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Wormholers(btw) Report Old-New Wormhole Sounds More Reliable at Keeping You Awake After Eighth Hour of Sitting Cloaked on Hole — A Retrospective

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“I’m on sixth Redbull sure but I think hole is moving toward me,” he said.

The poor Russkie was working on his twelfth hour of hole control. Rather than engaging in mind-numbing red-triangle-shooting like the rest of wormhole space, his corp preferred to make its ISK by bashing the structures of groups who had long since gone dormant. Since the goodies contained within were guaranteed to drop, they stood to make anywhere from 20b to 60b for an eviction of this size. All that stood between him and his loot was a mere 96 hours of boredom.

“I see people make complain about wormhole sound. But is not so bad. Very help for long hours cloaked on hole for doorway stop.”

Initially, there were some complaints about the changes the art team made to the wormhole animations and audio indicators. Some had said that it made it harder to hear reductions in available mass. Others had criticized the changes for forcing players to mute their audio altogether, to avoid having to listen to the din.

“It sounded like a soundscape for The Shining,” remarked a less enthused player.

After several months of torture, CCP finally got around to patching the audio back to something like the old standard of 2018. It seems that our Russkie friend will have to go back to relying on cocaine and Red Bull.

On the Issue of Women in EVE Online

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Editor’s note: This article was originally published October 2018

It is a well established fact that women represent only 4% of EVE’s player population. There’s no real one accepted reason why this is, though a few have been put forth. One CCP Dev who will remain anonymous said they believe it is because the object of agency within EVE Online is a ship, and not a person. One ex-CSM member believes that it is because the social structures of the game have evolved over time to exclude women. Another theory that is not easily attributable, is that women generally prefer to avoid the deceitful, underhanded gameplay of EVE Online. Whatever the reason, the number of women in EVE is quite low.

Most of the time the conversation centers around trying to increase this number. This is the wrong question. We really should be asking ourselves how we can lower this number. I say 4% is much too high! With a peak concurrent user count of about 50 thousand, that means two thousand of them will be women. This is entirely unacceptable.

EVE is a boys-only club. Everyone knows that although the sign “you must have a Y chromosome to ride” isn’t actually printed anywhere, it’s still there. Some women just didn’t get the memo, and joined anyways. While it’s probably against the law to actually disallow women from playing EVE, there are still actions that CCP can take to prevent women from playing EVE. There are also actions that the player base can take.

CCP can—and should—make sure that their advertising campaigns only target male gamers. There should never be any women featured, ever, in their advertising. Guys should be talking about guy things in CCP’s ads. Only focus on fighting and PVP, the kind of 80’s action movie stuff that appeals only to the manliest of testosterone powered men. I am not saying that a woman cannot enjoy this too, but CCP cannot achieve their no-women goal with just advertising alone.

CCP should make sure that the game remains hostile to women. The first thing they should do is keep the character creator focused on the Barbie Doll ideal. This is actually pretty common to the industry, so it’s not really that hard for them. Make sure that the male fantasy plays out in every female character created. Breast sizes should start at C-cup and then go into the absurd and obscene. Gravity should also never affect breasts; that would ruin the fantasy. Necklines should always be revealing. Female characters should also be constrained to high heels only. Everyone knows that women only wear high heels all the time, even to bed.  Especially to bed. Whatever CCP does, they have to make sure that the male players with female characters can continue to fantasize.

While CCP is making sure that the female characters fulfil every man’s fantasy, they should also continue to make sure the New Player Experience voiceovers continue to use the male pronoun, regardless of what characters the players create, since we all know the kind of player CCP wants behind the screen: male. The voice over isn’t talking to the character, it’s talking to the player.

Speaking of players, they don’t get to slide either. Every time a player hears a female voice in mumble or discord, they should immediately make a disruptively huge deal about it. The correct response is always: “go make me a sandwich” or a solicitation for pictures of the girl’s breasts. Remember, players, females are just objects for men to enjoy.

Players can go one step further. Reikoku, the infamous T20 corporation, once had a full ban on female players. For some inexplicable reason they lifted this ban. Player groups can and should openly declare the treehouse rule: “No Girls Allowed.” If players make the game hostile to women, we can ensure that EVE remains free of anyone whose reproductive organs don’t dangle.

