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Breaking: CCP to End Supercapital Proliferation by Killing Downtime

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In a bold move, CCP Hilmar has pushed devs to find a solution for daily downtime…not because “it’s 2019 and this is embarrassing”, but rather as an answer to the capital movement tactic. Despite this, Hilmar downplayed it in somewhat confusing fashion, when sharing CCP Explorer’s tweet, which asked players to regard it as a “totally normal Wednesday”.

However, Hilmar later reiterated that he personally intended it as a method to reduce Super Capital proliferation. “Whenever there is a big fight like B-R, capitals are committed with the assumption that whatever survives until downtime can be extracted, later,” he explained. “This change has a two-fold effect: First, it removes this easy escape method, which we have seen employed by those losers in PanFam. Capitals will have to be defended once they have been brought onto the battlefield. Secondly, it makes it more difficult to move Super Capitals into position, in the first place. Downtime is hugely popular with those who have motherships and Titans to move, due to the protection that it affords. This does not make for compelling gameplay.”

Early opinions from players were a bit more disparaging, though; many echoing concerns from a forum post by RorqualPilot49, who asked: “…but what will we do with our Rorquals when the ore anomalies disappear?” Despite the consensus, some posted, like DonTrolleone89, saying “This feels like a huge buff. Also, bring back Blackout.”

Either way, this represents a massive technical undertaking for CCP, and I wish them the best of luck.

Player Overview Packs Will be the New Default in April Release

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There are currently several well maintained and customizable player overview packs that someone can choose from with no single one being the best for every situation. Many of these player-made overviews have color cues and iconography that aid in comprehension. Everyone who has played EVE for more than a month has encountered scenarios in which having properly configured overview tabs were lifesaving, and the absence thereof meant certain death. With the addition of the UI Pointer tool, helping newer players figure out the labyrinthian UI and Menu system has become easier. The problem remains however, when a newer player can’t find or doesn’t want help in their first few hours of play. These first few hours are statistically the most important in determining if the player will stick with EVE, or become some dead-ass do-nothing that plays Mobas or casual Battle-Royale knock-offs.

CCP Larrakin explained during an episode of The Meta Show that, “Nobody actually likes the default overview and it’s really confusing to new players. CCP metrics on highsec players and players who will eventually join null have one glaring thing in common. They all end up using a player overview pack.” When pressed for how CCP would decide which overview pack to make the default, CCP Larrakin stated that they would “create a new menu that lets players choose between the top three most popular overviews based on CCP analytics.” He went on to explain that player choice and individuality are “the cornerstone of the EVE Online experience,” as such this new system will allow players to “hot swap” between overview packs and saved configurations.

After explaining that this new feature is currently being tested internally, CCP Larrakin confirmed that the new streamlined overview meta-slot and its associated features would be available in the April release of EVE Online.

CCP Announces: Alliance Logo Skins!

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Alliance logos are coming to all capital and sub-capital ship hulls except for Triglavian ships. The new skins will be added to all players’ available skin list automatically, but if the player is not part of a player corp or alliance the logo will default to the star circle emblem. CCP Hilmar & CCP Ghost sat down with EVE Onion to give us a behind the scenes look at a totally new skin system called EGO.

CCP Hilmar: I had the strangest dream; there were these red curtains and this black and white zig-zag floor. I was lost in this very strange place when this very tall man approached me and started dancing. He was taking his clothes off…

I realized he was not a man at all: He was a spaceship! Then I woke up. These are the kinds of things Team Talos was built for, and that is why we are dedicating the dev time and resources to getting this new system into the game for our players.

CCP Ghost: One of the things I have found since I started researching the player base is that a player’s ability to individualize themselves by a function of self expression is really important. Wow that’s really amazing. This community is so amazing and I keep learning more about how all the variables interconnect.

The new skins will cost ISK to activate at the alliance level; that cost will scale with how many corporations are in the alliance. The new EGO skins are slated for release in April 2020 alongside EVE Online Legion.

Leaks: Anonymous CCP Dev Admits POSes Not Removed Because POS Code Only Thing Preventing Ships from Always Being Cloaked

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After a second beer at a quiet(er) bar in Vegas, a CCP Dev, who spoke on the condition of anonymity, agreed to share some harrowing details.

Lightweight: [signals waiter] “Can I get another?”

