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CCP Calls out Fake Wormholers

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Wormholer (Erutor), BTW

EVE Onion’s investigative team is pleased to bring you this excerpt from the original draft of the October Balance Pass developer notes.

We said at Fanfest that we wanted to address bizarre behavior by our employees in public places when you combine a warped sense of humor and 500mL vodka bottles, but that is impossible; we will instead focus on what is possible when you combine warp disruption field generators and 500mn Microwarpdrives, because that’s the best way we can think of to really torque off J-Space while driving PLEX sales.

500MN HICTORS!

If you don’t know what I’m talking about, then you are probably a Highsec carebear, an AFK VNI ratter, or a Lowsec pirate. It is currently possible for Heavy Interdictors to achieve perfect agility and extremely high speeds with warp disruption fields active using a specific combination of modules and activation timings. This allows them to decloak anything in a gate camp, which makes Nullsec significantly safer for botters, while allowing opportunity for successful roams of super annoying nano gangs you can’t kill unless you’re flying an Orthrus.

It’s quite broken and has been in-game too long. In fact, we estimate that 92% of all players who will inject into HICs to facilitate abuse of this broken mechanic have already done so, which means the status-quo is no longer expedient in driving PLEX sales. In this patch we are planning to solve this problem by removing all navigation related penalties from the warp disruption field generator. This does mean that HICs with normal fits will go faster with active warp disruption fields than before, but we don’t see a problem. Faster is better, right?

It’s important that we deliver an appropriate gameplay experience for each of our demographics. NullSec occupants want to make ISK safely, and lose it in staged fights. J-space dwellers have regularly called for the game to be more difficult, especially for Nullsec. We are most successful when we can serve both of these constituencies well with simple changes. We previously reduced the number of connections to Nullsec space from J-space, for example. Now, we are pleased to announce the same sort of win-win with October’s changes to HICs.

With this change, Null Security space does become more dangerous for those holding SOV, since they can no longer gate camp with nearly 100% effectiveness. To offset the sadfaces in Nullsec, we will continue to focus on other QoL improvements to maintain support for Nullsec’s preferred multi-botting and F1 monkey gameplay style. Since it is no longer worth your time to camp gates or roam with HICs—an active playstyle—we suggest Null Sec players feel free to go ahead and inject more Rorqual pilots! We estimate that removing the need to worry about such troublesome work as actively camping gates or learning to applying points and webs to roaming Nano gangs will lead to a 0.84% increase in PLEX sales, which translates directly to greater happiness for our Pearly overlords.

As a bonus, this fundamental change to HICs also ensures the game becomes more dangerous, just as Wormholers asked for. Anyone who complains is clearly a risk-averse “Not Wormholer, BTW.” Besides, we’ve provided a superior alternative to rolling frigate holes! We suggest that J-space dwellers invest in multi-boxing smart-bombing Proteus bots set to activate their bombs immediately upon detecting the wub-wub of hole activation. This will increase the number of explorers killed in J-space, which will drive up exploration loot prices, which will lead more explorers into J-space, in a deliciously wonderful orgasm of destruction estimated to lead to a 0.69% increase in PLEX sales! When we need a cash infusion, we’ll simply ban a few hundred J-space botters, who will immediately buy PLEX on their other accounts to inject new bots. Besides, we have a stock of Proteus hulls, and they’re rotting in Jita. Truly a win-win!

We look forward to the salt these changes will generate on Reddit!

CCP Rise Responds to Wormhole Concerns, Outlines Adjustments to October Balance Pass Regarding Most Important Ships to Wormholers

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Reykjavik –

CCP Rise has personally addressed the EVE Online community following an unpopular EVE Devblog that stated “wormholers will be unwilling collateral damage” as a result of the October Balance Pass. After consulting with the Council of Interstellar Management (CSM) and prominent wormhole figures, CCP Rise issued the following statement:

“Wormholers of New Eden, we have heard you loud and clear. We have made a mistake. After much discussion with the CSM and concerned parties, I have convinced our team to take another look at the October Balance Pass. Thanks to the CSM, we now understand exactly how critical the Griffin Navy Issue and Widow are to wormhole space and we apologize for making iterations on these ships without recognizing their integral role to many Wormhole operations. Due to the controversy surrounding the ECM changes, the Griffin Navy Issue and the Widow shall be receiving new, SKIN-specific role bonuses that will only be active in Wormhole space. We thank the CSM for their tireless efforts in making sure your concerns are brought to our attention with complete accuracy.”