After all, women do not actually contribute anything to EVE Online. They don’t contribute anything to the game play. I can think of no argument to the contrary. Though some women have certainly proven to be good diplomats, fleet commanders, sky marshals, or leaders, in every case there was a man that could have done the job better.

EVE Online doesn’t need women players. They are icky. And gross. If players and CCP work together, they can drive the percentage of female EVE players down to zero.

Advanced Artwork Classes Repeatedly Interrupted by Exploding Rorquals

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On 11 January 2020, a Rorqual interrupted an Eve University class taking place in the Kalevala Expanse, shouting obscenities in local chat before setting itself ablaze in protest. Students immediately ran to the Rorqual’s aid, attempting to use any kinetic, explosive, electromagnetic, or thermal devices they could find to extinguish the blaze and save the poor whale. Unfortunately, the Rorqual perished at the scene before emergency responders could even arrive. The flames from the Rorqual’s self immolation hit an internal fuel tank, causing a massive explosion and scattering remains all over the ore belt. This marks the fourth such occurrence since the new year began. “She didn’t even appear to panic, it was insane!” explained one of the students present, “she just sat there and burned.” Eve University now faces calls from terrified parents requesting that they suspend teaching all Advanced Artwork courses immediately. 

Per sources familiar with the event, the class began “normal” with no apparent issues. “We did what we always do,” claimed the source, “we entered a wormhole with a Null security static, then popped out in the middle of majestic space.” He described how the students staged on a blackops class battleship, while their scout found the perfect subjects for them to photograph. They moved about several times, finally landing in an ore belt to snap a few shots of the purple sunlight reflecting off large rocks of ore. It was the perfect lighting, a wonderful angle…and that’s when the Rorqual appeared. “Who would’ve thought an advanced photography class would end like that?”

The classes have an average of forty to fifty pilots, with the only prerequisite being training to use a covert cloaking device. This apparently allows for optimal positioning and ensures that student ship models are not in the way of the pictures they take.  When asked why they use a wormhole, students responded “It helps get us out deep into the void, man.” These students explained that they occasionally spend hours rolling the connection before finding the perfect spot for some photos. While it can take a lot of time, the majority agree the dedication is worth it. However, for the last several weeks, things have not gone as wonderfully as hoped. 

 Some of the newer students reportedly felt violent shaking in their limbs for several minutes during and after these events. A few freshman students even admitted to getting “the shakes” just thinking about the memory of exploding Rorquals. Not everyone seems to have been so affected however. When questioned, one senior student said “Naw, I didn’t get no shakes this time. I’ve seen it before, you know? I just wish these protestors would give it a rest and let me take some good screen shots of space once in awhile.” 

In a public address, the University has announced that it will immediately suspend all art classes pending an investigation. Eve University also announced the immediate suspension (with pay) for several as-of-yet unnamed guest lecturers while the investigation takes place. Trusted sources within the University have confirmed that Bomber’s Bar part-time professors were lecturing the classes just before every protest began, however no link to the professors and the actions of the protestors has yet been found. The University has requested that all future inquiries into this and related events be directed to their Pilot Relations office. 

Any students present during these events are offered trauma counseling with local Therapists through Eve Universities’ student mental health program.

BUMS!

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CCP’s decision to allow developers to play EVE seems to have generated yet another unexpected change in New Eden. “I was sitting there looking at my corpse in space after an embarrassing PvE loss thanks to falling asleep at my keyboard, and I had an epiphany,” the developer reported, “why am I wasting my time with something only a bot could enjoy? What if I didn’t shoot triangles? What if I give up on training my cat to rat? What if nobody botted?”

And, with that, New Eden is on course to enter a new era. As of the next major update, no new ISK* will be created in New Eden. The economy is now closed. CONCORD will no longer generate ISK to pay bounties. Non-Capsuleer corporations will no longer generate ISK to purchase commodities on the open market, nor for mission rewards.

