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EVE Online Players Suffer Major Lag as CCP Physically Transports Servers to South Korea Following Pearl Abyss Acquisition

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“This acquisition will be excellent for CCP, for our games, and especially our players,” Hilmar Veigar Pétursson, CEO of CCP Games, said cheerfully as he patted the server hardware sitting next to him on an Icelandair flight to Seoul the morning of September 9, 2018. Speaking to reporters on Saturday, EVE Online’s slowest time of the week, Péturrson assured those gathered that any disruptions in service for CCP’s hit sci-fi MMORPG would be barely noticeable.

That was before the CCP team missed the connecting flight to Seoul in London’s Heathrow Airport.

“I’m not sure we are going to make it,” Hilmar said impatiently as the CCP Dev Team slowly snaked its way through Heathrow’s byzantine queues and transportation services, laden with backpacks of their office belongings from Reykjavik while carrying or pushing server equipment. Looking back over the caravan of polo-clad staff and employees, Pétursson muttered to reporters, “It may not have been a good idea to do an office move at the same time as a server transfer.”

In order to better accommodate the move and to provide as little disruption to EVE Online as possible, twenty percent of the server architecture was left behind. A senior CCP server technician, speaking on condition of anonymity due to the sensitive nature of the Pearl Abyss acquisition, stated, “We believed that twenty percent would be sufficient, considering the traditionally low player turnout on weekends and the numbers of players who had reported they were unsubscribing and uninstalling our client over the last few days.”

Expecting that the lower player population would translate into less stress on the servers, the remaining twenty percent was designed to primarily accommodate Jita station traders, players using the autopilot feature, and to support the monetary transactions on the EVE Online website. When players began activating modules, undocking their ships, and transferring items between hangars, however, the remaining architecture began to cascade in failure.

Players immediately noticed the slowdown in service. The r/Eve subreddit was especially active in voicing disappointment, with many users lamenting they might “have to go outside.” Players purportedly from Australia, on the other hand, believed the lag to be a new game feature designed to equalize latency.

At the gate, the CCP team let out a collective sigh of traveler’s disappointment as they watched their British Airways flight depart for Seoul. After taking nearly half a day to navigate through Heathrow, the team was exhausted. Server equipment and office supplies were heaped in the waiting area while CCP staff worked to book the next earliest flight to Seoul, though British Airways was unprepared to accommodate such a large party on any flights for some time.

CCP Falcon attempted to take to the forums to address user concerns, but his responses were delayed by up to thirty minutes or more. CCP Guard, who had been carrying server equipment under both arms and had subsequently disappeared behind the stacks of equipment, could not be reached for comment. When pressed on when he believed the servers would be back online, Péturrson declined to answer directly.

“All acquisitions have unexpected situations and we just need to be patient,” Péturrson said as he opened his smartphone to a surface vessel shipping company’s website.

 

Have you or a loved one been affected by lag in EVE Online? We would love to hear from you! Tweet us @EVEOnionNews

 

Faction Warfare Representative Ignored at CSM Summit: “Big Announcement” Interrupts Faction Warfare Balance Presentation

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The Faction Warfare Representative of the Council of Interstellar Management (CSM) was reportedly interrupted on the morning of September 6, during the Council’s morning session. Speaking on condition of anonymity due to a Non-Disclosure Agreement (NDA), the elected Faction Warfare official shared that a “big announcement” derailed a carefully prepared presentation on the state of Faction Warfare and solutions to re-invigorate the neglected game feature.

“I had made a Powerpoint presentation complete with charts, graphs, and spreadsheets,” the Representative stated, “All of which, I was going to use to underline the importance of implementing timer rollbacks, removing citadels from FW space, and revamping the new-player experience in the militias.”

After shaking off a short bout of nervousness and stepping up to the meeting chamber’s podium, the Representative had barely begun explaining the loyalty point tier system when CCP CEO Hilmar Veigar Pétursson entered the room and brushed the Representative off towards a chair to the side.

Although the NDA prevents the Representative from divulging too many of the details of Petursson’s announcement, he stated, “It basically began with Hilmar making a so-called ‘big announcement,’ acting like it was the most serious thing in the universe. All that happened, it turns out, was that CCP was purchased by a Korean company called ‘Pearl Abyss.’ At first, I thought it would be one of those ‘I’m going to keep this short’ announcements, but instead, he had the audacity to start taking questions from the other CSM members!”

