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Icelandic Transport Authority cancels Fanfest: “There’s not enough beer this time”

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Late today, Icelandic Transport Authority denied entry to all Eve Online nerds for the year of 2020, claiming that an outbreak of the beer contagion known as “Corona Virus” has destroyed the country’s supply. The ban is causing sweeping cancelations of planned events, and has forced many bars and hotels to reduce staffing needs for the season. In a public address, a sobered CCP Hilmar said the following:

“Our preparations in the Reykjavik, Iceland area have failed to gain a satisfactory foothold and I have cancelled Fanfest. My decision to host at this time and place was based on the best information available. You nerds, traveling by land and sea, did all that bravery and devotion to duty could do. If any blame or fault attaches to the attempt it is mine alone.”


When questioned about the decision, high ranking officials within the Icelandic government were concise in justifying the travel ban, stating plainly that the country “did not have enough beer this year”. It was suggested that those who wish to travel to Iceland in the future pre-purchase their meal and drink so that local establishments could ensure a proper supply prior to their arrival. “We cannot allow Eve Fanfest to occur. It would get very bloody” said Iceland’s Minister of Tourism, Þórdís Kolbrún Reykfjörð Gylfadóttir, “The Corona Virus has afflicted our stock of libations heavily. We have run out of beer a lot in the last few years and it always comes down to rival Eve Online alliances attempting to out drink each other.” She continued, “This year would be so much worse! If we let hundreds of Eve Nerds into the country for the weekend, we wouldn’t have enough beer to drink for the dozens of other tourists visiting at the same time! There would be PvP in the streets.”


Local politician and beloved mayor of Reykjavik, Dagur Bergþóruson Eggertsson, viewed this as a very positive step for the country. “We are moving in the right direction” he said, when hearing the news. “Our city is more walkable, quieter, and all around enjoyable now. How could we let a bunch of online nerds come here and wander our fine city in a drunken sleepless haze looking for more beer that doesn’t exist? Real tourists adjust to jet lag! These punks just don’t sleep for four days and puke everywhere. It’s disgusting.”


Local establishments that are commonly visited by Eve Nerds are feeling the pinch in budget that this will cause, and plan to protest next Saturday. The list of establishments so far includes Valdis Ice Cream, The Russian Orthodox Church, Flatey Pizza, that little red Fish And Chips trolley, and the Phallological Museum. These locations have reported between 42% and 69% of their annual earnings during Fanfest, and strongly encourage the Transport Authority to rethink their ban. “We can just serve them vodka, when we run out of beer” said the owner of Flatey’s. “Well I mean…not us but like, other places, you know?”

Project Nova Is The Latest Success In Diverting Resources

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In CCP’s continuing effort to throw away resources, the latest investor relations call with Pearl Abyss revealed Project Nova is officially shelved. Along with that announcement is the promise of a new and improved, more immersive Project Dust 514 Project Nova FPS of some sort. In the call, CCP said “Project Nova’s gameplay experience as presented at EVE Vegas ’18 would not have achieved our ambitious goals for this concept.” PC Gamer was a bit more blunt, calling it “boring and unambitious” long before CCP realized this feature. It was ambitiously confirmed that the new game may or may not interact with EVE Online. Even though CCP continues to ambitiously ignore the many, much better titles out there, and has gotten it wrong twice, they countered with no less ambition: “We’re continuing to develop our sci-fi multiplayer shooter game concept, actively evolving it beyond the original scope for what was formerly codenamed Project Nova. Development efforts on this concept are now the full focus of CCP’s London studio.”

In case those on the call didn’t hear the nails being firmly seated into the coffin, we were told “Project Nova team members based in Iceland have been moved onto other projects at our Reykjavík studio.” What wasn’t clear was whether any of the “other projects” were EVE Online. We asked for clarification after the phone call and, although the details are not clear, the direction was crystal. Please note that we were given a CSM-like NDA, which means we can ignore it. CCP Smokescreen then filled us in, “We are always accused of not caring about EVE Online; however, this is not the case. Let me explain:

“Consider the titles we have released or almost released to date such as DUST, Valkyrie, Nova, EVE Echoes, as well as all the ones unrelated to EVE. These all represent a two-pronged Low Bar Strategy approach to managing expectations with EVE Online.