The role bonuses, which will be detailed in a Dev Blog scheduled for a later date, will make use of ship SKINs that have traditionally only served a cosmetic role in the EVE Online MMORPG. In regards to the Griffin Navy Issue—a ship that would be made all but useless if not iterated upon in conjunction with the October Balance Patch—CCP Rise offered some insight on the bonuses:

“For instance, the Griffin Navy Issue will now receive a probe launcher high slot if an “Exoplanets Hunter SKIN” is applied to the hull. The “Ghostbird” SKIN, on the other hand, will allow it to generate an area-of-effect cloaking field for ships of its size. This should offer a wider range of gameplay options in Shattered Wormholes. By implementing these changes, we believe we can augment the exciting emergent gameplay that has come to characterize wormhole space.”

The Widow, which was also the subject of heavy critique following the original announcement of the October Balance Pass, would also be receiving a similar SKIN-specific role bonus:

“The Widow was a tough ship to adjust, primarily due to its role as a Black Ops battleship. However, we were able to find some interesting niches to offset the effects it would suffer as a result of the balance pass. Firstly, if a Matigu Seabeast SKIN is applied to a Widow hull, a player will have the option to turn their Widow into a special command center that can only be used on Oceanic planets located in C3 Wormholes and above. We are going to keep a close eye on it but we want to start it off with a 5% powergrid and 5% CPU bonus. We know that you love using your Widows for running Sleeper Sites, but this role bonus should also make it a common sight for your Planetary Interaction setups. The next SKIN we are introducing is the Raata Sunset SKIN—once applied, this SKIN will allow the Widow to make a one-ship connection, regardless of mass, to any Wormhole in New Eden as long as it is adjacent to an “End-of-Life” Wormhole. Finally, we will be introducing a new SKIN called the Remember Caldari Prime SKIN for the Widow, which, when activated, will allow the Widow to expend its fuel bay to close a Wormhole of any size. A limited release of this SKIN will be available initially for 4,000 PLEX and will be available to players who purchased tickets for Fanfest 2018 and EVE Vegas 2018 .”      

The announcement was applauded by CSM members. In the words of Suitonia: “CCP has once again reaffirmed their commitment to the player community. These changes don’t just answer wormholers directly, they provide exciting new opportunities for wormhole space.” Brisc Rubal was also in agreement, sharing that the SKIN role bonus concept was a unique solution, adding that, “Wormholers brought a minor problem to CCP’s attention and in response they’ve gotten what they’ve been asking for all this time. People like to say that the CSM is out of touch with players, but if anything, this proves just how important the CSM actually is.”

CCP Spends $425 Million on Loot Boxes, Decides to Implement the Idea Into EVE

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Earlier this month, the internet nearly broke when EVE Online developer CCP Games announced that it would soon be acquired by Pearl Abyss. Theories emerged, speculation was rampant, and flame wars are still being fought today over the announcement. It is still a touchy subject, one with minds greater than I are attempting to debate. However, unbeknownst to many, was where the buyout money would be spent.

“As you know, running an online game is basically no cost.” Says CCP Games CEO Hilmar Pétursson. “There was a big debate over where the funds should go.  One suggestion we all liked was from CCP Falcon, who opined we spend all the cash on alcohol. You know, the good stuff. Someone else suggested we move the HQ to the Moon, but we felt that the commute would have been problematic for some employees, and the CSM.”