Moose: “I think you’ve had enough, don’t you—” 

L: “Oh, harden the **** up.”

M: “… anyway, you said you knew something that was going to blow my mind?”

L: “Yeah! Would you believe that we’re getting less than nine hours of sunlight, these days?! The sun doesn’t rise until after I get to the office—”

M: “I’m sure you get some nice sunrise views, though.”

L: “No, I work in a broom closet with three others. We’re having to translate the POS code comments from Icelandic to English before we rewrite it, so that we can move the bit that makes ships show up on the overview. For some reason, when we tried to just remove the POS code, all ships in space on the development build were cloaked.”

M: “Wait, what?”

L: “We thought about just releasing it during the Chaos Era changes, but the idea of cloaked, bosoning Avatars seemed a little too much. Anyway, the point is: By the time I get off work at 8:00 pm, the sun has already set. I have to go for my jog in the dark. I was seriously considering asking to be moved to the Atlanta office, but RIP the dream, I guess.”

M: “Are you serious?”

L: “Yeah! It’s a good thing I don’t have a yard. I’d have to mow in the dark.”

Naturally, due to the extremely unfavorable nature of this report, I sought out confirmation. Fortunately, a member of the Quality Assurance team was nearby.

Moose: “Do you know anything about these modifications to the engine, to fix the POS/Cloak interaction? Lightweight said that he was pulling eleven hour days, trying to fix this”

QA: “He’s only working eleven hours?!”

We hope to continue investigating the working conditions in CCP offices, in the coming weeks.

Mission Accomplished!

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“I’m scared,” he whispers, “whiskey tango foxtrot… I’m scared…”
A single tears slide silently down his cheek, tracing a path along his gentle smile lines. “What’s wrong, honey,” a gentle voice inquires from across the room.
“Um… nothing… It’s just… local is back…”
“Oh, sweetie, and you were so excited that you got to fly around… what’s it called? NoSec?”
“Nullsec, but, yes. And now, I don’t know what to do. I logged off, then your parents came for the weekend, and now… local is back, and I’m in the middle of Nullsec. I don’t have any idea what I’ll see when I log in, but I know everyone in the system will see me.”


It’s a scene playing out repeatedly amongst New Eden’s wormhole and “sorta wormhole” corporations, as casual gank-bears finally get around to catching up on patch notes, only to discover they’re “lost” in K-Space.


What neither Null Bears nor Gank Bears realize, however, is that things are unfolding exactly as Hilmar intended. Inside sources reveal this was the plan all along. By injecting chaos, CCP created a perfect storm, uniting the player base in salty frustration, and building a new appreciation for how “they” feel when their play-style is upset.


CCP is all about community building…

Mission Accomplished!

CCP Staff Busted for Ongoing Scam

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It started like so many other scams: a new player gets an unexpected message from someone offering “help.”

“I decided to try Eve recently and have been doing some of the basic tutorial stuff. I got a message in game from someone claiming to be with CCP welcoming new players, asking if I had any questions.” – u/AlkaliActivated

All three of the new players who also visit /r/eve confirm a similar experience. The pattern is consistent. A player logs in, completes the new player tutorial, and begins working through career agent or low level missions, then gets a message from a “GM” offering help. Somehow, alts do not seem to get this special treatment, suggesting the “GM” has insider information allowing them to distinguish new players from new characters.

This scam is unique, however, in that the individual offering assistance really is a GM authorized by CCP to interact with players in an official capacity. The GM offers legitimate help, and has a unique and difficult to fake indicator in the in-game chat.

So, what’s the scam?

It’s the long con, as u/ProTimeKiller pointed out.

CCP staff GMs are targeting new players with the intention of giving them a positive feeling towards CCP and EVE Online. This, then, encourages players to continue to log in, and, eventually, buy PLEX so they can purchase skill injectors for their fleet of Rorqual pilots.

Dirty scoundrels.

Scandal Rocks “Fanfest at Home” as CCP Burger Reveals the Secret Ingredient to His Favorite Burger: Anchovies

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Kemiönsaari, Finland – “Fanfest at Home” is in full swing with CCP Games livestreaming many interactions in the intimacy of a household setting. But what might have been lost in the fanciful banter as CCP Burger operated what was essentially his own cooking show, was his answer to the most important question of the event: “What is your favorite burger?” 

