Leaks: Anonymous CCP Dev Admits POSes Not Removed Because POS Code Only Thing Preventing Ships from Always Being Cloaked

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After a second beer at a quiet(er) bar in Vegas, a CCP Dev, who spoke on the condition of anonymity, agreed to share some harrowing details.

Lightweight: [signals waiter] “Can I get another?”

Moose: “I think you’ve had enough, don’t you—” 

L: “Oh, harden the **** up.”

M: “… anyway, you said you knew something that was going to blow my mind?”

L: “Yeah! Would you believe that we’re getting less than nine hours of sunlight, these days?! The sun doesn’t rise until after I get to the office—”

M: “I’m sure you get some nice sunrise views, though.”

L: “No, I work in a broom closet with three others. We’re having to translate the POS code comments from Icelandic to English before we rewrite it, so that we can move the bit that makes ships show up on the overview. For some reason, when we tried to just remove the POS code, all ships in space on the development build were cloaked.”

M: “Wait, what?”

L: “We thought about just releasing it during the Chaos Era changes, but the idea of cloaked, bosoning Avatars seemed a little too much. Anyway, the point is: By the time I get off work at 8:00 pm, the sun has already set. I have to go for my jog in the dark. I was seriously considering asking to be moved to the Atlanta office, but RIP the dream, I guess.”

M: “Are you serious?”

L: “Yeah! It’s a good thing I don’t have a yard. I’d have to mow in the dark.”

Naturally, due to the extremely unfavorable nature of this report, I sought out confirmation. Fortunately, a member of the Quality Assurance team was nearby.

Moose: “Do you know anything about these modifications to the engine, to fix the POS/Cloak interaction? Lightweight said that he was pulling eleven hour days, trying to fix this”

QA: “He’s only working eleven hours?!”

We hope to continue investigating the working conditions in CCP offices, in the coming weeks.

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