The questions fielded by CSM members ran a gamut of issues, none of which were directly related to Faction Warfare, according to the CSM Representative. “You have Steve Ronuken talking about financials, ‘The Judge’ asking about how developers would be affected, and Jin’taan saying he was excited that he would finally get to wear cat ears. It was insane!”

The CSM Representative went on to say that important issues that were scheduled for the time—including but not limited to—suspect timers for neutrals sliding FW gates, revisiting station lockout, and increasing the tier rewards to provide system-wide industry bonuses tied to system upgrade level, were completely unaddressed. After the meeting, the CSM Representative tried to regain control of the floor but to no avail.

“Everyone was too preoccupied with the acquisition to discuss Faction Warfare mechanics.” Breaking down into tears, the Representative concluded, “You have mass exoduses across all militias and Faction Warfare collapsing into disrepair. This was finally going to be the year that Faction Warfare got a balance pass! And Hilmar ruined it!”

Pétursson could not be reached for comment.

The Name War of 2018

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Today, major alliance leaders sat down with CCP and decided to finally start doing something in the game again. To go along side the new recruitment program recently introduced, there would be war to draw in new players. This decision was unanimously made. However, conflict quickly erupted over what name the war should have. Many names were proposed, with several being drowned out in the escalating madness of the conference room.

 

  • The New War—due to the fact that one hasn’t happened in so long that even the most minor of skirmishes that occured is old news at this point.

 

  • The Everyone War—was instantly called out for being “dumb” and “if everyone was involved, the servers would erupt into a ball of fire” which the idea of the servers imploding intrigued CCP briefly, but they knew it would not occur.

 

  • The Post-Provi War—which was forgotten almost immediately after something else was brought up, much like the region itself.

 

  • Dino D-Day—which actually gained some traction until someone realized there was a video game named that, and couldn’t be used due to copyright reasons.

 

I suggested “That thing that happened in 2018” but while informative, just wasn’t catchy or flashy enough to draw attention.

Phones rang; intel channels were flooded; and Discord servers were pinged; as everyone with their own idea of what to call the war rallied anyone that would follow them, as the great Name War of 2018 began. A war fought among ideas, and not corporations or alliances. While some of the tight-knit groups stayed together, a lot of the larger alliances had members across multiple different factions in the Name War.

Fleets clashed constantly as newcomers arose and others faded away; like witnessing the pure essence and history of EVE boiled down into a very short, nerdy span of time. At one point, it did seem like it was everyone vs everyone, and yet the man that suggested the Everyone War name sat by himself in a corner, running L4 missions.

Recently, Talking in Stations published a show dubbing the war the “Trinosaur War”, most likely causing a swing powerful enough that the name will stick. CCP is glad that the Name War is for the most part over, so they can focus their advertising power to draw in new players with promises of war and new recruit bonuses. But, with all things EVE, the war will be temporary and unpredictable, and there’s always a chance something will be flipped to Goons.

 

Not Purple? Shoot it!

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Streamfleet recently presented a well-hyped Boys vs Girls PvP battle endorsed by CCP Games, and spearheaded by EVE Online luminaries Manic Velocity and Rahne. The in-game battles proceeded as expected, and were widely streamed; but don’t miss Reload’s edited version on YouTube if you missed it live.

 

Round 1: Cruisers begin after Fleet Commanders spend several minutes reminding everyone to wait for the count down. The repeated chant “Spread Webs! Spread Webs!” finally devolves to “Web Something…” The commands are full of the double entendre so typical of EVE online: “Smoke them in the arse!” “Get on top of the primary!” Discipline breaks down, fleet combat transitions to a score of 1v1 fights, and progodlegend’s stream gets angry because “you approach too much.” A little salt, and plenty of gf in local.

 

Round 2: Destroyers highlight is discovery of a new mechanic. “(elo) Did you burn away with manual piloting?” “Yeah, yeah, yeah.” “That’s emergent gameplay, right there!”

 

Round 3: Kitchen sink is most notable for Korki’s classy exclamation, “I raped it!” and Frank the Bank eloquently bemoaning his friend’s untimely end, as he cries out in grief-filled anguish: “LEAVE ME FRIEND ALONE.”