“Oh my favorite burger is like, is like pizza. I…I like them, I like them grilled. Always grilled. But if I am doing it for myself and my wife is not eating with me that night, I put anchovies into the ground beef.” 

His answer drew immediate condemnation from the off-screen interviewer, who was “disgusted.” But CCP Burger doubled down, responding, “No, it is amazing. It’s a lifehack.”

But could the unconventional ingredient at the heart of the burger, the meat itself, demonstrate secret core design principles of EVE Online’s “Age of Chaos?” 

Food is oftentimes the center of EVE Online controversies. Fleets have been decided by the fiery debate of whether pizza can actually be called pizza when ruined augmented by pineapple, with some FC’s declaring fleet members who hold to the travesty triumph of the culinary arts as fleet primaries. Even the highest profile betrayal in recent years—that of The Judge and the Circle of Two Alliance—had its beginnings in a Reykjavik restaurant.

But how can anchovies be reconciled with the burger? The concept may be foreign to many EVE Online players, but so was the notion of rapid, iterative changes to once-bedrock features and mechanics governing New Eden. If the perfect burger to CCP Burger is broken down into core components, many familiar parts of the game may be explained by the metaphor of the ground beef. The ground beef of a burger—especially for those burgers that do not stray into “Impossible” Whopper, salmon, veggie, or other anti-burger territory—is the building block upon which the popular food item is constructed. For CCP Burger, the metaphor of the anchovy is the adventurous burst of taste to turn a spacefaring MMORPG from just another game in the genre into a masterpiece of lasting design. 

The unexpected and unconventional have been key to the gamut of changes rocking CCP’s flagship game in recent months. Depending on the personal tastes of many players, the patches have either been a smashing success or a complete letdown—just as a burger marred enhanced by anchovies can be a hit or a bust. In fact, CCP Burger’s answer is illustrative as he even admits that this theoretical favorite burger would only be created if his wife was not joining him for dinner. Although he did not elaborate on the reasons why he would need to be only cooking for himself to enjoy his favorite burger, the implications weigh heavily. 

This admission speaks to the heart of recent attempts to “shake up” the defined meta of EVE Online. What might be perfect for a developer like CCP Burger may be unpalatable to many. Of course, CCP Burger also did not reveal the exact proportion of anchovy to ground beef—the off-screen interviewer was so shocked by the very concept that they did not make an attempt to follow up on CCP Burger’s ideal recipe—so it is a mystery as to the specific ratio of ground beef to anchovy that CCP Burger envisions as burger perfection. 

Nonetheless, the battle lines have been drawn among EVE Online players. For months, the debates on the official forums and the r/eve subreddit have leaned towards the divisive and dismissive. Players from both camps have already started raising banners, with both sides mustering for the inevitable confrontation. Anchovy adherents have pledged solidarity with CCP Burger and have declared they will exclusively consume anchovy-laced burgers at EVE Meets and future World Tour locations, while opponents to the Age of Chaos have outlawed any deviation from traditional burger recipes. Yet, as if given form by CCP Burger’s unconventional recipe, the champions of change have a new mascot upon which to shake the very foundations of EVE Online: the anchovy.

CCP Commits to a Date for Logi on Killmails

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Inside sources disclosed today that CCP has internally committed to a date for including logistics on killmails. Previous leadership misunderstood the request for logi on killmails. The original story in Jira said “As a player, I want to see logi on killmails.” The accepted solution for this story was a series of nerfs to logistics, including the falloff changes. The solution appeared to satisfy the need, as logi ships did, indeed, appear on more killmails.

“It was really when Hilmar started flying logi with Warp To Me that we realized we completely blew this one,” an anonymous source confessed. “We really thought the players still complaining about not seeing logi on killmails were simply behind the times, or complaining out of habit, like that guy on /r/eve that keeps complaining about no gates to Stain. I mean, we’ve had gates to Stain since we added Stain!” 

With Hilmar’s contribution to a better understanding of the request, CCP will announce publicly within the next few hours that logi will appear on killmails, as of the 2019 August 6 patch.

In other news, Hilmar continues to listen to EVE players and take a very active role in guiding game mechanic decisions.