Unfortunately for the team at CCP, another publisher, EA Games had much more sinister plans for the money. “So, we’ve really been into football here at the office.” says an employee that wished to remain anonymous. “Naturally, someone brought over their copy of FIFA 18, and right away almost everyone got involved. We had an office-wide tournament—the season was going to reset when FIFA 19 came out—so everyone was trying incredibly hard to win. That’s when the money started flying out the window.” Our interviewee is of course referring to “FIFA Ultimate Team Packs” which are glorified loot boxes. “It started innocently enough, somebody bought one just to try it out, and got a top-tier goalie. Suddenly it became an arms race of ridiculous proportions.”

Sure enough, just two weeks later, every single cent of the $425 million acquired from the acquisition was gone. “That made me realize something,” Hilmar says “this is such a great option for players to have, we need to implement it into EVE as soon as possible. It’s the ultimate player choice, right? Either work hard for your spaceships, or spend some money to get things at random. It’s fair and balanced because everyone CAN buy loot boxes. It doesn’t mean you have to, but the option is there. We really want to model our system after the great success of Electronic Arts. They look Belgium right in the face and say ‘so what if we’re breaking your law, we’re a game company, damn it!’ It’s great. Now that we have Pearl Abyss and their legal teams backing us, I really think we can start swinging our weight around more.”

While Hilmar excitedly ran off to begin discussing loot box implementation in EVE, I was told by a CCP representative to expect an exciting series of patch notes relating to the new system soon. I, for one, can’t wait to spend 250 PLEX on a chance at unboxing a legendary Avatar, and instead receiving a skin for the Rokh.

On the Issue of Women in EVE Online

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It is a well established fact that women represent only 4% of EVE’s player population. There’s no real one accepted reason why this is, though a few have been put forth. One CCP Dev who will remain anonymous said they believe it is because the object of agency within EVE Online is a ship, and not a person. One ex-CSM member believes that it is because the social structures of the game have evolved over time to exclude women. Another theory that is not easily attributable, is that women generally prefer to avoid the deceitful, underhanded gameplay of EVE Online. Whatever the reason, the number of women in EVE is quite low.

Most of the time the conversation centers around trying to increase this number. This is the wrong question. We really should be asking ourselves how we can lower this number. I say 4% is much too high! With a peak concurrent user count of about 50 thousand, that means two thousand of them will be women. This is entirely unacceptable.

EVE is a boys-only club. Everyone knows that although the sign “you must have a Y chromosome to ride” isn’t actually printed anywhere, it’s still there. Some women just didn’t get the memo, and joined anyways. While it’s probably against the law to actually disallow women from playing EVE, there are still actions that CCP can take to prevent women from playing EVE. There are also actions that the player base can take.

CCP can—and should—make sure that their advertising campaigns only target male gamers. There should never be any women featured, ever, in their advertising. Guys should be talking about guy things in CCP’s ads. Only focus on fighting and PVP, the kind of 80’s action movie stuff that appeals only to the manliest of testosterone powered men. I am not saying that a woman cannot enjoy this too, but CCP cannot achieve their no-women goal with just advertising alone.

CCP should make sure that the game remains hostile to women. The first thing they should do is keep the character creator focused on the Barbie Doll ideal. This is actually pretty common to the industry, so it’s not really that hard for them. Make sure that the male fantasy plays out in every female character created. Breast sizes should start at C-cup and then go into the absurd and obscene. Gravity should also never affect breasts; that would ruin the fantasy. Necklines should always be revealing. Female characters should also be constrained to high heels only. Everyone knows that women only wear high heels all the time, even to bed.  Especially to bed. Whatever CCP does, they have to make sure that the male players with female characters can continue to fantasize.

While CCP is making sure that the female characters fulfil every man’s fantasy, they should also continue to make sure the New Player Experience voiceovers continue to use the male pronoun, regardless of what characters the players create, since we all know the kind of player CCP wants behind the screen: male. The voice over isn’t talking to the character, it’s talking to the player.

Speaking of players, they don’t get to slide either. Every time a player hears a female voice in mumble or discord, they should immediately make a disruptively huge deal about it. The correct response is always: “go make me a sandwich” or a solicitation for pictures of the girl’s breasts. Remember, players, females are just objects for men to enjoy.