Instead, every Omega-licensed capsuleer will now receive a monthly Basic Universal Minimum Stipend (BUMS) distributed evenly among all capsuleers, coming from 40% of all taxes and fees collected across New Eden. 20% of taxes and fees will be allocated to CONCORD to pay bounties in High Security space, 10% will be distributed evenly among corporations holding structures, and 30% will be distributed evenly to registered Non-Capsuleer corporations without regard for their standings or the perceived legitimacy of their organizations.

“I hate the idea that my taxes will go to Blood Raider corporate coffers,” said Amarrian sympathizer Dosanglos Bedrinkin, “but this is better than allowing bot-aspirants to drive rampant inflation. Something has to change. This will also ensure better distribution of mission running activities, as more popular Non-Capsuleer corporations will likely run out of income before the month is over.”

Recognizing the tendency to hoard ISK in a closed economy, all registered financial institutions will now collect a monthly tax, seizing 5% of the balance held by each player to augment the BUMS pool. Those players and corporations with an ISK balance in the 90% percentile of all balances will see an additional 10% of their ISK transferred to the pool.

Finally, to prevent hoarding unassailable wealth in non-capsuleer stations, and to encourage assets to be stored in Upwell structures, each Omega-licensed capsuleer will be limited to a maximum of 100B estimated ISK value stored in stations. Alpha-licensed capsuleers are limited to 2B estimated ISK value in stations. To facilitate this transition, and in an effort to “Clean Up New Eden,” all assets in stations will be transferred to the redemption queue, and organized into stacks consisting of the smaller of 1 item or 1B ISK estimated value. With the increased quantity of assets stored in Upwell structures, asset safety has been permanently disabled.

Launch date for the transition to the Basic Universal Minimum Stipend is highly dependent upon the amount of time it takes to move all assets into the redemption queue. Initial estimates place this process at approximately 38 years, during which all servers will be offline.

* CCP retains the right to generate ISK to facilitate in-game purchase of PLEX by authorized non-capsuleer corporations.
Cat ratting created by cropping https://www.flickr.com/photos/16725630@N00/393522910/ in compliance with license.

Triglavians Ramp Up Their War Efforts as They Access the Net in New Eden

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The Triglavians have redoubled their efforts of invading New Eden systems amidst reports of further breaches into various planet and system-wide communications networks. A CONCORD spokesperson stated these latest hacks seemed not to be in line with previous ones such as the CONCORD Billboard hacks across High Security Space. This time they seemed to be gleaning more personal user data—the “browsing history” of common citizens—as well as some site owners tracing spikes in various site traffic to possible Triglavian sources. 

CONCORD was unwilling to speculate on the intent behind this, though many civilian and corporate analysts have said they believe it is possible the Triglavians were attempting to learn more about average life and culture in New Eden. “They must not have liked what they found though,” one hosting server representative told us. “Shortly after we started seeing the breeches, many servers that our clients use for fanart and fan fiction hosting were attacked and shut down.” 

CONCORD will not confirm the cyber attacks were of Triglavian origin; though the timing suggests it might have been. Interviewing citizens throughout the constellation, we encountered some individuals who confirmed websites that they knew hosted content known as “shipping”, as well as smut art and fanfiction. Triglavians, Simo Reshar Fitness characters, and other underground material we can’t delve into were all shut down in the attacks.

Shortly before publishing this breaking story, a new message was broadcast by the Triglavian Collective on billboards across New Eden. The new message states that Zorya Triglav “Will not suffer such degeneracy as we have witnessed” and that “it shall be extirpated along with all who corrupt The Flow.”

Capsuleer Personally Attacked by CCP Games Using Your Year In Eve Video, Calls for Boycott

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Mister Monsieur, Eve Online Capsuleer and self styled “Jita Market Maestro” has called for a boycott against the developers of Eve Online, CCP Games, after receiving an unsolicited email containing a personalized video that he calls “a personal attack” on his “moral character”. Mister Monsieur has taken to Facebook as well, calling on all similarly attacked capsuleers to speak out against the “deliberate act of cyberbullying condoned by the larger EVE Online community”. In an online interview with Mr. Mister Monsieur where he reviewed the video, commenting on each section and its pointed attack against him and his play style. 