First, by announcing resources are being diverted from EVE Online, we can keep the bar low on expectations for the only thing we have actually released: EVE Online itself. We want to appear very busy without actually doing anything material. Quite frankly, we’ve run out of ideas with what to do with EVE and I think it shows. So we need to keep expectations really low.

Secondly, we are distracting you by hyping up other efforts and hoping you’ll project that enthusiasm to EVE until it suffers its own heat death. We’ll even throw out some demos, screenshots, videos, and so on to make it seem real. You’ll be all wired up, but you can’t actually play it so you’ll go fire up EVE now that you’ve been reminded of it!

When we first introduced this strategy we weren’t sure how it would work out, but I think you’ll agree it has been extremely successful. It was what closed the deal with Pearl Abyss. The media claims this is yet another failure, but here at CCP we consider this another resounding success!”

Unfortunately, it looks like CCP is going to be closed-lipped about future “successes”. EVE Onion wondered if CCP seems to have realized just how embarrassing this is since they announced during the call, “We are moving away from publicly announcing our internal project codenames and will wait until we’re ready for a full reveal. We want to show you rather than tell you how we have evolved this concept and we’re looking forward to doing so when the time comes to present this concept as a fully-fledged game.” 

CCP Smokescreen confirmed during our covert call that this is actually simply the next phase of the Low Bar Strategy. “Now that you are all conditioned to expect very little, there is no need to waste resources on campaigns to hype up the next thing that won’t be released. We will be going full Blackout and let the Chaos reign for a while.”

New Eden Surprised to Learn Wormhole Space Still Exists

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CCP’s most recent update to Eve Online has confused and surprised the population of New Eden. “Wormhole’s still exist? I guess I didn’t know” one Capsuleer told reporters after being informed of the update patch notes and articles published last week by CCP Dopamine. 

“Yeah, I used to run around in wormholes.” A pilot in Deklein said, “Or was that Jove space? Which one used the Sister’s probey things again?” 

The majority of those interviewed either didn’t know that wormhole space was still a playable area of the game or didn’t care. A pod of porpoise pilots in a Highsec ore belt said:

“WHBTW is soooo last decade.” 

“It’s a mehm!” 

“You mean meh-meh…” 

“SERIOUSLY people? It’s pronounced meem”

“Of course it is, dear, it’s just not a thing we do anymore. There wasn’t anything good about it, so everyone left.”

Many citizens of New Eden echoed these comments, with some of the more popular responses being, “I didn’t know people still did that” and “why would CCP waste time developing for an area of the game that’s super niche and caters to only .01% of the population, when we have real game breaking issues to deal with, like hyperinflation from the overabundance of combat anomalies and the unlimited availability of mineable resources in nullsec?”

One unique perspective came from a pilot we found multi-boxing super-carrier class Nyx’s in Esoteria. “Man, I love J-Space!” he said as his heavy fighters bombed a wave of Sansha pirates at a rock haven. “It’s some of the best travel options around. There’s that nerdy pacifist group that keeps all the maps up to date and scans out the different connections for you, too! Plus, we’ve figured out that if your fleet is too big for the hole, you can time it so that everyone jumps on the same server tick. You get more ships through than you normally would, like a cheat or something! It’s a great way to travel around New Eden undetected, and surprise your enemies.”

This wormhole loving Nyx pilot was outnumbered though by his wormhole apathetic alliance friends who just shrugged their shoulders and walked away. 

The  update (released Tuesday) comes with an apparent treasure trove of goodies for the die-hard wormhole dwellers of New Eden, if any still exist: With infinite loot drops from drifters, null-sec pirate anomaly spawns across all wormhole classes, extensions to all structure timers caused by corporations that have violated wormhole bushido, a 3x increase in the spawn rates of connections out of wormhole space, and the long-awaited addition of asset safety. At last count there were still 12 active accounts on a discord channel dedicated to the praise of “bob”. Six of them claimed to be active wormhole pilots while the other six pilots just reacted with emotes to the others. 

At time of publication CCP Games has declined to comment, citing ethics and privacy policies restricting them from disclosing any information about exactly who they intended this update for.

CCP Releases First CSM “Caucuses”

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CCP Games—in a widely criticized move—elected to try a new process for CSM voting this year. The sudden change shocked many capsuleers causing outrage across New Eden, with the current CSM remaining silent on the issue thus far. Without preamble, CCP Dopamine made the announcement on the EVE forums early this morning: “New, Improved Voting Method Implemented Effective Immediately.”