Players can go one step further. Reikoku, the infamous T20 corporation, once had a full ban on female players. For some inexplicable reason they lifted this ban. Player groups can and should openly declare the treehouse rule: “No Girls Allowed.” If players make the game hostile to women, we can ensure that EVE remains free of anyone whose reproductive organs don’t dangle.

After all, women do not actually contribute anything to EVE Online. They don’t contribute anything to the game play. I can think of no argument to the contrary. Though some women have certainly proven to be good diplomats, fleet commanders, sky marshals, or leaders, in every case there was a man that could have done the job better.

EVE Online doesn’t need women players. They are icky. And gross. If players and CCP work together, they can drive the percentage of female EVE players down to zero.

Sophia “Alizabeth” S. is a former EVE Online player and moderator for the Women Gamers of EVE chat room. Her current work of fiction, Winter Three, can be found at Amazon Books. https://smile.amazon.com/Winter-Three-S-M-Saintsing-ebook/dp/B01N5YDVKC

Pearl Abyss CEO Vetoes October Patch Changes, Orders CCP to Listen to Players

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Seoul, Reykjavík

In a stunning turn of events following the public outcry over many EVE Online players being treated as “unwilling collateral damage,” Pearl Abyss CEO Robin Jung has ordered freshly-acquired CCP Games to suspend a “balance pass” previously scheduled to be released in October. “Pearl Abyss is committed to engaging with the player community and reviewing player feedback, for without players, we as developers would be out of a job. This culture extends throughout all of Pearl Abyss and our subsidiaries and we will not tolerate poor decisions that threaten the health of the player communities we have worked so hard to cultivate.”

Seeking to reassure investors during a quarterly shareholders’ meeting, Jung expressed dismay at CCP’s lack of public relations expertise. “It is utterly embarrassing for a company to refer to some of its own players as ‘unwilling collateral damage,’ and it is for that reason that I reluctantly invoke the veto power established in Article Six.”

Article Six of the “Acquisition Agreement Concerning Pearl Abyss and CCP Games” outlines the procedure by which Pearl Abyss, as the majority owner of CCP Games, can suspend the “creative independence” established in Article One of the same document. Notably, this invocation of the veto power can only be exercised through unanimous agreement of the Pearl Abyss Board of Directors, indicating that Jung did not issue the declaration unilaterally—and likely over the objection of CCP.

Under normal circumstances, Article One governs the unique relationship between Pearl Abyss and CCP Games, in which the former allows the latter to develop pre-established IPs such as EVE Online with full creative independence. However, as Jung explained to shareholders, Article Six provides the boundaries within which that creativity must abide. Furthermore, it supplies Pearl Abyss with a great amount of flexibility for how to handle emergent breaches of creative conduct, with remedies ranging in seriousness from ordering a simple review of policy to outright removing CCP developers, employees, or executives from the company.

In this case, Jung—and the Pearl Abyss Board of Directors—selected a relatively light sanctions package. In a statement issued by the Chairman of Pearl Abyss, Dae-Il Kim, “The Pearl Abyss Board of Directors hereby unanimously orders CCP Games to suspend the release of the ‘October Balance Pass’ until further notice, to establish player-led focus groups to analyze, review, and propose amendments to the ‘October Balance Pass’ as currently published, and to issue an immediate apology for insulting a significant portion of the player population. At the heart of this order, we expect CCP to listen to its playerbase.”

Despite what some observers in Reykjavik are calling a “heavy-handed” response disproportionate to the offense, Jung struck a forgiving and optimistic tone. “CCP Games has much to learn about how to properly treat players. We can either choose to see them as a piggy bank or walking wallets, or as living, breathing people who share in the creative storytelling and development of our games. It is a long and arduous process but I remain confident that CCP will continue to learn and grow in this regard.”