In light of his discovery that CCP’s ESI API is enabling “perfect intel,” and that many players found the blackout of zKillboard invigorating, a reliable source also indicates there will be an emergency patch on 2019 August 5 to permanently disable ‘https://esi.evetech.net/ui/?datasource=tranquility&version=dev#/Killmails’. “We’ve discovered that the killmails/recent endpoint is simply too big a part of the excessive transparency we’ve enabled in EVE Online. It is critical that EVE remain a dark and forbidding place, and killmails/recent sheds too much light on the tactical situation in real time.”

Squizz Caphinator, upon hearing the news, had just one question: “Where is the logi killmail for my broken heart?”

Hilmar Leaks Plans for “Dancing in Stations”

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The door to the EVE Online Captain’s Quarters closed two years ago this August. Sobs gradually transitioned to merely the occasional sigh, and the reees of rage faded into a quiet undercurrent of discontent. Players grew accustomed to the fact that they would never again admire their filthy ship from the outer balcony, and that they could only watch station ads from the hangar.

A new “normal” settled in.

But Summer 2019, the Summer of Chaos, is not “normal” by any reckoning. While Walking in Stations will not return as it was, there is a glimmer of light shining from under that locked station door. Hilmar, judgement perhaps clouded by an extra cup of caffeine with his morning twitter, publicly committed to what can only be Dancing in Stations.

This news corroborates hopes Hilmar raised In his recent interview with Matterall of Talking in Stations, where he suggested that too many things seemed set in concrete, and needed to be shaken up, then hinted at capsuleers getting more exercise, saying “We want you on your toes…your heart rate is going up…that is the chaos era, and it is on.”

While details are sketchy, early reports indicate a possible Sparc integration with EVE Online, in which player avatars are automatically ported to Sparc, and capsuleers can enter a virtual arena for a dance-off. “This is a natural extension of the new ranked mode and custom game options in Sparc,” a source clarified, “porting the new avatars to Sparc was relatively painless thanks to our recent investment in tools. In future iterations of this integration, we anticipate extending from 1v1 dance-offs to small gang dance-offs, and allowing players to wager ISK upon the outcome, now that we know it’s legal. We also intend to eventually port corporation and alliance logos to Sparc uniforms at the same time we allow those logos on ships.”

Wash your socks, it looks like we’ll Soon™ be…Dancing in Stations!

Falcon, Backed by Community, Leaves CCP to Found Gaming Company

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Earlier today, Falcon, formerly known as CCP Falcon formally announced his resignation to CCP Games. After an overwhelmingly positive reaction to his gameplay suggestions on a Reddit thread, he was inspired to set off on his own. “I want a new game, and a new me to go along with my new hair”, says Falcon in his farewell post on the forums. “After receiving such amazing feedback from the community, I knew what I had to do. I’d make my own EVE, with blackjack and hookers.” he explained. 

Just after announcing his departure, he soon began discussing his plans for the future, including the details of his new project: N-EVE “Nearly Eve”. “The idea for the name is two fold: To stay as close as possible to the original game that I am remaking, and as an homage to my favorite runescape NPC, Nieve.” Falcon says, giving his Nieve body pillow a hug. 

When concerns were raised over copyright concerns, most notably that he’s basically just copying the entirety of EVE Online and making some balance changes, Falcon was seemingly unmoved. “I plan on moving to Texas and making use of the legal system there, as we all know it is the legislative powerhouse of the world.” 

Fundraising campaigns have already begun across all platforms, including Kickstarer, Patreon, and GoFundMe, to name a few. Falcon was very transparent with where the funding would be going. “The funds will be providing me and my team an office space in Dallas, Texas, as well as our new art assets we’ll have to purchase. We plan on just buying all the assets from Cloud Imperium Games’ Star Citizen project, as they’re basically all just EVE ships anyways.”

Announcements for a Permaband tour around the world to help raise projects were also a major highlight of all the announcements. “We’ll be singing mostly crowd favorites, as well as new songs from our upcoming album, ‘Asset Danger’.” This was the first mention of the new album, much to the excitement of those who first read the forum thread. 

“Speaking of asset danger”, Falcon laughing joyously said, “that will be one of the key features of N-EVE. No asset safety whatsoever. If that doesn’t have you convinced to switch, I don’t know what will.” 

Seems the humble opinion of one man may cause massive repercussions in the gaming industry. Stay tuned to EVE Onion for any updates regarding Falcon and his new project.