The first 8 seconds of the video show a Gila undocking from an Amarr station in a section of space Mister Monsieur has “never been!”. He continued by explaining: “Sure, I have dozens of Gila’s in market orders, but I have never flown one. Nor have I have ever been to Amarr! I haven’t even left Jita in 3 years!”

Then the welcome message of the video appeared:

    HELLO 

    Mister Monsieur

    you and your 0 alts have been

    up to a lot in EVE this year

This set him off again. “Who has time for Alts?! I’m too busy with playing the game to have alts, and here they are rubbing it in that I don’t pay them for multiple accounts! It’s money grubbing guilt tripping at its worst, I tell you!”

Next came the travel stats. Even though they were displayed on the side of a Bowhead, this did little to assuage the anger in Mister Monsieur: “Of course I made 0 jumps” he exclaimed, exasperation evident in his voice. “Yes, I only warped around a dozen times! Sure I only ever visited 1 system, it’s called J I T A. It’s where I live!”

The market transactions section seemed to be the only part of the video that didn’t completely apoplexy my guest: 

    You made 919,012 market transactions

    Your most traded item was

    PYERITE

    500,000,000,000 units

Yet even here, he found fault. “Where does it tell you that I am the top 1% of traders in Jita? Nowhere!”

The skill points section was a wash at only 300,000 SP gained. “Once you max out your Alpha ‘toon, you cannot get more skill points. They are back to guilt tripping again” Mister Monsieur said dismissively, not even looking at the screen. He did however tense up and become extremely rigid the next moment when the message flashed across the side of a Munnin:
    Based on your             You had

    ACTIVITY             Success with

    this year            PVP

The howl of rage emitted from Mister Monsieur caused me to instinctively grab my headset and thrust it at arms length from my ears. As the noise abated, I returned to hear him fitfully recounting the last time he undocked from Jita IV-4 to move trade goods between stations.

“I’m a market trader. I buy and sell. I only lost one ship, it was a Myrmidon, not a hauler! Who cargo scans a Myrmidon these days? I just wanted to fill the station-only buy order at planet VII. One Thousand skill injectors. Who wouldn’t? The mark-up was insane! Even if the minimum purchase amount was set at 1000, it was like printing ISK! I had to move them all at once. But can you blame me? And they got the pod too! Who pods in hi-sec? It was my special training clone, with the implants I couldn’t get without going Omega again. I hate this game. I hate it, I hate it, I hate it, I hate it…”.

I watched as the video continued its montage of uncaring statistics. He had blapped zero ships, he had no frequent targets, his nemesis was someone no one had ever heard of, and he had been podded only once. 

By the time the on screen Gila warped off in a shower of bright fireworks my guest was sobbing quietly, unable to respond to further questions or offer additional comment.

CCP Identifies and Resolves Root Cause of All Bugs in December Update

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“It was difficult to admit the truth,” the engineering manager acknowledged, “but there it was, staring us in the face.”

It is no secret that CCP has been wrestling with code quality since shortly after the turn of the millenium. Facing a legacy of spaghetti code, CCP developers have struggled mightily to deliver new features to meet both player and executive demand. From deleting boot.ini (2007) to game-breaking exploits allowing infinite damage (2014), to a bug that prevents capsuleers with corporation roles from opening their wallet (2019), defects have ranged from the bemusing to the absolutely mind-boggling.

“At first, we thought we could manage publicity long enough to resolve all our legacy code issues,” the engineering manager admitted. Public relations started with traditional responses, such as “can’t reproduce,” then escalated to “that’s not a bug, that’s a feature,” and finally settled into “POS code.”

Then, in 2019, the ultimate breakthrough.

This absolutely guarantees we will never again encounter a new bug in EVE Online,” the manager announced as they concluded an internal meeting. For a moment, the room was silent. Then, chaos erupted, as developers lept from their seats, exchanged high-fives, and one normally quiet lass erupted with “YEEEEEEEEEEEE HEEEEEEEEEE!”

The solution, and its rationale are blindingly clear, once stated simply:
“There is a clear relationship between the amount of code we write, and the number of defects we create or expose in existing code. Thus, the optimal solution is to write no new code. To achieve this end, effective 2019.12.16, Developers may now play [EVE]. We are entirely confident that no productive work will occur from this day forward, and thus no new defects will be created or exposed.”