Leaks: EVE Login Issues Are Live Tests For CCP New Policy Against Player Backlash—Turn Off Jita, Market

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Reykjavik – The “Burn Jita” riots have long been recognized as a triumph by EVE Online players against unpopular CCP practices. During the riots, players traveled to the Jita trade hub and continually bombarded an in-game structure until the lag was so unbearable that CCP had to reverse on a range of issues. Today, however, according to leaked CCP documents, and in light of player outrage over the October Balance Pass, CCP has been testing an innovative idea—cutting players off from Jita completely.

The leaked email, supposedly written by Hilmar Veigar Pétursson, titled “Greed is Good But Revenge is Better,” was confirmed through anonymous channels within CCP and independently verified with the CSM. This revelation indicates that CCP had communicated the new policy to the CSM at a prior date, though it was not confirmed if the memo had been drafted in a previous form at the time of the CSM summit in early September, or if a new draft had been issued following player outcry to the October Balance Pass.

The memo marks a shift in CCP’s policy when interacting with the player community.

“I want to begin by thanking everyone who had to handle the childish screams of our players after the announcement of the changes in October. At the same time, I want you to know that I have been working with our server technicians and executive producer to ensure that we will retain full control of our game. During the week of September 24, we will be testing out a new concept—shutting down Jita. This will send a message to the buffoons that we will not tolerate being forced to change our development plans and schedules. They are all about to become ‘unwilling collateral damage.’ Now, our first few tests may seem game-wide, but we’ll make some small iterative passes to limit loss of access to Jita.”

Responses to the e-mail from CCP and the CSM, represented through CCP employees quoting them, were largely positive.

“To be quite honest, I don’t know why we didn’t think of this in the first place,” wrote CCP Falcon, lead community organizer, “When the screeching gets so bad we have to change our patches, why don’t we just kick them where it hurts and shut down Jita?”

CCP Rise, who had amended the October changes in an attempt to ameliorate wormhole players, wrote, “Finally! Dealing with those idiots was a complete waste of time! Also, Jin’Taan wanted me to tell everyone he loves these new policies. Has everyone read his kickass INN article?”

Responding to CCP Rise, Hilmar wrote, “Yes I did! It’s good to see a CSM with some balls. Make sure he gets a position next year even if you have to fudge some numbers.”

Although the current tests were too successful in that the entire game was affected, according to CCP back channels, additional iterations will be made so that the only system affected will be Jita along with the wider Forge regional market. Nullsec alliances, already alerted to the policy through their CSM representatives, have created a bartering economy through the contract system to insulate them from reliance on Jita. A player coalition of wormholers, highsec carebears, and lowsec groups is allegedly forming to protest the changes, but without a Jita to “burn,” it is unlikely they will be able to sway CCP policy.

Security Contractors Required for Caldari Prime: Materials Acquisition and Ishukone Corporation Open New Round of Bidding

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Caldari Prime, Luminaire

With Mordu’s Legion Command announcing a drawdown of forces on the disputed world of Caldari Prime, Materials Acquisition and Ishukone Corporation are now accepting bids from private security firms to take up the mantle of neutral peacekeeping. Many enthusiastic alternatives to Mordu’s Legion have already submitted preliminary proposals.

Speaking for at-large entrepreneur Sansha Kuvakei, True Slave35482IS-KOR stated, “Sansha’s Nation is uniquely suited for widespread pacification of planetary environments. The Nation has a proven track record of resilience, even in the face of Empyrean efforts to prevent the dissemination of employment opportunities to New Eden. Imagine a world without conflict, without poverty, without disease. This is what Sansha’s Nation offers to the people of Caldari Prime.”  

“If you ask me,” Korako Kosakami stated through holovid projection, “The Guristas are the only organization in the cluster with the manpower, know-how, and military excellence to meet the criteria for these contracts. After all, how many contractors can boast outsmarting the Wiyrkomi Peace Corps, destroying one of their convoys, and even hijacking one of their supercarriers? Besides, I’ve already got guys planted in the joint operations on the surface.”

After mysteriously appearing within the Scope’s fluid router network, a series of high-pitched beeps and mechanical noises flooded the studio in Luminaire. Scope science consultants eventually decoded the mysterious transmissions as belonging to a Rogue Drone Hive. “AI good for Caldari Prime. Harvest planet for resources. Make more drones.” Normally a contract made by non-human AI would be rejected outright by Materials Acquisition and Ishukone Corporation, but the Rogue Drone contract is reportedly the only one that does not require compensation in the form of ISK.

