, buy PLEX so they can purchase skill injectors for their fleet of Rorqual pilots.

Dirty scoundrels.

Scandal Rocks “Fanfest at Home” as CCP Burger Reveals the Secret Ingredient to His Favorite Burger: Anchovies

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Kemiönsaari, Finland – “Fanfest at Home” is in full swing with CCP Games livestreaming many interactions in the intimacy of a household setting. But what might have been lost in the fanciful banter as CCP Burger operated what was essentially his own cooking show, was his answer to the most important question of the event: “What is your favorite burger?” 

“Oh my favorite burger is like, is like pizza. I…I like them, I like them grilled. Always grilled. But if I am doing it for myself and my wife is not eating with me that night, I put anchovies into the ground beef.” 

His answer drew immediate condemnation from the off-screen interviewer, who was “disgusted.” But CCP Burger doubled down, responding, “No, it is amazing. It’s a lifehack.”

But could the unconventional ingredient at the heart of the burger, the meat itself, demonstrate secret core design principles of EVE Online’s “Age of Chaos?” 

Food is oftentimes the center of EVE Online controversies. Fleets have been decided by the fiery debate of whether pizza can actually be called pizza when ruined augmented by pineapple, with some FC’s declaring fleet members who hold to the travesty triumph of the culinary arts as fleet primaries. Even the highest profile betrayal in recent years—that of The Judge and the Circle of Two Alliance—had its beginnings in a Reykjavik restaurant.

But how can anchovies be reconciled with the burger? The concept may be foreign to many EVE Online players, but so was the notion of rapid, iterative changes to once-bedrock features and mechanics governing New Eden. If the perfect burger to CCP Burger is broken down into core components, many familiar parts of the game may be explained by the metaphor of the ground beef. The ground beef of a burger—especially for those burgers that do not stray into “Impossible” Whopper, salmon, veggie, or other anti-burger territory—is the building block upon which the popular food item is constructed. For CCP Burger, the metaphor of the anchovy is the adventurous burst of taste to turn a spacefaring MMORPG from just another game in the genre into a masterpiece of lasting design. 

The unexpected and unconventional have been key to the gamut of changes rocking CCP’s flagship game in recent months. Depending on the personal tastes of many players, the patches have either been a smashing success or a complete letdown—just as a burger marred enhanced by anchovies can be a hit or a bust. In fact, CCP Burger’s answer is illustrative as he even admits that this theoretical favorite burger would only be created if his wife was not joining him for dinner. Although he did not elaborate on the reasons why he would need to be only cooking for himself to enjoy his favorite burger, the implications weigh heavily. 

This admission speaks to the heart of recent attempts to “shake up” the defined meta of EVE Online. What might be perfect for a developer like CCP Burger may be unpalatable to many. Of course, CCP Burger also did not reveal the exact proportion of anchovy to ground beef—the off-screen interviewer was so shocked by the very concept that they did not make an attempt to follow up on CCP Burger’s ideal recipe—so it is a mystery as to the specific ratio of ground beef to anchovy that CCP Burger envisions as burger perfection. 

Nonetheless, the battle lines have been drawn among EVE Online players. For months, the debates on the official forums and the r/eve subreddit have leaned towards the divisive and dismissive. Players from both camps have already started raising banners, with both sides mustering for the inevitable confrontation. Anchovy adherents have pledged solidarity with CCP Burger and have declared they will exclusively consume anchovy-laced burgers at EVE Meets and future World Tour locations, while opponents to the Age of Chaos have outlawed any deviation from traditional burger recipes. Yet, as if given form by CCP Burger’s unconventional recipe, the champions of change have a new mascot upon which to shake the very foundations of EVE Online: the anchovy.