 

Bonus Round: Manic Velocity vs Rahne is a classic case of the KISS (Keep It Simple, Streamer) principle, as Rahne destroys Manic by simply sending drones to attack his VNI, while Manic spends his time attempting to defang her VNI. Move along, nothing else to see here, folks.

 

The fights are good fun, and the banter is witty, but the real battle here isn’t happening in-game at all. The real battle is in the marketing, and that’s not simply an excuse to point out Manic Velocity’s collection of outstanding gifs for the event, although they’re epic.

Let’s take a look at the marketing, shall we?

Let New Eden decide the battle of the sexes.

The Girls and Boys of EVE Online forget all alliances and loyalties and fight for the pride of their Gender!

Capsuleers all across New Eden are being invited to join their Captains

and fight for the bragging rights in the first ever Gender battle of EVE.

In the blue corner, we have the boys – “Nine Inch Males” – Lead by Manic Velocity, the man with the most punchable face in New Eden.

In the red corner, we have the girls – “Waifus with Knifus” – Lead by Rahne, lover of squirrels, (bad) karaoke and (bad) dancing.

What could be wrong with this? Everyone knows Manic and Rahne are good buddies. Even Mrs. Velocity approves. It’s just good clean fun, right?

What about persons who identify as Genderqueer, Non-Binary, and the like? Where do you stand if you’re neither blue nor red, but a lovely shade of white or purple? What if labeling yourself as “boy” or “girl” makes you want to just go mine in High-Sec? Who do these people get to shoot in the face? Why are these persons excluded from the PEW PEW?! Sure, persons of all gender identifications were welcome on either team, but it’s one thing to be a welcome guest, and another to have a place of your own.

 

FOR BOB’S SAKE PEOPLE, THIS IS YC 120!!!

It’s time for a do-over, Streamfleet.

It’s time to make a place for our friends who identify as neither girl, nor boy.

It’s time for a third way.

Genderqueer persons of New Eden, rise up! Train your Bomb Deployment to IV, and demand Battle of the Sexes II: Red, Blue, and Purple!

Cyno UP, my genderqueer friends! JUMP JUMP JUMP! No need to cloak, you are free to fly in plain sight now! Let fly the bombs at Red and Blue, and come what may! Overheat your drones, and anchor on Logi! Not Purple? Shoot it!

Help us, Bomber’s Bar, you are our only hope!

 

EVE Speedrun Canceled at GDQ

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Popular charity event Games Done Quick recently concluded its SGDQ event, raising just over $2 million for charity. For those not in the know, Games Done Quick is a charity livestream that brings in various video game speedrunners to complete video games in a speedy manner while viewers make donations for charity. However, there is often controversy at such events, such as the exclusion of certain runners and games, and this year is no different.

EVE Online was slated to be played at the event in front of a large audience, but was cancelled soon after the stream began. No exact reasoning was given to the runner, but speculation of the war starting up, and people actually doing something in the game for once, made the RNG too unpredictable, and the speedrun wouldn’t be completed in a reasonable period of time.

“The run was going to be a 100% map exploration” said a disheartened Jermino93, who was going to run the game, “but now people are actually undocking supers; it’s like a whole other game now. It’s as if you practiced version 1.0 of a game, and the developers patched to version 3.3 overnight. My entire route will have to be remade, now.”

He goes on to explain how his route took into consideration the average amount of player activity per system, types of ships active, and security status, among other values. It was a lot easier to map these things out due to how predictable EVE has become. That’s all been shaken up. “I’ve never had this happen before” says Jermino93, amazed at how radically different the game is now.

Not all hope is lost, however. Jermino93 says he has plans for a different type of speedrun come the next GDQ event. “I’m doing my best to reduce RNG for a speedrun to get one billion ISK from scamming in Jita. GDQ should approve this run because they’re real familiar with money-related scams,” were his last words before being escorted off of the GDQ event grounds, along with me and everyone he had spoken to that day.

Stimpacks! by CCPCo!

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After considerable positive feedback concerning the reduction in Jump Fatigue, CCP has officially renounced the new plan. “In the next few days,” says CCP Falcon, “a new item will be available in the PLEX store that will reduce the blue timer created by Jump Fatigue. A stimulant for capsuleers to keep them going for the long haul.”

To be sold individually—and in bundles—these “stimpacks” will enable more rapid capital movement. “Like coffee for truckers,” one dev was quoted. “We hope Stimpacks will allow more rapid hauling for freighters and enable players to engage in capital brawls further from their null fortresses.”