Other bids were made by Angel Cartel, Serpentis Corporation, Blood Raider Covenant, and even the enigmatic Triglavians, though their contract was difficult to decipher and has not yet been made public.  

Although the details of the future of Caldari Prime may be uncertain, with so many enthusiastic contractors already engaged in a bidding war, the people of Caldari Prime will be able to rest easy knowing that their security concerns will be amply met. No matter which entity Materials Acquisition and Ishukone Corporation agree upon, all potential contractors clearly possess the capabilities to fill the vacuum left behind by Mordu’s Legion.


EVE Online Players Suffer Major Lag as CCP Physically Transports Servers to South Korea Following Pearl Abyss Acquisition

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“This acquisition will be excellent for CCP, for our games, and especially our players,” Hilmar Veigar Pétursson, CEO of CCP Games, said cheerfully as he patted the server hardware sitting next to him on an Icelandair flight to Seoul the morning of September 9, 2018. Speaking to reporters on Saturday, EVE Online’s slowest time of the week, Péturrson assured those gathered that any disruptions in service for CCP’s hit sci-fi MMORPG would be barely noticeable.

That was before the CCP team missed the connecting flight to Seoul in London’s Heathrow Airport.

“I’m not sure we are going to make it,” Hilmar said impatiently as the CCP Dev Team slowly snaked its way through Heathrow’s byzantine queues and transportation services, laden with backpacks of their office belongings from Reykjavik while carrying or pushing server equipment. Looking back over the caravan of polo-clad staff and employees, Pétursson muttered to reporters, “It may not have been a good idea to do an office move at the same time as a server transfer.”

In order to better accommodate the move and to provide as little disruption to EVE Online as possible, twenty percent of the server architecture was left behind. A senior CCP server technician, speaking on condition of anonymity due to the sensitive nature of the Pearl Abyss acquisition, stated, “We believed that twenty percent would be sufficient, considering the traditionally low player turnout on weekends and the numbers of players who had reported they were unsubscribing and uninstalling our client over the last few days.”

Expecting that the lower player population would translate into less stress on the servers, the remaining twenty percent was designed to primarily accommodate Jita station traders, players using the autopilot feature, and to support the monetary transactions on the EVE Online website. When players began activating modules, undocking their ships, and transferring items between hangars, however, the remaining architecture began to cascade in failure.

Players immediately noticed the slowdown in service. The r/Eve subreddit was especially active in voicing disappointment, with many users lamenting they might “have to go outside.” Players purportedly from Australia, on the other hand, believed the lag to be a new game feature designed to equalize latency.

At the gate, the CCP team let out a collective sigh of traveler’s disappointment as they watched their British Airways flight depart for Seoul. After taking nearly half a day to navigate through Heathrow, the team was exhausted. Server equipment and office supplies were heaped in the waiting area while CCP staff worked to book the next earliest flight to Seoul, though British Airways was unprepared to accommodate such a large party on any flights for some time.

CCP Falcon attempted to take to the forums to address user concerns, but his responses were delayed by up to thirty minutes or more. CCP Guard, who had been carrying server equipment under both arms and had subsequently disappeared behind the stacks of equipment, could not be reached for comment. When pressed on when he believed the servers would be back online, Péturrson declined to answer directly.

“All acquisitions have unexpected situations and we just need to be patient,” Péturrson said as he opened his smartphone to a surface vessel shipping company’s website.

 

Have you or a loved one been affected by lag in EVE Online? We would love to hear from you! Tweet us @EVEOnionNews

 

Faction Warfare Representative Ignored at CSM Summit: “Big Announcement” Interrupts Faction Warfare Balance Presentation

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The Faction Warfare Representative of the Council of Interstellar Management (CSM) was reportedly interrupted on the morning of September 6, during the Council’s morning session. Speaking on condition of anonymity due to a Non-Disclosure Agreement (NDA), the elected Faction Warfare official shared that a “big announcement” derailed a carefully prepared presentation on the state of Faction Warfare and solutions to re-invigorate the neglected game feature.