Starting this morning we are happy to announce the first CSM voting Caucuses in EVE Online history. Rather than an online ballot, pilots will now navigate in-game to specific systems in game to cast their vote for their chosen CSM members.

The process is rather simple. Pilots will need to fly to a designated caucusing system in New Eden where nodes representing their preferred CSM candidate will spawn. Each node is out of D-scan range from the others. The node grid will be restricted to Battleships only, excluding Blops. This is to make counting them easier and ensure all players have an even chance of attending the caucuses. Once warped to the node, a player’s ship is warp scrambled and they must loot a large cargo container containing exactly one Scientist commodity per player and slow boat it 75km to a drop off point where the scientist will be counted by volunteer staff—with help from a new app commissioned to aid staff—as a vote for the representing node’s candidate. 

This process may seem limiting to some, but it ensures that only dedicated, real players vote for candidates they are sure are right for the CSM. There is no restriction on the number of alts a pilot may caucus vote with, but they must be in a non-Blops battleship to caucus vote. 

The extended donwntime today may have surprised players, but we are confident they will understand as the first nodes spawned. The first location is in Delve. We have chosen Delve for the first to vote region after careful consideration, but all regions will have a chance at being caucusing locations should the trial of this system prove effective this year. 

Best of luck, capsuleers, and be sure you all choose the candidate right for you before warping to a node. The first are awaiting caucus-eers now in Y-OMTZ.

The thread has already garnered hundreds of angry responses from users, with many crying foul on the unprecedented change. Most complaints are leveled at the difficulty of caucusing and choice of location. Many users claim this is a clear sign of bias toward the Imperium or Nullsec dominated CSM. Zkill is showing a steady feed of t1 battleships dying to gatecamps at entry systems to Delve, while many more have vowed not to vote in protest. Despite the largely negative backlash, some users are praising this as an anti-botting move or one “taking votes from the hands of rich players” accused of stacking votes with “multitudes of alts”, since only players in-game can vote in this new process. Only time will tell how the new Capsuleer Caucuses will affect voting.

CCP Aborts Attempts to Support Planned Platforms after DDOS Event

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Image: Reddit thread showing Jonathan Sarge photo of C-64 and unattributed image of a TRS-80 running EVE Online

“Do I smell ageism,” an angry player asked, “or is that just Mentholatum in my nose?” 

CCP is under fire for alleged ageism after sources reveal they have terminated plans to support several classic gaming platforms. As part of the “Fight or Flight” Quadrant, CCP is aborting attempts to support the following platforms, despite their apparent popularity within the EVE Online community: Compaq Portable, Commodore 64, Apple II, TRS-80, TI-99/4A, Magnavox Odyssey, and Atari 7800.

“I’ve spent countless hours keeping my Compaq Portable in good shape for EVE Online,” one enthusiast explained. “I quit playing when they ruined the game with T2 ships in the Castor release, but someone told me official support for the Compaq Portable was coming Soontm, and probably in the same update as the Low-Sec gate to Stain. That kept me engaged with the community all this time. I don’t know what game I’ll choose now. I heard rumors that Metro Exodus and Hunt The Wumpus might be coming to my preferred platform. Either way, I guess CCP doesn’t want my money.”

Heartbroken players are sharing pictures of their favorite platforms running EVE Online one last time before the patch goes live in a grassroots effort to persuade CCP to rethink their plan. There has thus far been no response from CCP, despite broad support within the EVE Online community, as evidenced by several “F for respect” and “7o” salutes, and at least one planned cyno vigil.

“It’s not about ageism or platform bias,” an insider clarified. “Last week, EVE Online experienced a major DDOS event as a result of an effort by a technician in the hosting center to connect to EVE Online from their Commodore 64. The C-64 obviously doesn’t have excellent support for the new transparent CCP Logo displayed when initiating the launcher, so the technician wrote a BASIC program to initiate the connection using an undocumented API. Unfortunately, a misplaced GOTO command resulted in an infinite loop. This event triggered a serious conversation about platform support, and whether it is fair to the broader user base to include undocumented features for the benefit of officially unsupported platforms.”
“I’m not buying their argument,” an Apple II aficionado grumbled, “is EVE Online really so much more complex than Elite, which runs just fine on my machine? CCP managed to delete boot.ini on supported platforms, but somehow they want to shift the blame for the DDOS to those of us who identify as retro platform gamers? Let’s face it, CCP’s new overlords don’t care about our community; Pearl Abyss only wants young gamers dumb enough to buy all the latest hardware. I’m going to go check out Dual Universe; Högni Gylfason went there from CCP, and he is over 40 – maybe he will be more interested in equal rights for older gamers.”