When issues of balance and inequality favoring so-called “wallet warriors” were brought up, CCP stated they plan to up Jump Fatigue timers again, balancing out the reduction offered by these stimpacks.

FRT exec Noraus has been praising the news on Reddit, calling it “a long-time coming that CCP delivers on this hotly debated topic.”

Save Our Galaxy, It’s The Only One We’ve Got!

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One look at the recent MER released from CCP Games, and you can clearly see that asteroids in some regions of the galaxy are on the verge of extinction; at least that’s what some New Eden space environmentalists would have you believe. The New Eden space protection advocacy group, Guardians Of Our Galaxy (GOOG) released a shocking paper this week detailing some highly theoretical armchair science on the rapid depletion of the respawning asteroid belts throughout New Eden. They claim that material can only respawn so many times before the code that is responsible for the construction of these belts becomes too “worn out”. They theorize that this galaxy can only “spawn” a set number of belts. “The galaxy was built to have an end. The citizens of New Eden hasten our very demise by needlessly hyper-mining these belts for the purpose of greed.” The paper goes on to say “The Goons, the PanFams, and the GOTGs need to be stopped! If they won’t do it on their own, then we or even Mother Galaxy will be forced to step in.”

We reached out to CCP Games to verify these claims, that one day our galaxy will leave us high and dry of respawning asteroid belts, but we received only one reply: “42”.

In an effort to get a religious leader’s take on this paper, we reached out to Max Singularity, the Space Pope, who had this to say: “It is in our best interest as humankind that we take in our greatest pleasures that space has to offer. Women, Men, booze, Pope Coins, and even explosions.”

This writer agrees with the Space Pope’s sentiments and hopes GOOG is wrong.

CCP Announces NIP With Star Citizen, is Betrayed Instantly

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Earlier this week, CCP Games CEO Hilmar announced an NIP with Cloud Imperium Games, the development studio of Star Citizen. During the announcement, Hilmar was certain that the two games and their respective developers would coexist in harmony, evenly sharing customers and their space bucks.

However, this humble offer was very quickly shot down by Cloud Imperium Games, as just a few short hours later they announced a new feature to be added to their game, one that may sound quite familiar. “We are pleased to announce a new feature coming to Star Citizen,” begins a tweet from one of the developers. “When you pre-order the Deluxe Collector’s Edition of Star Citizen, you will be given an Enigma Code™. It will be redeemable intermittently in the future for various rewards, including cosmetic clothing and paint jobs for your ships. We would also like to announce our new Star Pass …”

While details are still sketchy about the now ongoing conflict between CCP and CIG, I will do my best to report on what is known so far. CGI struck hard and fast by selling the now-infamous Vulture, a design very similar to the EVE Online Venture. Not only was the designed heavily inspired, but the price tag was ridiculous, and fans of Star Citizen were quick to defend the design of the ship. CCP fired back with their Venture Capitalist bundle, taunting the fact that you could be subscribed to EVE Online for 6 months for the cost of one ship in Star Citizen. Inside sources say CCP is upset that they can’t get away with charging $140 for one ship.

CCP then began the talks of a possible lawsuit, claiming the Imperium existed in EVE long before Cloud Imperium Games existed, and that CIG is very similar to SIG, which the Imperium is well known for. Dozens of potential lawsuits and counter suits have been theorycrafted, simulated, and put on the table, but none so far have gone through; CCP claiming that due to their HQ being in Iceland, they can’t get the formidable swing power of Texas law on their side.

One aspect of this war that neither side saw coming was the Reddit front. Hundreds and thousands of space-faring folk from across multiple galaxies, and possibly even realities, have converged to troll and farm salt in amounts not seen in ages. Both the Star Citizen and EVE subreddits have been placed under martial law. The EVE subreddit trying to figure out if Star Citizen will ever be released, while the Star Citizen subreddit is trying to figure out what Stain is, and why it needs a Lowsec gate.