“I had made a Powerpoint presentation complete with charts, graphs, and spreadsheets,” the Representative stated, “All of which, I was going to use to underline the importance of implementing timer rollbacks, removing citadels from FW space, and revamping the new-player experience in the militias.”

After shaking off a short bout of nervousness and stepping up to the meeting chamber’s podium, the Representative had barely begun explaining the loyalty point tier system when CCP CEO Hilmar Veigar Pétursson entered the room and brushed the Representative off towards a chair to the side.

Although the NDA prevents the Representative from divulging too many of the details of Petursson’s announcement, he stated, “It basically began with Hilmar making a so-called ‘big announcement,’ acting like it was the most serious thing in the universe. All that happened, it turns out, was that CCP was purchased by a Korean company called ‘Pearl Abyss.’ At first, I thought it would be one of those ‘I’m going to keep this short’ announcements, but instead, he had the audacity to start taking questions from the other CSM members!”

The questions fielded by CSM members ran a gamut of issues, none of which were directly related to Faction Warfare, according to the CSM Representative. “You have Steve Ronuken talking about financials, ‘The Judge’ asking about how developers would be affected, and Jin’taan saying he was excited that he would finally get to wear cat ears. It was insane!”

The CSM Representative went on to say that important issues that were scheduled for the time—including but not limited to—suspect timers for neutrals sliding FW gates, revisiting station lockout, and increasing the tier rewards to provide system-wide industry bonuses tied to system upgrade level, were completely unaddressed. After the meeting, the CSM Representative tried to regain control of the floor but to no avail.

“Everyone was too preoccupied with the acquisition to discuss Faction Warfare mechanics.” Breaking down into tears, the Representative concluded, “You have mass exoduses across all militias and Faction Warfare collapsing into disrepair. This was finally going to be the year that Faction Warfare got a balance pass! And Hilmar ruined it!”

Pétursson could not be reached for comment.

The Name War of 2018

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Today, major alliance leaders sat down with CCP and decided to finally start doing something in the game again. To go along side the new recruitment program recently introduced, there would be war to draw in new players. This decision was unanimously made. However, conflict quickly erupted over what name the war should have. Many names were proposed, with several being drowned out in the escalating madness of the conference room.

 

  • The New War—due to the fact that one hasn’t happened in so long that even the most minor of skirmishes that occured is old news at this point.

 

  • The Everyone War—was instantly called out for being “dumb” and “if everyone was involved, the servers would erupt into a ball of fire” which the idea of the servers imploding intrigued CCP briefly, but they knew it would not occur.

 

  • The Post-Provi War—which was forgotten almost immediately after something else was brought up, much like the region itself.

 

  • Dino D-Day—which actually gained some traction until someone realized there was a video game named that, and couldn’t be used due to copyright reasons.

 

I suggested “That thing that happened in 2018” but while informative, just wasn’t catchy or flashy enough to draw attention.

Phones rang; intel channels were flooded; and Discord servers were pinged; as everyone with their own idea of what to call the war rallied anyone that would follow them, as the great Name War of 2018 began. A war fought among ideas, and not corporations or alliances. While some of the tight-knit groups stayed together, a lot of the larger alliances had members across multiple different factions in the Name War.

Fleets clashed constantly as newcomers arose and others faded away; like witnessing the pure essence and history of EVE boiled down into a very short, nerdy span of time. At one point, it did seem like it was everyone vs everyone, and yet the man that suggested the Everyone War name sat by himself in a corner, running L4 missions.

Recently, Talking in Stations published a show dubbing the war the “Trinosaur War”, most likely causing a swing powerful enough that the name will stick. CCP is glad that the Name War is for the most part over, so they can focus their advertising power to draw in new players with promises of war and new recruit bonuses. But, with all things EVE, the war will be temporary and unpredictable, and there’s always a chance something will be flipped to Goons.