Inner Hell Announces Successful Eviction of Tranquility Server

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Bolstered by the recent successful eviction of Mouth Trumpet Cavalry, a press statement issued today by the leadership of known wormhole landlords Inner Hell announced another successful eviction, this time of the EVE Online “Tranquility” server, known colloquially as “TQ”. The press briefing, which was delivered to the offices of EVE Onion News tied to a brick and launched, presumably from a 720mm Artillery Cannon, describes the “…heroic actions of our brave pilots against the threat of the EVE servers Блять.”

A representative of Inner Hell, clad only in jogging pants and a red headband, and sweating profusely, appeared before the media today in a televised briefing. After taking seventeen entire minutes to compose himself and finish six beers, the spokesman―whose name could not be understood—ranted at length about how the assembled press could “kiss my dummy thick ass.” He then went on to call the Tranquility server a “bitch”, loudly and repeatedly, for an additional fourteen straight minutes while occasionally interjecting insults directed at the server’s mother, grandmother, and country of origin. 

The remainder of the press conference consisted of the representative firing a live automatic rifle into the sky and laughing wildly. While leaving the stage, the representative notably stumbled, dropped a CCP-branded bag spilling over with €500 notes, threw a handful at the front row of reporters, punched a member of event security, jumped into an Ikitursa and flew away.

When asked for comment about the incident, CCP released the following statement:

CCP Games does not explicitly promote the eviction carried out by Inner Hell against the Tranquility server. The server is a vital resource that provides an important function for many players—specifically, the ability to play the game. The suggestion that we would ever purposefully allow members of a capsuleer organization into our offices in order to wheel the server out the door in order to toss it into the sea because we don’t want to deal with the ongoing PR nightmare of having our primary game server offline’d indefinitely by a recently banned and foaming-at-the-mouth troglodyte with a bot network is obviously ludicrous and, in our personal opinion, truly laughable. 

The Tranquility server could not be reached for comment, but sources close to the server indicate that it has moved into a C2 pulsar in order to reorganize and take stock of its remaining assets.

Wormholers(btw) Report Old-New Wormhole Sounds More Reliable at Keeping You Awake After Eighth Hour of Sitting Cloaked on Hole — A Retrospective

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“I’m on sixth Redbull sure but I think hole is moving toward me,” he said.

The poor Russkie was working on his twelfth hour of hole control. Rather than engaging in mind-numbing red-triangle-shooting like the rest of wormhole space, his corp preferred to make its ISK by bashing the structures of groups who had long since gone dormant. Since the goodies contained within were guaranteed to drop, they stood to make anywhere from 20b to 60b for an eviction of this size. All that stood between him and his loot was a mere 96 hours of boredom.

“I see people make complain about wormhole sound. But is not so bad. Very help for long hours cloaked on hole for doorway stop.”

Initially, there were some complaints about the changes the art team made to the wormhole animations and audio indicators. Some had said that it made it harder to hear reductions in available mass. Others had criticized the changes for forcing players to mute their audio altogether, to avoid having to listen to the din.

“It sounded like a soundscape for The Shining,” remarked a less enthused player.

After several months of torture, CCP finally got around to patching the audio back to something like the old standard of 2018. It seems that our Russkie friend will have to go back to relying on cocaine and Red Bull.

On the Issue of Women in EVE Online

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Editor’s note: This article was originally published October 2018

It is a well established fact that women represent only 4% of EVE’s player population. There’s no real one accepted reason why this is, though a few have been put forth. One CCP Dev who will remain anonymous said they believe it is because the object of agency within EVE Online is a ship, and not a person. One ex-CSM member believes that it is because the social structures of the game have evolved over time to exclude women. Another theory that is not easily attributable, is that women generally prefer to avoid the deceitful, underhanded gameplay of EVE Online. Whatever the reason, the number of women in EVE is quite low.