Holesale Operations Transitions to High-Sec Wardec Corp

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Internet Spaceships Are Serious Businesstm. Holesale Operations, while not in the same category as Hard Knocks (the ‘n’ is silent), L A Z E R H A W K S, Scary Wormhole People, or even MCAV, has earned a reputation as a “legit” wormhole corporation (ZKill 74% Dangerous), frequently ranking high in rolling-holes.com reports (sadly, now defunct thanks to API changes). While often tailing more aggressive and efficient wormhole operations such as HK, LAZERHAWKS, and WiNGSPAN Delivery Services, Holesale frequently finds itself among the top 10 wormhole alliances in ISK destroyed in J-space, and in efficiency.

There’s something new in the works, however.

In 2015, Holesale initiated 0 wardecs. In 2016, 19. In 2017, 7. In the first 5 months of 2018, 10.

In June 2018? 24.

That’s right… 24.

What could cause such a massive change in focus? What is Nykke planning? Why would Holesale abandon J-Space to focus on HighSec Wardecs?

TalisAkijitsu has a theory… Reddit salt. “Holesale is generally at the very least, very competent,” Talis suggested, but WINGSPANTT’s (aka Chance Ravinne) recent interview with “the former wormhole CSM candidate,” TDSIN’s ExookiZ, seems to have triggered Holesale’s sudden shift.

Is it jealousy, as Chance Ravinne throws his 31 alts and considerable influence behind the ExookiZ candidacy? Is it WDS agents decloaking on reddit, claiming to be “wormholer, btw,” despite all assertions by “real” wormholers to the contrary? Is high class J-space in such a poor state as a result of consolidations, as Teufel Morder suggests, that Holesale has to resort to… this? Is there a deeper and more personal reason, perhaps associated with ExookiZ and Chance holding an extended discussion on erections in wormholes?

Nykke suggest they are “just looking forward to having some hisec police roam,” but… 24 wardecs by a “wormhole” alliance? What’s New Eden coming to?

Spanish Players Forget Localization Demands due to Soccer Tournament

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On Saturday, a group of angry Spanish players attempted to crash a server node as part of a crazy birthday party for the self-declared “Drifter Killer” Ciniel. The party was suspended by CCP before the “sacrifice” could be completed, though some players tried to mask the act as a protest over the lack of a Spanish EVE client, shining light into one of the longest standing and unaddressed player demands in the game behind the proposal to remove ganking from Highsec.

Many of the pilots involved have been banned, including Ciniel himself. This has sparked a new wave of mild protests demanding the immediate unbanning of the “martyrs”; but despite the drama and the smokescreen cause behind it, the voices claiming the translation of EVE to Spanish have suddenly ended, the cause being: A soccer tournament.

Turns out that some sort of soccer tournament is taking place in Russia this month; this could be related to the Russian collusion in the CSM, a topic that we have investigated here at EVE Onion:

https://eveonion.com/russian-collusion-in-the-csm/

The sudden reduction in activity from the Spanish speaking players has been noticed, some even attempting to win EVE during the tournament; the exception being the Chileans. We are still investigating the reason behind it, but it could be related to the unique version of “Spanish” spoken in Chile.

Other players from Hispanic nationalities gave us different reactions to the sudden drop. Peruvians kept missing the question and made off-the-mark comments, while Colombians were enraged over something; it could be related to The gigX, but we forgot to ask. Mexicans were celebrating for some reason even as the tournament began, and Argentineans were complaining about some small island; not the Falklands this time but Iceland, the home of CCP, which seems suspicious. The Spaniards are still missing from the comment department, but an internal source has told me that they are completely absent. This all paints a worrisome picture of the Spanish speaking community in the game leaving for soccer.

Going back to the party that started it all: It was supposed to be an enormous sacrifice to Bob the server with more than 5000 Condors. The planned number was twice as much and the piñata was supposed to be popped by a Marshal Battleship, and all of it streamed live on Twitch in broken English and broken Spanish, but CCP got wind of the act and put a stop to it with bans in the mix leaving behind a lot of angry weirdos.

From Ciniel’s side, he says he’s going to stop playing EVE, even if he gets unbanned. Some players that didn’t take part in the stunt have criticized Ciniel’s actions: “Putooo, you can’t put a defender on the field when you are losing! Pinche huevon”, said elreyazteca—confirmed Mexican by nickname—when asked about it. This topic is becoming increasingly polarizing in the Hispanic community, with the defenders of the banned rallying behind The Mittani for some reason and the opposers just wanting to see the “protesters” burn; but more importantly this dive simulation tournament seems like it’s going to end the Spanish presence in EVE for now.