Breaking: CCP to End Supercapital Proliferation by Killing Downtime

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In a bold move, CCP Hilmar has pushed devs to find a solution for daily downtime…not because “it’s 2019 and this is embarrassing”, but rather as an answer to the capital movement tactic. Despite this, Hilmar downplayed it in somewhat confusing fashion, when sharing CCP Explorer’s tweet, which asked players to regard it as a “totally normal Wednesday”.

However, Hilmar later reiterated that he personally intended it as a method to reduce Super Capital proliferation. “Whenever there is a big fight like B-R, capitals are committed with the assumption that whatever survives until downtime can be extracted, later,” he explained. “This change has a two-fold effect: First, it removes this easy escape method, which we have seen employed by those losers in PanFam. Capitals will have to be defended once they have been brought onto the battlefield. Secondly, it makes it more difficult to move Super Capitals into position, in the first place. Downtime is hugely popular with those who have motherships and Titans to move, due to the protection that it affords. This does not make for compelling gameplay.”

Early opinions from players were a bit more disparaging, though; many echoing concerns from a forum post by RorqualPilot49, who asked: “…but what will we do with our Rorquals when the ore anomalies disappear?” Despite the consensus, some posted, like DonTrolleone89, saying “This feels like a huge buff. Also, bring back Blackout.”

Either way, this represents a massive technical undertaking for CCP, and I wish them the best of luck.

Player Overview Packs Will be the New Default in April Release

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There are currently several well maintained and customizable player overview packs that someone can choose from with no single one being the best for every situation. Many of these player-made overviews have color cues and iconography that aid in comprehension. Everyone who has played EVE for more than a month has encountered scenarios in which having properly configured overview tabs were lifesaving, and the absence thereof meant certain death. With the addition of the UI Pointer tool, helping newer players figure out the labyrinthian UI and Menu system has become easier. The problem remains however, when a newer player can’t find or doesn’t want help in their first few hours of play. These first few hours are statistically the most important in determining if the player will stick with EVE, or become some dead-ass do-nothing that plays Mobas or casual Battle-Royale knock-offs.

CCP Larrakin explained during an episode of The Meta Show that, “Nobody actually likes the default overview and it’s really confusing to new players. CCP metrics on highsec players and players who will eventually join null have one glaring thing in common. They all end up using a player overview pack.” When pressed for how CCP would decide which overview pack to make the default, CCP Larrakin stated that they would “create a new menu that lets players choose between the top three most popular overviews based on CCP analytics.” He went on to explain that player choice and individuality are “the cornerstone of the EVE Online experience,” as such this new system will allow players to “hot swap” between overview packs and saved configurations.

After explaining that this new feature is currently being tested internally, CCP Larrakin confirmed that the new streamlined overview meta-slot and its associated features would be available in the April release of EVE Online.

CCP Announces: Alliance Logo Skins!

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Alliance logos are coming to all capital and sub-capital ship hulls except for Triglavian ships. The new skins will be added to all players’ available skin list automatically, but if the player is not part of a player corp or alliance the logo will default to the star circle emblem. CCP Hilmar & CCP Ghost sat down with EVE Onion to give us a behind the scenes look at a totally new skin system called EGO.

CCP Hilmar: I had the strangest dream; there were these red curtains and this black and white zig-zag floor. I was lost in this very strange place when this very tall man approached me and started dancing. He was taking his clothes off…

I realized he was not a man at all: He was a spaceship! Then I woke up. These are the kinds of things Team Talos was built for, and that is why we are dedicating the dev time and resources to getting this new system into the game for our players.

CCP Ghost: One of the things I have found since I started researching the player base is that a player’s ability to individualize themselves by a function of self expression is really important. Wow that’s really amazing. This community is so amazing and I keep learning more about how all the variables interconnect.

The new skins will cost ISK to activate at the alliance level; that cost will scale with how many corporations are in the alliance. The new EGO skins are slated for release in April 2020 alongside EVE Online Legion.