Most of the time the conversation centers around trying to increase this number. This is the wrong question. We really should be asking ourselves how we can lower this number. I say 4% is much too high! With a peak concurrent user count of about 50 thousand, that means two thousand of them will be women. This is entirely unacceptable.

EVE is a boys-only club. Everyone knows that although the sign “you must have a Y chromosome to ride” isn’t actually printed anywhere, it’s still there. Some women just didn’t get the memo, and joined anyways. While it’s probably against the law to actually disallow women from playing EVE, there are still actions that CCP can take to prevent women from playing EVE. There are also actions that the player base can take.

CCP can—and should—make sure that their advertising campaigns only target male gamers. There should never be any women featured, ever, in their advertising. Guys should be talking about guy things in CCP’s ads. Only focus on fighting and PVP, the kind of 80’s action movie stuff that appeals only to the manliest of testosterone powered men. I am not saying that a woman cannot enjoy this too, but CCP cannot achieve their no-women goal with just advertising alone.

CCP should make sure that the game remains hostile to women. The first thing they should do is keep the character creator focused on the Barbie Doll ideal. This is actually pretty common to the industry, so it’s not really that hard for them. Make sure that the male fantasy plays out in every female character created. Breast sizes should start at C-cup and then go into the absurd and obscene. Gravity should also never affect breasts; that would ruin the fantasy. Necklines should always be revealing. Female characters should also be constrained to high heels only. Everyone knows that women only wear high heels all the time, even to bed.  Especially to bed. Whatever CCP does, they have to make sure that the male players with female characters can continue to fantasize.

While CCP is making sure that the female characters fulfil every man’s fantasy, they should also continue to make sure the New Player Experience voiceovers continue to use the male pronoun, regardless of what characters the players create, since we all know the kind of player CCP wants behind the screen: male. The voice over isn’t talking to the character, it’s talking to the player.

Speaking of players, they don’t get to slide either. Every time a player hears a female voice in mumble or discord, they should immediately make a disruptively huge deal about it. The correct response is always: “go make me a sandwich” or a solicitation for pictures of the girl’s breasts. Remember, players, females are just objects for men to enjoy.

Players can go one step further. Reikoku, the infamous T20 corporation, once had a full ban on female players. For some inexplicable reason they lifted this ban. Player groups can and should openly declare the treehouse rule: “No Girls Allowed.” If players make the game hostile to women, we can ensure that EVE remains free of anyone whose reproductive organs don’t dangle.

After all, women do not actually contribute anything to EVE Online. They don’t contribute anything to the game play. I can think of no argument to the contrary. Though some women have certainly proven to be good diplomats, fleet commanders, sky marshals, or leaders, in every case there was a man that could have done the job better.

EVE Online doesn’t need women players. They are icky. And gross. If players and CCP work together, they can drive the percentage of female EVE players down to zero.

Advanced Artwork Classes Repeatedly Interrupted by Exploding Rorquals

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On 11 January 2020, a Rorqual interrupted an Eve University class taking place in the Kalevala Expanse, shouting obscenities in local chat before setting itself ablaze in protest. Students immediately ran to the Rorqual’s aid, attempting to use any kinetic, explosive, electromagnetic, or thermal devices they could find to extinguish the blaze and save the poor whale. Unfortunately, the Rorqual perished at the scene before emergency responders could even arrive. The flames from the Rorqual’s self immolation hit an internal fuel tank, causing a massive explosion and scattering remains all over the ore belt. This marks the fourth such occurrence since the new year began. “She didn’t even appear to panic, it was insane!” explained one of the students present, “she just sat there and burned.” Eve University now faces calls from terrified parents requesting that they suspend teaching all Advanced Artwork courses immediately. 

Per sources familiar with the event, the class began “normal” with no apparent issues. “We did what we always do,” claimed the source, “we entered a wormhole with a Null security static, then popped out in the middle of majestic space.” He described how the students staged on a blackops class battleship, while their scout found the perfect subjects for them to photograph. They moved about several times, finally landing in an ore belt to snap a few shots of the purple sunlight reflecting off large rocks of ore. It was the perfect lighting, a wonderful angle…and that’s when the Rorqual appeared. “Who would’ve thought an advanced photography class would end like that?”

The classes have an average of forty to fifty pilots, with the only prerequisite being training to use a covert cloaking device. This apparently allows for optimal positioning and ensures that student ship models are not in the way of the pictures they take.  When asked why they use a wormhole, students responded “It helps get us out deep into the void, man.” These students explained that they occasionally spend hours rolling the connection before finding the perfect spot for some photos. While it can take a lot of time, the majority agree the dedication is worth it. However, for the last several weeks, things have not gone as wonderfully as hoped. 

 Some of the newer students reportedly felt violent shaking in their limbs for several minutes during and after these events. A few freshman students even admitted to getting “the shakes” just thinking about the memory of exploding Rorquals. Not everyone seems to have been so affected however. When questioned, one senior student said “Naw, I didn’t get no shakes this time. I’ve seen it before, you know? I just wish these protestors would give it a rest and let me take some good screen shots of space once in awhile.” 

In a public address, the University has announced that it will immediately suspend all art classes pending an investigation. Eve University also announced the immediate suspension (with pay) for several as-of-yet unnamed guest lecturers while the investigation takes place. Trusted sources within the University have confirmed that Bomber’s Bar part-time professors were lecturing the classes just before every protest began, however no link to the professors and the actions of the protestors has yet been found. The University has requested that all future inquiries into this and related events be directed to their Pilot Relations office. 

Any students present during these events are offered trauma counseling with local Therapists through Eve Universities’ student mental health program.

BUMS!

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CCP’s decision to allow developers to play EVE seems to have generated yet another unexpected change in New Eden. “I was sitting there looking at my corpse in space after an embarrassing PvE loss thanks to falling asleep at my keyboard, and I had an epiphany,” the developer reported, “why am I wasting my time with something only a bot could enjoy? What if I didn’t shoot triangles? What if I give up on training my cat to rat? What if nobody botted?”

And, with that, New Eden is on course to enter a new era. As of the next major update, no new ISK* will be created in New Eden. The economy is now closed. CONCORD will no longer generate ISK to pay bounties. Non-Capsuleer corporations will no longer generate ISK to purchase commodities on the open market, nor for mission rewards.

Instead, every Omega-licensed capsuleer will now receive a monthly Basic Universal Minimum Stipend (BUMS) distributed evenly among all capsuleers, coming from 40% of all taxes and fees collected across New Eden. 20% of taxes and fees will be allocated to CONCORD to pay bounties in High Security space, 10% will be distributed evenly among corporations holding structures, and 30% will be distributed evenly to registered Non-Capsuleer corporations without regard for their standings or the perceived legitimacy of their organizations.

“I hate the idea that my taxes will go to Blood Raider corporate coffers,” said Amarrian sympathizer Dosanglos Bedrinkin, “but this is better than allowing bot-aspirants to drive rampant inflation. Something has to change. This will also ensure better distribution of mission running activities, as more popular Non-Capsuleer corporations will likely run out of income before the month is over.”

Recognizing the tendency to hoard ISK in a closed economy, all registered financial institutions will now collect a monthly tax, seizing 5% of the balance held by each player to augment the BUMS pool. Those players and corporations with an ISK balance in the 90% percentile of all balances will see an additional 10% of their ISK transferred to the pool.

Finally, to prevent hoarding unassailable wealth in non-capsuleer stations, and to encourage assets to be stored in Upwell structures, each Omega-licensed capsuleer will be limited to a maximum of 100B estimated ISK value stored in stations. Alpha-licensed capsuleers are limited to 2B estimated ISK value in stations. To facilitate this transition, and in an effort to “Clean Up New Eden,” all assets in stations will be transferred to the redemption queue, and organized into stacks consisting of the smaller of 1 item or 1B ISK estimated value. With the increased quantity of assets stored in Upwell structures, asset safety has been permanently disabled.

Launch date for the transition to the Basic Universal Minimum Stipend is highly dependent upon the amount of time it takes to move all assets into the redemption queue. Initial estimates place this process at approximately 38 years, during which all servers will be offline.

* CCP retains the right to generate ISK to facilitate in-game purchase of PLEX by authorized non-capsuleer corporations.
Cat ratting created by cropping https://www.flickr.com/photos/16725630@N00/393522910/ in compliance with license.